History:
CM 10.10
+ Added V70 HD models with advanced jigglebones. Reapply the models with Character Pimper, if you want to use them.
+ Added the complete HL2 buggy-coast sequence at nighttime. This is fixing the time leap from Ravenholm to Coast. If you want the old-style daytime coast levels, just copy the map files from "daytime" (inside HL2 maps folder), but i strongly recommend to give the new night levels a try.
+ Added Buggy headlights and increased flashlight (mainly because of the new night time coast levels)
+ Numerous improvements in several maps (HL2 / EP1 / EP2)
+ Added Ironsight (bind the ironsight key with the ingame options)
+ Added optional hightech-style HD-Combines (available with the character pimper)
+ Added several CVARS for console-tweaking the new features:
"FF_vehicle_flashlightfov_h" = "120" ( def. "120.0" ) - Horizontal headlight cone for buggy. Default: 120
"FF_vehicle_flashlightfov_v" = "60" ( def. "60.0" ) - Vertical headlight cone for buggy. Default: 60
"FF_vehicle_dynamicflashlight" = "0" ( def. "1" ) - Enables dynamic shadows with buggy headlight. (1 = On / 0 = Off) Default: Off, because of shadow cut errors
r_flashlightfar "1000" - Maximum length for player flashlight
r_flashlightfov "65" - players flashlight cone field of view
r_headlightfar "3000" - Maximum length for buggy headlight
"ff_ironsight_hide_quickinfo" = "1" - Disables the quickinfo HUD element. Crosshair alpha was be set to zero in hudlayout.res
"ff_ironsight_disable_crosshair" = "1" - Disables the crosshair while in ironsight mode.
"ff_ironsight_disable_weapon_lowering" = "1" - Disables automatic Weapon lowering while in ironsight mode.
"ff_new_running" = "1" - 0=Off, 1=On (Default), Enables head bobbing and prevents weapons use while running
"ff_staretime" = "15" - Necessary time in seconds, until Alyx reacts to staring.
"ff_enable_vehicle_headlight" = "1" ( def. "1" ) - Toggle the new buggy headlight feature (HL2 only)
+ Added the following settings to the autoexec.bat files (found in cfg subdirs)
mat_monitorgamma_tv_enabled 1
mat_monitorgamma_tv_exp 1.6
mat_monitorgamma_tv_range_max 255
mat_monitorgamma_tv_range_min 1
This gives a slightly darker image with more vibrant colors and more defined details but you should re-adjust your brightness settings
in the video config tab or disable the new settings with mat_monitorgamma_tv_enabled "0", especially with low-end monitors and bad blacklevels.
CM 10.03
+ Added italian support to Language Configurator