EastCoasthandle
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- Joined
- Apr 21, 2005
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System Name | MY PC |
---|---|
Processor | E8400 @ 3.80Ghz > Q9650 3.60Ghz |
Motherboard | Maximus Formula |
Cooling | D5, 7/16" ID Tubing, Maze4 with Fuzion CPU WB |
Memory | XMS 8500C5D @ 1066MHz |
Video Card(s) | HD 2900 XT 858/900 to 4870 to 5870 (Keep Vreg area clean) |
Storage | 2 |
Display(s) | 24" |
Case | P180 |
Audio Device(s) | X-fi Plantinum |
Power Supply | Silencer 750 |
Software | XP Pro SP3 to Windows 7 |
Benchmark Scores | This varies from one driver to another. |
I think that a lot that has been discussed is putting the carriage before the horse. Yes, 64-bit OS does allow for more then 3.5 Gigs of ram and allows for more then 2Gigs of virtual address space. However, what's not being told (which is why I've included it in the OP) is the actual need for the additional ram when gaming.
From the gist of it from one developer, depending on how the game is developed, there may not be a need for additional virtual space/ram. Hence why they state at least 2 Gigs of ram as recommended in their specs. As there is no ram bottlenecking performance of the game which would hinder it from being playable as intended from the developer. Pending video card drivers, CPU, etc is within spec for that game.
Now all this talk about getting the OS to recognize more ram does not make it an absolute that it will be needed for that game or for the average gamer. Which is why we are seeing so few games actually using 64-bit. And in cases that we do see the large address aware flags, etc is because it's allows for stability of the game. In hindsight, that's what increasing virtual space is actually doing in such cases. It's allowing you to play the game as intended.
From the gist of it from one developer, depending on how the game is developed, there may not be a need for additional virtual space/ram. Hence why they state at least 2 Gigs of ram as recommended in their specs. As there is no ram bottlenecking performance of the game which would hinder it from being playable as intended from the developer. Pending video card drivers, CPU, etc is within spec for that game.
Now all this talk about getting the OS to recognize more ram does not make it an absolute that it will be needed for that game or for the average gamer. Which is why we are seeing so few games actually using 64-bit. And in cases that we do see the large address aware flags, etc is because it's allows for stability of the game. In hindsight, that's what increasing virtual space is actually doing in such cases. It's allowing you to play the game as intended.