1. "All we have is graphics" is certainly a problem for some games, but it's not new. Eg, going back to printed magazines / early 'text & picture but no video based' web reviews of the 90s (think pre-Youtube dial-up Internet / gaming magazine era) where you could see a pretty static screenshot but it was much harder for a reviewer to visually portray great gameplay / writing / voice acting / soundtrack on a static medium. For the same reason we were plagued with "Industry Bullshots" for a while during that era (where 'screenshots' were pre-rendered made-for-E3 demos of fake-content that wasn't even included in the final released product). For other reasons, "GPU manufacturers are pushing this / bad PC ports to force people to upgrade" has long been a conspiracy yet given how the industry has been behaving over the last few years, is also an entirely believable one...
The "graphics at any cost" over-obsession by some is rather sad in context of how "flat" everything else is. Eg, barely 10-15 years separated "PC Speaker Beeps" vs Thief's impressive 3D audio propagation physics or full orchestral soundtracks, or even inventing whole new genres (RTS, FPS, etc). Yet in terms of how "prettiness" affects enjoyment, I was just as excited and drawn into the world of System Shock (1994) than Bioshock (2007) and Prey (2017) and the same will no doubt be true vs 2027 titles. Better graphics by itself doesn't make a game better or worse, but "tickbox development" has definitely made many games more sterile / boring. "The only thing we want to improve is graphics" has gone hand in hand with an over-obsession with remakeitus / over-sequelitus all often share the same underlying "we're only interested in safe IP because our investors don't like risk" by over-centralized mega-publishers. I definitely miss the era when we had more mid-sized publishers like Eidos Interactive pushing better graphics in balance with encouraging the creation of whole new IP (Deus Ex, Thief, System Shock, Hitman, Tomb Raider, etc) rather than a substitute for
"New ideas? That's what other people do right?" (Source: Yves Guillemot in front of his bathroom mirror every evening...)
2. The prime motivation for many unnecessary remasters of fairly recent games like Bioshock 1-2 that still play perfectly was a new console generation came out (porting from UE2 was harder than UE3). Same with mobiles, eg, original Baldur's Gate = PC/Mac only. BG:EE = Windows / Linux / iOS / OSX / Android / Switch / PS4 / XB1. They're definitely cashing in on other platforms there. For other publishers, after seeing a few success stories it was more a case of remaking everything for the sake of it bandwagon jumping with the least possible effort purely to use it as an excuse to bump the price of old games up, especially so for many games where there's already a well supported modding community that's already solved the "won't work on modern OS's problem" eg, original Blade Runner & The 7th Guest via ScummVM vs the remake which is 5-10x the price for... exactly the same content with exactly the same graphics & gameplay... So there's also definitely a BS cash grab going on of seeing GOG go from 5 games to 5700 and think
"Hmm, old games are back in? You know if we re-released all those, we could charge $15-$20 for everything!"
3. As for online communities fighting over epeen and Correct Graphical Features (tm), I've long laughed at how Depth of Myopia, Macular Degeneration Simulator ("Eye Adaptation / Auto Exposure"), Visual Tinnitus (Film Grain), 1990's Digital Camera with a Defective Lens Simulator (Chromatic Abhorration), Giraffe with a broken neck simulator ("head bob"), etc, are seen as "realistic" in any game when they are so far removed from how eyeballs work in the real world it's comical. Doubly so if their "ultra-realistic" games involve magic, dragons or the latest 'must have' Battle Royale / CoD where after getting shot in the heart 15 times you too can auto-heal by standing underneath a stairwell for 15s before spending 3 days on Reddit complaining about the technical unrealism of a leaf on a tree 100m away... Or those "hardcore survival" games where you need to eat 19 meals per day, chop down half a forest to 'craft' 1x match-stick and will freeze to death in under 10mins on a mild autumn day then argue over the need for a $1500 GPU upgrade to have light reflected off a fish's eyeball in a stream traced properly "because this game needs to be REAL"... (You know exactly which 'communities' I mean

). The only sane thing to do is avoid them completely and simply play what you enjoy.