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GPU-Z v0.1.2 ONLY - BUGS ONLY

just like the last thread i ask everyone who experiences this to contact me on instant messenger so it can be fixed

I got same situation here. Dell E1505 with ATI Mobility x1300. I got dual displays setup and the LCD display goes completely dark while secondary display remains running. I'd be glad to help, you got yahoo IM?

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How many ROP units have got 7600GT ? I think its 8 not 12.

14019013va3.png
 
I have a problem with the latest version.

As soon as I start it up on my Thinkpad T60 laptop (w/ x1400 graphics chip and cat 7.9 drivers), my backlight turns off. Yes, it is ONLY the backlight, the entire display is not off.
 
How many ROP units have got 7600GT ? I think its 8 not 12.

No, it's 12.

http://www.gpureview.com/GeForce-7600-GT-PCI-E-(80nm)-card-498.html
http://en.wikipedia.org/wiki/GeForce_7_Series#GeForce_7600_GT

For me, a few things seem to be incorrect. (and have been for quite a few versions). I don't know if the turning-off-backlight issue that I mentioned in the 0.1.2 is fixed as I'm on my desktop, not laptop.

1) It's reading "GPU Clock" as 300MHz. This is the 2D speed, I'm pretty sure. It's always read 500MHz (3D speed) in past versions.
2) Reading memory as 1000MHz, the Effective DDR speed, instead of 500MHz like it should be.
3) It's telling me it has 8 ROPs, when the two links below show only 4
4) (I'm assuming because of the ROP issue), the pixel fillrate, texture fillrate, and memory bandwidth are all double what they should be.
5) Memory is listed as DDR3 instead of GDDR3

http://www.gpureview.com/GeForce-6600-GT-PCI-E-card-187.html
http://en.wikipedia.org/wiki/Comparison_of_NVIDIA_Graphics_Processing_Units#GeForce_6_series

EDIT: New and exciting bug! If you have two instances of GPU-Z open when you hit the close button, the program will not actually quit, even though the window goes away. At this point in time, one of the two instances will put a heavy load on your CPU. You can also not re-open GPU-Z until you kill both instances in the task manager. I found this while comparing 0.1.1 to 0.1.2, but two instances of 0.1.2 does the same thing. Oddly enough, two instances of 0.1.1 will close correctly, though there is a delay before the image name disappears from the task manager.

EDIT2: GPU-Z still kills the backlight. I'll try and catch you online sometime.
 

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No, it's 12.


Fragment Pipelines: 12
Vertex Pipelines: 5
Texture Units: 12
Raster Operators 8

So... 12 TMU and 8 ROPs.
 
Fragment Pipelines: 12
Vertex Pipelines: 5
Texture Units: 12
Raster Operators 8

So... 12 TMU and 8 ROPs.

any idea what happens if ROPs get disabled? Shaders = ROPs * 1.5 ? or Shaders = 12 and only ROP changes?
 
But nothing has been disabled, there is only 8 ROPs.
 
but what in case
 
I have no idea :)
 
Geforce 8800 GTX, texture fillrate is a bit off the nvidia spec?
for 8800 range the calculation used seems to be:
((shaders / 2) * coreclock) / 1000

texturefr.jpg
 
GPU-Z 0.1.2 bug?

1. Starting GPU-Z
2. Being happy because it works! :)
3. Closing GPU-Z
4. Starting GPU-Z again
5. Still happy :)
5. Closing again
6. Staring again -> error :twitch:

Driver not found and in the next box: Could not stop driver

Look at the attachment, the two exe-s are stuck.
I almost forgot:
Vista Ultimate 32 bit
Catalyst 7.11
Sapphire X800GTO
 

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There is the same problem on Windows XP SP2
 
Fragment Pipelines: 12
Vertex Pipelines: 5
Texture Units: 12
Raster Operators 8

So... 12 TMU and 8 ROPs.

Haha, oops. I'll blame it on being 1 in the morning.

GPU-Z 0.1.2 bug?

1. Starting GPU-Z
2. Being happy because it works! :)
3. Closing GPU-Z
4. Starting GPU-Z again
5. Still happy :)
5. Closing again
6. Staring again -> error :twitch:

Driver not found and in the next box: Could not stop driver

Look at the attachment, the two exe-s are stuck.
I almost forgot:
Vista Ultimate 32 bit
Catalyst 7.11
Sapphire X800GTO

This sounds like it's probably the same problem I mentioned at the bottom of the last post. Just induced differently.
 
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