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Gears of War Ultimate Edition "A Disaster" in DX12!

the54thvoid

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I've been some threads here and there, while NVidia cards do have some hiccups, the game is quite playable. Those using AMD cards have reported corrupted image, and stutter fest......and please bear in mind that I'd pointed it out or theorized (since, well, I'm a conspiracy theory guy as I'd said), I don't think I'd asserted it. Whatever the case, you have to admit that something, some would call shenanigan, is going on behind the scene. The only time I'd asserted anything is with regards to M$, ain't gonna touch any DX12 game released by them.

Given the fact that it seems (from the mixed gpu results of recent testing) that microstutter is back with DX12 (on both camps), I think we can safely say, MS is in the dock here. The MS store is the walled garden of doom that is at fault. If Nvidia's stuff is causing problems in most other games - you simply turn it off. No physx, no hbao+, no problems. MS have denied that to the consumer by grinding it into the bones of the API/MS store abomination. We can all agree that Gameworks when implemeted by lazy dev's is a catastrophe but Gameworks itself is not the problem. Even WCCFTech have published on it to suggest NV have eased up on it's 'black box' nature. You are not meant to drop the dll's into the code and off you go. It requires understanding to utilise and encode with. Yes, big problem is that Nvidia wont care too much if it's not coded in properly because it generally wont adversely affect them. But really, if I was creating game code it'd be damn well made to suit all my consumers.
If we blame this on NV, then MS will think everything's okay with their walled garden approach. If we blame MS, they shoulder the blame for poor implementation of a proprietary code that needs end user selection and 'deselection'.
 
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Gal Civ 3 is a mere shadow of its former self, and is an obvious 'sell you DLC that was base content' cash grab. You should have seen it on release, it looked like you were going back 10 years, including simple string errors in text and all sorts of graphical glitches. If thát is Stardock release quality, I'd run away fast. And even still, GalCiv 3 is surpassed by virtually every other good space 4X that is currently out there, even the largely unfinished ones. It's bland, it's boring, it has no soul and most mechanics seem to work until you dive deeper into them. The positivity here and in reviews regarding this game stems from that good ol' nostalgic feeling of GalCiv 2 and the hope that someday the sequel may get to its level. Trust me it won't. I'm honestly having more fun with Civ:BE and that says a lot because that is another 4X that is a shadow of its former self.

Fallen Enchantress sure wasn't that bad. But overall, Stardock isn't a great developer, they are a great publisher - Ironclad is the real hero here because they developed Sins, which is a really solid RTS. If anything, Stardock is good at long term support and finishing what they started.
I'm not sure I agree with any of that, but to each their own.
 
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So anyone tried editing out the blur yet?
 
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Given the fact that it seems (from the mixed gpu results of recent testing) that microstutter is back with DX12 (on both camps), I think we can safely say, MS is in the dock here. The MS store is the walled garden of doom that is at fault. If Nvidia's stuff is causing problems in most other games - you simply turn it off. No physx, no hbao+, no problems. MS have denied that to the consumer by grinding it into the bones of the API/MS store abomination. We can all agree that Gameworks when implemeted by lazy dev's is a catastrophe but Gameworks itself is not the problem. Even WCCFTech have published on it to suggest NV have eased up on it's 'black box' nature. You are not meant to drop the dll's into the code and off you go. It requires understanding to utilise and encode with. Yes, big problem is that Nvidia wont care too much if it's not coded in properly because it generally wont adversely affect them. But really, if I was creating game code it'd be damn well made to suit all my consumers.
If we blame this on NV, then MS will think everything's okay with their walled garden approach. If we blame MS, they shoulder the blame for poor implementation of a proprietary code that needs end user selection and 'deselection'.
I do blame both NVidia and the game developer for the Gamework debacle on AMD cards. While it does affect NVidia cards to a certain extend, still NVidia cards' performance looks sweet compared the clusterEFF that is AMD cards' performance. Don't you think it rather strange that HBAO+ (a GW feature) is suspiciously labelled as plain HBAO in the game? Who's idea was that? Why is hardware PhysX enabled by default, and NOT be allowed to be turned off? Again, who's bright idea was that? One can argue that the game dev was at fault, but I find it a tad weird that they would insert NVidia GW features that cripple the performance of AMD cards all on their own. If these features can be disabled, I'd not be so suspicious, that they are not is quite........disturbing. Again, I stress that these are just suspicions, conjectures and theories, not assertions which implies I'm sure of my stance/suspicions.

As for M$, I don't like their 'walled garden' approach as well. Hence my asserting/stating that I'd NEVER buy any AAA DX12 (or any other DX API) games till they allow more transparency. If the game is a M$ exclusive and can't be bought elsewhere be it via online digital download or physical discs, then I'd give such M$ game a pass.......with a middle finger to boot. As I'd mentioned, such 'features' like online cut scene streaming sound like a bad joke, and has been likened to a sort of anti-piracy measure that hurt legit consumers more than pirates.

I look back fondly to the early days of gaming where AA and other features work right off the bat on whichever card you use......
 
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Also, are there games where multiple NPCs have tressFX hair on screen at the same time?
 
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