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Eliminate LCD Motion Blur While Gaming!

qubit

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#26

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#27

qubit

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#28
You need to have the damned emitter, too. Where's the facepalm icon when you need it?
 
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#29
A generic version of this shouldn't be hard to do. Don't worry, replacement tech will appear in time, perhaps not as soon as we want, but it will appear.



Yes, you need the emitter connected to set it up, but you can disconnect it afterwards and the setting will remain - forgot that bit! I'll add that in later.

Thanks for pointing it out. :)
you should put a disclaimer up. the 120hz monitors BenQ and Asus sell often come with or without the 3D Vision kit.

Asus VG236HE = no 3D Vision
Asus VG236H = 3D Vision
BenQ XL2420T = no 3D Vision
BenQ XL2420TX = 3D Vision
 
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Easy Rhino

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#30
ugh, never buy asus. the color on their monitors is muddied!!
 
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#31
I think the Asus monitor measures better than the BenQ but I didn't buy it because I like a matte screen. I calibrate all my monitors and televisions with a colorimeter. if you don't have one there are plenty of websites that have ICC profiles and calibration settings.
 

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#32
I think the Asus monitor measures better than the BenQ but I didn't buy it because I like a matte screen. I calibrate all my monitors and televisions with a colorimeter. if you don't have one there are plenty of websites that have ICC profiles and calibration settings.
sure, calibration will help some but if the monitor itself produces crap colors then you can't really improve it.
 
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#33
is this something you wouldn't notice if you hadn't seen any different? I still game on a 24" 1200p monitor i bought in january of 2008. I am fairly successful in counterstrike, so i know it doesn't hurt my game play.
+1
 

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#34
Is this something you wouldn't notice if you hadn't seen any different? I still game on a 24" 1200p monitor I bought in January of 2008. I am fairly successful in Counterstrike, so I know it doesn't hurt my game play.
I'm not sure if you're directing this question to me, but here goes:

Yes, you notice a marked difference, or I wouldn't have enthused about it so much. :) The motion blur and judder artefacts are very noticeable even without comparing to anything else. My previous monitor was a good quality Iiyama 26" 1920x1200 monitor and it's waay better than that. Here's how the animation/movement quality increases as you go up the improvement scale.

60Hz - lots of motion smear and poorly defined edges. Judder can be highly visible too, depending on speed etc. Lot's of lag (this is relative, though). My Asus 144Hz monitor is no better than any other monitor when run at 60Hz.

120Hz - much smoother motion. Still lots of motion blur, but edges don't break up so easily. Dropped frames from the graphics card don't look so bad. No noticeable lag.

144Hz - incrementally smoother motion and visibly less blurring, but it's still significantly there. No noticeable lag.

120Hz LightBoost mode - fantastic performance and gaming Utopia is achieved! :rockout: Everything was just so vivid and clear on the Asus that it honestly did make my jaw drop - this hasn't happened to me ever since I can remember. You can enemies moving around quickly with great clarity and all the special effects really come to life, such as explosions. Turning LightBoost off on the Asus made it much like the LG. Basically, strobing the backlight makes all the difference and it's a wonder that this simple and obvious technique hadn't been brought to market years ago as a standard feature of "gaming grade" LCD monitors, independently of any manufacturer. The difference is simply stunning and makes an LCD better for gaming than a CRT, because it has all the same motion clarity while retaining its inherently pin-sharp picture. No noticeable lag - it makes no difference to it either way.

I did a simultaneous comparison (clone mode on the two DVI outputs) at 120Hz between my Asus monitor using LightBoost and the LG without LightBoost as it's not supported and the difference was very noticeable. Basically the LG looked like crap next to it. Turning LightBoost off on the Asus made it much like the LG.
 
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#35
@qubit: Pretty much directed at anyone with insight. I know there are just some things you wouldn't know the difference until you experience a difference.

EDIT: after reading your post, it feels like this is something I have to have. The problem is I have 3 monitors and no NV card.
 

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#36
EDIT: after reading your post, it feels like this is something I have to have. The problem is I have 3 monitors and no NV card.
Yes, it's well worth it. Of course, you'll pay a premium for this simple feature unfortunately, due to its proprietary lock-in (new LightBoost monitors, NVIDIA graphics cards(s) and emitter) but you won't look back, you'll love it so much. Assuming you have the money and want to spend that much...

I'm sure that threads like this will spread to other forums and demand for it will grow. There is seriously no technical hurdle to making a generic version of LightBoost, it's so simple. What I can't understand is why NVIDIA isn't promoting this benefit? I've actually had this monitor for a month before I realized what it was capable of. Let's get the word out there of the benefits of backlight strobing!
 
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#37
this news comes along after i buy a 27" 1440p ips (korean) and 7970 ofc :p
 

qubit

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#38
this news comes along after i buy a 27" 1440p ips (korean) and 7970 ofc :p
It's always the way, isn't it? lol. However, I don't see a problem with going higher res and IPS either. Yes, LightBoost is a great benefit, but so is a higher resolution along with the benefits of IPS such as better colours and viewing angles, which all easily beat my monitor.

In short, I don't think you wasted your money. :)
 
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#39
Thanks for the article. Can you test how much additional input lag is involved with this procedure (if any)?
 

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#40
Thanks for the article. Can you test how much additional input lag is involved with this procedure (if any)?
There is zero additional input lag. :) In fact, it makes no difference to it whatsoever.

Oh and you're welcome. :toast:
 

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#41
Bump for anyone that's not seen this and is interested in eliminating motion blur on their LCD monitors - albeit at a price at the moment.
 
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#42
Bump for anyone that's not seen this and is interested in eliminating motion blur on their LCD monitors - albeit at a price at the moment.
I was trying to share your post on irc among some LAN admins and organizers around the competitive fps scene, (but sadly) nobody was really interested without some first hand experience (which I still don't have:/) I can test this early next year, when one of my mates will have the same monitor, and I'm really looking forward to it:)
 

qubit

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#43
Yeah, this must surely pick up as more enthusiasts see how good it is - and it's so cheap to implement. As it turns out that Intel isn't getting out of the enthusiast scene with Broadwell, it shows that there's a lot of clout and influence from people like us.

One other point I've noticed with how it's better than CRTs is that those leave faint trails due to phosphor persistence. However, strobing LCDs do not (well, very nearly so) which is yet another way in which they now beat LCDs at this. I'm sure once AMOLED or its equivalent finally goes mainstream, we'll be blown away by further improvements in this area.
 
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#44
There's a very popular HardForum thread that I've been promoting the zero motion blur stuff raised by qubit of TechNGaming. Several users have commented that it works great:
HardForum Thread: ASUS VG278H owners!! Zero motion blur setting! (looks like CRT, looks like 480Hz LCD)

There's also a popular ESReality.com thread with buzz about this 3D LightBoost "zero motion blur" feature, too.

Also, my blog covers motion blur: BlurBusters.com Blog and I cover this kind of stuff.
So, the buzz, while still small, is increasing about this. Keep the snowball rolling until manufacturers hear us loud and clear that we WANT more zero-motion-blur LCD monitors hitting the market, now that it's confirmed possible!

Thanks,
Mark Rejhon
BlurBusters.com Blog
Thanks:toast:

One other point I've noticed with how it's better than CRTs is that those leave faint trails due to phosphor persistence. However, strobing LCDs do not (well, very nearly so) which is yet another way in which they now beat LCDs at this. I'm sure once AMOLED or its equivalent finally goes mainstream, we'll be blown away by further improvements in this area.
Aren't AMOLEDs very prone to burn-in and severe aging? I know that there are circuits which shift the voltage to compensate for the luminosity degradation, but I still had an impression somehow that it won't be the real deal (well, I did not follow the development closely tbh, so perhaps I'm missing something here).
The bottom line is that I'm still really afraid that my CRT won't turn on one morning :/
 

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#45
Aren't AMOLEDs very prone to burn-in and severe aging? I know that there are circuits which shift the voltage to compensate for the luminosity degradation, but I still had an impression somehow that it won't be the real deal (well, I did not follow the development closely tbh, so perhaps I'm missing something here).
The bottom line is that I'm still really afraid that my CRT won't turn on one morning :/
Yes, they do have a lifetime problem, the blue colour especially. That's why I covered it with "their equivalents". :)

Apparently, the lifetime is good enough for a small gadget like a music player or a smartphone, which is why something like the Samsung Galaxy S3 has it, but not a TV which is expected to operate for years at high brightness levels.
 
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