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Processor | Intel Core 2 Quad Q6600 G0 VID: 1.2125 |
---|---|
Motherboard | GIGABYTE GA-P35-DS3P rev.2.0 |
Cooling | Thermalright Ultra-120 eXtreme + Noctua NF-S12 Fan |
Memory | 4x1 GB PQI DDR2 PC2-6400 |
Video Card(s) | Colorful iGame Radeon HD 4890 1 GB GDDR5 |
Storage | 2x 500 GB Seagate Barracuda 7200.11 32 MB RAID0 |
Display(s) | BenQ G2400W 24-inch WideScreen LCD |
Case | Cooler Master COSMOS RC-1000 (sold), Cooler Master HAF-932 (delivered) |
Audio Device(s) | Creative X-Fi XtremeMusic + Logitech Z-5500 Digital THX |
Power Supply | Chieftec CFT-1000G-DF 1kW |
Software | Laptop: Lenovo 3000 N200 C2DT2310/3GB/120GB/GF7300/15.4"/Razer |
With the introduction of the latest software development kit (SDK), ATI Technologies Inc. is giving developers and artists the tools to fully leverage the power of unified shaders and the graphics processing unit (GPU) and a sneak peek at the possibilities of the future Microsoft DirectX 10. With forward looking techniques like shadow volume extrusion and streaming out of animation data, the SDK has more than a dozen new samples of what could be possible with DirectX 10 and empowers developers to start creating the kind of breakthrough content the industry saw at the advent of DirectX 9. This latest SDK from ATI shows developers how they can best tap into this technology to incorporate techniques such as water simulation, inverse kinematics and simple collision detection.
View at TechPowerUp Main Site
With news like this, I can almost smell that the next ATI GPU will have integrated PhysX instruction.ATI's GPUs are incredibly powerful and have the ability to perform powerful tasks such as physics that give developers a greater range of realism and sophistication for their games.
View at TechPowerUp Main Site