Evenly paced frames at 72 fps should be pretty smooth ... with single gpu that is, but you have SLI so that's another story judder wise ... you can try messing with maximum pre-rendered frames = 1 and triple buffering = on in nvcp to see if it helps. Also when using adaptive v-sync, don't forget turn off the in-game v-sync setting.
Thanks for the help, but there isn't actually a fault here. The exact way it looks also depends on the refresh rate of the monitor, the type of monitor and one's vision. Let me explain.
Setting vsync to refresh rate means that you get this:
Frame / Movement
1 Move
2 Move
3 Move
4 Move
etc
This leads to perfect movement on a strobed display. Non strobed produces significant motion blur regardless of brand or model, but motion can still look smooth.
Half refresh rate vsync means that you get this:
Frame / Movement
1 Move
2 Stop
3 Move
4 Stop
etc
As you can see the picture stands still for one frame every other frame, hence this stop-start motion is what leads to visible judder. Motion blur as above for strobed / unstrobed displays.
Now, the way this stop-start motion is perceived depends on various things as described below.
60Hz monitor refresh
Highly visible judder. Very annoying to look at. Lots of motion blur unless strobed.
120/144Hz
Smooth motion, but with edge doubling and motion blur - essentially two pictures superimposed on top of each other. I've not tried 100Hz, which presumably might look someway between judder and smoothness. Might try it at some point, but it's too late at night now to bother with it.
120/144Hz strobed (CRT like)
Smooth motion, but with edge doubling. Picture is sharp (no motion blur) but the superimposed images reduce clarity significantly. It's similar to looking at a 3D Vision display without the glasses, except that the two images are identical.
In all three cases, the motion is actually juddering, but at higher refreshes it's perceived differently as smooth motion, but with a doubled picture. The only time you get perfect motion is with vsync and movement every frame along with a strobing backlight. This includes 60Hz strobed displays (usually a CRT) although it looks noticeably smoother and more refined at 120Hz strobed.
I see that unfortunately you only have a 60Hz monitor so you can't check out what I've explained and see for yourself. If you can get your paws temporarily on a 120Hz monitor with strobing backlight I think it would be well worth it.
I tested the above with SLI off as with it on, there can indeed be some microstutter at times to muddy the waters.