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In Steam, is there any way to mass sell items in your inventory?

I have 17 pages of trading cards alone... just annoying to click each one to sell it, its about 5 clicks to sell each one, not to mention making sure you sell 1 cent below market value so it sells faster.

I would love to do that for all 17 pages, just 1 cent below its market price, all at once.
You could crush them into gems with two clicks then make booster card packs and er crush them too.
 
It's a shame you can't sell the lot in a bulk sale, but anyway, since I started putting them up for sale, I've sold about 20 so far and have now earned enough to buy a cheap game.
But I'm going to hold off until I've sold them all in order to buy as much game/software as I can.
It's definitely worth it.
 
I got some "foil" one yesterday that was worth a whole three dollars.

I felt like I won the lotto, then I remembered...
 
I had no idea this garbage could be sold.
Is it even worth it the three dollars you'd get for spending two hours clicking through all that?
 
I had no idea this garbage could be sold.
Is it even worth it the three dollars you'd get for spending two hours clicking through all that?
It definitely is!
Since putting all my trading cards up for sale about a month ago, my wallet has been credited with about AR$150 and bearing in mind that most games for Argentine accounts are discounted by around 60% against the base USD price, I'm well chuffed and have already bought Hitman Absolution.
The only drawback is that you need to enable Steam Mobile Authenticator on your phone for at least 7 days, which is really no big deal.
 
it doesnt cost nothing to put the card up for sale. It does require SteamGuard app on your phone which also is used for your 2fa log in.

it might be a hassle to go thru the process, but you wallet wont complain.
 
Phone? What phone? I use Steam on my PC. Why would I open the website from phone?
 
The only drawback is that you need to enable Steam Mobile Authenticator on your phone for at least 7 days, which is really no big deal.
It is for me. :(

it doesnt cost nothing to put the card up for sale.
Time. Unless you're unemployed and have nothing better to do, it's not worth the time.
 
Selling on steam years ago was simple. Click the item, click sell and set price. Then they added the Steam Guard phone app confirmation that didn't work half the time I tried using it and it was very off putting, so I stopped selling cards/items on Steam. If they removed that aspect of selling, I might have to go dump my 100+ cards and make a dollar or two for my Steam Wallet.

I can understand the added security for selling things needing a steam guard approval, but the fact of the matter is, if someone is already in your Steam account....you're fucked and you most likely won't ever be seeing access to it again. So, the added step of approving through Steam Guard seems unnecessary.
 
The other thing is: why the heck would anyone buy these things? I bet half the Steam users don't even know these cards or whatever exist.
I'm just confused.
 
Kinda like the average store offering. Targeted at the gullible idiots who believe in promises of the next best thing - ie youngsters with no life experience. Greenlight was too much, but Early Access was there to stay. Oh, how many fools and money have been parted over the years. Meanwhile, Gabe gets worshipped for all the good he brings to gaming and gamers. It reminds me of that quote from the movie Gladiator about the Emperor. "He will bring the people death, and they will love him for it"

I'm not sure what you mean. There has always been bad games, Steam just gives them a storefront. The same can be applied to Early Access: some of it's rubbish, some of it's great. Do people really buy whatever is suggested to them?
 
I'm not sure what you mean. There has always been bad games, Steam just gives them a storefront. The same can be applied to Early Access: some of it's rubbish, some of it's great. Do people really buy whatever is suggested to them?

Its a digital storefront. Its important to understand the key differences.

- Product placement. The store decides what route you take through it to browse items.
- Data. The store can directly respond to purchase behaviour, a physical store does not.

Steam recently had a little problem with how prominently indie devs got shown on Steam. Steam has a continuous problem with the amount of content on offer vs the attention span of the visitors. It has enough shelves, right? So the only limiting factor for Steam is exactly its userbase, its attention span, or put differently, for how long Steam can keep itself relevant.

Greenlight and the other programs are a responsive sort of thing; the audience is clearly open to buying into promises, so Valve gave people promises. You're right, there have always been bad games. But stores did a great job filtering the steaming piles of crap away for the most part. So it definitely matters when Steam starts a program like this. They increase the exposure of shitty games, and with it, the market share of it, and with that, shitty devs are kept in business.

Customers 'choose' but beyond the choice they can see, all they have is the illusion of choice on any digital storefront.

A practical example; if you're going through your daily highlights/suggestion list on Steam; if you get 9 indie games that are seriously crap and the last choice you get is another indie game that's a little less crap, what do you think might happen?
 
Time. Unless you're unemployed and have nothing better to do, it's not worth the time.
poor excuse TBH. Once you are set up (with steamguard) its couple clicks to put a card up for sale, takes less than 1 minute to put up several cards in one session. If two minutes is too much still, than maybe learn how to manage time better.
 
poor excuse TBH. Once you are set up (with steamguard) its couple clicks to put a card up for sale, takes less than 1 minute to put up several cards in one session. If two minutes is too much still, than maybe learn how to manage time better.
Last time I recently sold trading cards cause of this thread, I didn't have to do anything with the Steam App on my smartphone.
 
Last time I recently sold trading cards cause of this thread, I didn't have to do anything with the Steam App on my smartphone.
correct, once its installed and you log in thru it, just one time. the only time I need to touch the app is logging into steam on pc because i use 2fa.
 
So I tried this. I don't even.
Click on a card.
Click Sell.
Manually type in price.
Click ok.
Click ok.

All that to have a chance to get €0.05.
Fuck that.
 
So I tried this. I don't even.
Click on a card.
Click Sell.
Manually type in price.
Click ok.
Click ok.

All that to have a chance to get €0.05.
Fuck that.
when you have a bunch of cards to sell, it adds up. Someone said they had 300 cards, so x 0.05? thats 15 (pounds?) enough for a cheap game or two or some DLCs
 
A practical example; if you're going through your daily highlights/suggestion list on Steam; if you get 9 indie games that are seriously crap and the last choice you get is another indie game that's a little less crap, what do you think might happen?

And again, do people buy whatever is presented? This pertains to the rest of your post too, which has good points. I don't think I've ever looked at the suggesions.
 
And again, do people buy whatever is presented? This pertains to the rest of your post too, which has good points. I don't think I've ever looked at the suggesions.

They do. It happens in bars and clubs too, something as simple as the order of the drinks on a menu, the pricing that's behind it, the placement of premium product at eye-level, etc etc etc. Don't question IF it works, because it does... And note: the fact you/the majority doesn't notice it 'working', is the exact reason and proof that it does work. After all, once you're aware of the trick that's being played, its harder to be convinced.

Its the same thing as people saying 'I'm never affected by ads'. Meanwhile, they walk around with a Samsung phone and other A-brand products where hundreds of cheaper and sometimes better alternatives exist. So what drove them to those brands then? Did they get blindfolded and randomly picked a phone? Doubtful :) Same applies to Steam - think of the Steam sale and your average gamer's backlog there because of it. 'I'm not affected by ads - 'I never look at what's on Steam itself'... oh really?

The vast majority of our (incidental) purchases are not based on any other rationale than 'I want it/something new' and 'What's available that I want'. As soon as your mind is like that, you, I, we all are susceptible to marketing, no matter how ridiculous it may look.

And remember, a salesman can do a hundred attempts and fail 99 times, he only needs to succeed once.
 
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when you have a bunch of cards to sell, it adds up. Someone said they had 300 cards, so x 0.05? thats 15 (pounds?) enough for a cheap game or two or some DLCs
Most cards will only get you one cent.
 
Hilarious. So you just have to sell 6,000 of those to get a $60 game?

Yeah.

I sold like 40 and now have 10 cents. lol
 
Yeah.

I sold like 40 and now have 10 cents. lol
i sold 15 cards for 1.20 total. hmmmmm gonna have to call you out on that one.
 
i swear lol. of all the things I set out to do with my day every morning, "lying online about selling steam cards" isn't on the list.

135372
 
i swear lol. of all the things I set out to do with my day every morning, "lying online about selling steam cards" isn't on the list.

View attachment 135372
i didnt doubt you have 10 cents but you claimed you sold 40 cards for a total of 10 cents a tad misleading there. lol
 
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