- Joined
- Feb 17, 2007
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- 1,238 (0.18/day)
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Processor | AMD Phenom II 1055T @ 3.6ghz 1.3V |
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Motherboard | Asus M5A97 EVO |
Cooling | Xigmatek SD1284 |
Memory | 2x4GB Patriot Sector 5 PC3-12800 @ 7-8-7-24-1T 1.7V |
Video Card(s) | XFX Radeon HD 7950 DD @ 1100/1350 1.185V |
Storage | OCZ Agility 3 120GB + 2x7200.12 500GB Raid1 |
Display(s) | QNIX QX2710 27" LCD 1440p @ 120hz |
Case | Cooler Master 690M |
Audio Device(s) | Realtek ALC892 |
Power Supply | Enermax Liberty 620W Eco Edition |
Software | Windows 7 Professional x64 / Ubuntu 12.04 x64 |
I have a dual boot between Windows 7 x64 and Ubuntu x86_64. I do a lot of video encoding, and having 64bit programs that are multi-threaded is extremely efficient. I can tell you that when a program is made for 64bit machines, it will typically do better. However, a ton of software for 64bit linux is simply the 32bit version with minimal changes, run through a 64bit compiler. For now, this is sufficient in a lot of cases, and like someone else already mentioned, I don't understand why all windows developers do not release binaries for both 32 and 64, even if just run through different compilers.
For example, in Crysis x64, I get no real performance benefit by using the 64bit version, but I can tell you my minimum framerate is higher than in the 32bit version. This may very likely be due to the fact that the 64bit version does nothing other than allow more than 2GB RAM usage. But even so, it is still helpful.
For example, in Crysis x64, I get no real performance benefit by using the 64bit version, but I can tell you my minimum framerate is higher than in the 32bit version. This may very likely be due to the fact that the 64bit version does nothing other than allow more than 2GB RAM usage. But even so, it is still helpful.