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[HL2 Mod] Cinematic Mod 10 Released!

The minimum system specs to run it is like an i7 and a good GPU.

Thats why i have never tried this mods.
 
still no one with a single file torrent ?
 
Looks nice, but crashes at the first loading screen (after meeting Barney in the interrogation room). Might want to get working on that.

You know, so it doesn't suck.
 
ima try this mod now its in a torrent file

let you know if i like it what i find and that
 
She looks like a different person. Other than that, it's really nice looking.
 
I have it and it works fine on my system at native resolution 1920 X 1200 with full AA, AF, HDR, etc....
 
SICK MOD!!! but I will have to wait for Asus to warranty my mobo before I can get it. :(
 
I still haven't played through HL2 yet. I think I'll try this mod out, looks really good.
 
I still haven't played through HL2 yet. I think I'll try this mod out, looks really good.

:eek: really? oh your missing out man! Have you played any of the episodes?
 
:eek: really? oh your missing out man! Have you played any of the episodes?

I've played the first half life. Then I have started half life 2, but I never finish it, I don't usually get very far either. I have played Episode 1. I was going to wait to play episode 2 until I finished hl2 first.

I've been playing borderlands now though so that has been taking up my gaming time...
 
wow, geez, wt?

on this page what files have to be downloaded to get this mod

:eek:
 
i tried to play it but it needs half life 2:episode 2 so i cant play it : ( i have all the other episodes apart from that one

i just borrowed my mates orange box on 360 for that episode
 
i tried to play it but it needs half life 2:episode 2 so i cant play it : ( i have all the other episodes apart from that one

i just borrowed my mates orange box on 360 for that episode

That was a tough nut. Definitely the most difficult of the HL2 episodes.
 
Last edited by a moderator:
That was a tough nut. Definitely the most difficult of the HL2 episodes.

yeah i hated the last part with the bombs and the striders, im shit at aiming with the gravity gun its got a slight curve on the fire
 
hmm... why does this...

d1trainstation050013.jpg


remind me of the chick from Zombieland?

zombieland-movie-image-emma-stone1.jpg


there's a slight resemblance there i think?

Looks like a very good mod, but I think my poor Pent. D would have trouble. Or if someone who's tried this mod already plz look at my spec and let me know how well/poor would it run on my current system.
 
Update 10.10

History:


CM 10.10


+ Added V70 HD models with advanced jigglebones. Reapply the models with Character Pimper, if you want to use them.

+ Added the complete HL2 buggy-coast sequence at nighttime. This is fixing the time leap from Ravenholm to Coast. If you want the old-style daytime coast levels, just copy the map files from "daytime" (inside HL2 maps folder), but i strongly recommend to give the new night levels a try.

+ Added Buggy headlights and increased flashlight (mainly because of the new night time coast levels)

+ Numerous improvements in several maps (HL2 / EP1 / EP2)

+ Added Ironsight (bind the ironsight key with the ingame options)

+ Added optional hightech-style HD-Combines (available with the character pimper)

+ Added several CVARS for console-tweaking the new features:

"FF_vehicle_flashlightfov_h" = "120" ( def. "120.0" ) - Horizontal headlight cone for buggy. Default: 120
"FF_vehicle_flashlightfov_v" = "60" ( def. "60.0" ) - Vertical headlight cone for buggy. Default: 60
"FF_vehicle_dynamicflashlight" = "0" ( def. "1" ) - Enables dynamic shadows with buggy headlight. (1 = On / 0 = Off) Default: Off, because of shadow cut errors
r_flashlightfar "1000" - Maximum length for player flashlight
r_flashlightfov "65" - players flashlight cone field of view
r_headlightfar "3000" - Maximum length for buggy headlight
"ff_ironsight_hide_quickinfo" = "1" - Disables the quickinfo HUD element. Crosshair alpha was be set to zero in hudlayout.res
"ff_ironsight_disable_crosshair" = "1" - Disables the crosshair while in ironsight mode.
"ff_ironsight_disable_weapon_lowering" = "1" - Disables automatic Weapon lowering while in ironsight mode.
"ff_new_running" = "1" - 0=Off, 1=On (Default), Enables head bobbing and prevents weapons use while running
"ff_staretime" = "15" - Necessary time in seconds, until Alyx reacts to staring.
"ff_enable_vehicle_headlight" = "1" ( def. "1" ) - Toggle the new buggy headlight feature (HL2 only)

+ Added the following settings to the autoexec.bat files (found in cfg subdirs)

mat_monitorgamma_tv_enabled 1
mat_monitorgamma_tv_exp 1.6
mat_monitorgamma_tv_range_max 255
mat_monitorgamma_tv_range_min 1

This gives a slightly darker image with more vibrant colors and more defined details but you should re-adjust your brightness settings
in the video config tab or disable the new settings with mat_monitorgamma_tv_enabled "0", especially with low-end monitors and bad blacklevels.





CM 10.03

+ Added italian support to Language Configurator

More Info: http://www.cinematicmod.com/forum/viewtopic.php?f=6&t=202

Download: http://www.forum-3dcenter.org/vbulletin/showthread.php?t=473355
 
The minimum system specs to run it is like an i7 and a good GPU.

Thats why i have never tried this mods.

ran the 9.5 version fine on an e6420 and an 8800gt 512mb.
 
New version

CM 10.30

* Reactivated a simplified HUD crosshair in non-ironsighted weapons mode, so all the John Rambos can wipe out the city with hip-shots again.
* Fixed HUD elements in EP1 and EP2
* Fixed Detailsprites in EP2
* Many, many, many fixes and improvements on hl2/ep1/ep2 maps
* Most maps recompiled with high precision lightmaps in certain areas
* Added V90 HD Alyx (Lima) - ATTENTION: One model variation is semi-half-nude
* Several reworked HD civilian, some new faces
* Small improvements in the ironsight code
* Changed eyes on human characters to a vortigaunt eyes shader-derivate for much more realistic eyes (Thanks to Kyle Bloss for the initial tip. It took me 3 years to pick up this, sorry Kyle)
* First step to fix an old VALVE humans animation bug (instant flipping instead of normal turn-animation on 45 and 90 degree rotations)
* Disabled gamma settings in autoexec, because the game was too dark for most users.
 
This mod really deserves attention. It probably is getting quite a bit on other sites and I just didn't notice. :P
 
what really sux is i downloaded 10 final and it some how managed to get one of the archives corrupted... now i have to download it AGAIN -.-
 
10.30 fixed the glitches I had in EP2, I had enough of HL2 glitches I stopped replaying it with this mod, the buggy got stick too many times. Maybe this fixes that too?
 
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