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Ive been offered an Intel 9700k for below new 8700k price, worth it?

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he mentioned ryzen 3 as alternative I think,maybe he thought it's a hexacore,otherwise I don't know why he mentioned looking at ryzen 3.thank all the bs that this guy spreads and ppl repost here

Why would you post that table? With wrong models and specs?
 
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I'm pretty sure the OP (mis)used the term "Ryzen 3" for "3rd gen Ryzen" or "Ryzen 3000(-series)", ignoring/not knowing that "Ryzen 3" is the entry-level tier designator within both 1st, 2nd and 3rd gen Ryzen families. An easy mistake to make, frankly.
 
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I saw that listing as well but when you log into ebay and go through the sales set up it tells you what the product typically sells for.



yes you are correct, my apologies for not making that clear
eBay's typically sold for price is being downward driven by the guys that sell auction, if you put it up for $220 Buy It Now it would probably sell for your asking price within a week or two. In addition to the lower sale price on auctions, the auction sellers also pay a higher fee. Auctions are pointless for this type of item. If you have a few weeks you can sell for much more Buy It Now, proof of that is when you click sold listings you can see that there are sellers selling 8600K from $205-225 range. What I often do is check how much people receive for Buy It Now, price my item towards the upper quartile of prices and wait a week. If it hasn't sold in one or two weeks, I lower it $5 and wait again. If you have a very clean photo that helps. Sometimes used processors sell best with a stock photo as the main photo and for the secondary photos you want the item in box on a clean surface looking mint, for a third photo you could do the processor itself that shows the text on the lid clearly. For the second and third photo, using a clean white sheet of printer paper as a backdrop in a well lit room taken with a decent digital camera will provide a nice sales photo. I've sold a good number of processors on eBay for close to the price I paid, most recent was a 3770K in January 2018 that I sold for $205 buy it now. That was a processor that sold for $230 at microcenter back in 2012, an i7 only lost $25 in value over 5 years. An element to it is market timing, now the 3770K are only worth around $130 due to the mainstream hexacore processors. The same will happen with hexacore as the mainstream moves to octacore in the next several years, so selling the 8600K now would be to sell at the peak of used i5 hexacore, thanks to the increase in retail price on the i5 9600K a few months ago.

I'm pretty sure the OP (mis)used the term "Ryzen 3" for "3rd gen Ryzen" or "Ryzen 3000(-series)", ignoring/not knowing that "Ryzen 3" is the entry-level tier designator within both 1st, 2nd and 3rd gen Ryzen families. An easy mistake to make, frankly.
AMD should have just called this latest release Ryzen 3. As it is, 3000 series = 3rd gen. = Ryzen 2, not the most obvious branding numbers.
 
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AMD should have just called this latest release Ryzen 3. As it is, 3000 series = 3rd gen. = Ryzen 2, not the most obvious branding numbers.

Luckily they were smart and named their new GPUs with 5000, to avoid any conflict in the future. Oh wait.
 

bug

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I think this explains everything

and this

The Price seems really tempting but I would only go for it if I had money in the pocket burning a hole. Just my 2 cents.
Well, most likely he will be selling the 8600k. I'd go for that in a heartbeat.
 

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In fact there is little to no evidence of real world use cases that put the 8C above the 6C12T and a lot is attributable to higher clocks, that you can easily hit on the 8700K as well (remember 8700K drops to 4.3 all core turbo at stock!), which will put the latter at same or better perf. These are the exact same CPUs under the hood, all you get is a core/thread difference. There is an advantage over the 8600K, yes. But... does it matter? Buying an older (and not even top of the stack) CPU to be more 'future proof' also reeks of twisted logic. This to me looks like an exercise in futility, a sidegrade at best - and complaints about Intel hardware security only to replace an Intel with an Intel CPU is... well :p

Also wrt financials, OP has a 8600K - not 8700K - and therefore will most definitely not recoup the 9700K sale price by selling it. The end result is a very expensive 9700K, late in the 'cycle' with much better alternatives about to release. Ryzen is about to drop, the value of a 9700K will plummet in 3...2...1...

For some reason 8700 is ingrained into my mind, I forget the 8600 exists. Like you said it's mainly a sidegrade. I don't ever jump on the futureproof bandwagon as it rarely works out, by the time the future proof part comes in to its own theres usually more powerful parts for less, which in this case is looking like Ryzen 3.

I've also just re-read that he's not upgrading the GPU so now there's definitely no ned for the "upgrade".
 

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I guess the added bonus is that the 9700k is soldered to the IHS rather than using cheapo intel thermal paste and requiring a delid to get good temps
 
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why is he selling a month old 9700k ? crappy bin ? if so yuo can ask for a bigger price cut.
 
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id save the money and be happy with the one you have.
i still play on a 3770k, and i dont have any problems in my games.
 
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why is he selling a month old 9700k ? crappy bin ? if so yuo can ask for a bigger price cut.

He's getting an imac :cool: (I didn't ask why or care enough to ask).

not really.8700k is a better cpu overall.

I've seen you state this before but I'm wondering why you have to come to this conclusion and are there facts to support it. Most professional review sites (TPU, PCgamer, Toms, Anandtech, etc.,) have the 9700k a notch above the 8700k but not in any meaningful way making the two CPUs more or less equal.

Some sites like GN even change their opinion every other review on certain CPUs and even called the 9700k a lateral move from the 7700k.

For gaming or lightweight production tasks, like occasional gameplay edits, the 7700K is still fully acceptable. The R7 2700(X) and the i7-9700K both feel like lateral upgrades, or “sidegrades,” with measurable gains in different departments that aren’t wholly game-changing.


Also wrt financials, OP has a 8600K - not 8700K - and therefore will most definitely not recoup the 9700K sale price by selling it. The end result is a very expensive 9700K, late in the 'cycle' with much better alternatives about to release. Ryzen is about to drop, the value of a 9700K will plummet in 3...2...1...

Historically Intel CPUs have held up well and don't really drop in price. The 7700k still goes for $350-360 on newegg even though you get the same performance from their 8th & 9th gen i5 for $100 less or more.
 
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Yeah, with a 1660Ti and a 75Hz display, there won't be any real difference for a while, but still, for the price you mention, I would probably still take it in this case (a Mobo that already supports it) as it will still slap the new Ryzens silly in gaming :laugh: and 4000 series mostly as well (but probably only just). I expect Turdzens to only really overtake Coffee Lake in gaming with 5000 series, on 5nm EUV in 2021/2022 and not the slightest bit sooner, lol
 
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id save the money and be happy with the one you have.
i still play on a 3770k, and i dont have any problems in my games.
My son is still using my old 3770K and GTX970 combo. He has zero issues with it, every game you can think of at 1080p for basically 8 hours a day. Well, no problems since I updated the BIOS that somehow became corrupt after several years of use. That was like 6 months ago.

Yeah, with a 1660Ti and a 75Hz display, there won't be any real difference for a while, but still, for the price you mention, I would probably still take it in this case (a Mobo that already supports it) as it will still slap the new Ryzens silly in gaming :laugh: and 4000 series mostly as well (but probably only just). I expect Turdzens to only really overtake Coffee Lake in gaming with 5000 series, on 5nm EUV in 2021/2022 and not the slightest bit sooner, lol
We are going to find out really soon... Doesn't look like slap silly is the right terminology at this point. Maybe squeaks by is more realistic. That is unless, AMD marketing took some extreme liberties with the E3 data.
 
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My son is still using my old 3770K and GTX970 combo. He has zero issues with it, every game you can think of at 1080p for basically 8 hours a day. Well, no problems since I updated the BIOS that somehow became corrupt after several years of use. That was like 6 months ago.


We are going to find out really soon... Doesn't look like slap silly is the right terminology at this point. Maybe squeaks by is more realistic. That is unless, AMD marketing took some extreme liberties with the E3 data.

I think the main issue these days is that anything with less than 4C8T is considered a wasteful CPU when it's clearly not in a considerably large number of games. As long as it has a fairly high frequency/High-IPC and at least 4C it will do pretty well unless it's on a very CPU bound game but that's another story.

After following the industry for 30-35 years it crops up time and time again, and to not put anyone down the opinions usually come from people who upgrade every time something new comes out and thinks it's going to let them play on a whole new level and claim 10000FPS on every ittle they teste with when in reality it's not that much of an upgrade gaming wise - especially as we move to higher density monitors and the CPU burden is reduced (also as well as with the newer low-overhead API's).

There's only several times I recall over 30 years when those types of jumps have happened and can count them on both hands (GPU+CPU wise), my personal favourite was the unifying of vertex/pixel shaders to unified compute shaders that could tackle each taske rathe than leaving portions of the ilicon idle. Still people always like to brag that they have the latest and greatest but of that figure only ~1-20 use it for actually intensive workloads hahahaha.

:toast:
 
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My son is still using my old 3770K and GTX970 combo. He has zero issues with it, every game you can think of at 1080p for basically 8 hours a day. Well, no problems since I updated the BIOS that somehow became corrupt after several years of use. That was like 6 months ago.
Yeah, that's what efficient designs can do (and both Ivy Bridge and Maxwell are exceptionally so, not just for their time either; 970 still slightly outdoes the (current!) budget "champ" 570 in both performance and power draw, lol). Nevertheless, I hope 8 hours/day is only temporary, for his sake...
We are going to find out really soon... Doesn't look like slap silly is the right terminology at this point. Maybe squeaks by is more realistic. That is unless, AMD marketing took some extreme liberties with the E3 data.
Well, maybe not slap silly in absolute terms, but considering the half smaller node (at least on paper anyway - 7 vs 14) and Intel's continued problems with 10nm, any self respectable competitor should have blown them out of the water by now, yet they will only reach parity in Cinebench of all cases :D(the most AMD favored bench of them all) and even that's according to their own claims - I expect no less that 20% difference in gaming in truly non-gpu-bound scenarios with Intel still ahead of course :rolleyes:
 
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id save the money and be happy with the one you have.
i still play on a 3770k, and i dont have any problems in my games.
I think the main issue these days is that anything with less than 4C8T is considered a wasteful CPU when it's clearly not in a considerably large number of games. As long as it has a fairly high frequency/High-IPC and at least 4C it will do pretty well unless it's on a very CPU bound game but that's another story.

After following the industry for 30-35 years it crops up time and time again, and to not put anyone down the opinions usually come from people who upgrade every time something new comes out and thinks it's going to let them play on a whole new level and claim 10000FPS on every ittle they teste with when in reality it's not that much of an upgrade gaming wise - especially as we move to higher density monitors and the CPU burden is reduced (also as well as with the newer low-overhead API's).

There's only several times I recall over 30 years when those types of jumps have happened and can count them on both hands (GPU+CPU wise), my personal favourite was the unifying of vertex/pixel shaders to unified compute shaders that could tackle each taske rathe than leaving portions of the ilicon idle. Still people always like to brag that they have the latest and greatest but of that figure only ~1-20 use it for actually intensive workloads hahahaha.

:toast:
The problem is most people who post on a PC hardware board are enthusiast and don't look at it from just an average joe practicality point of view.

CPU's like the 2600k and higher are literally plenty for 90% of users/programs and is over 3x faster than the CPU in the PS4/xboxone

Most game engines right now are like 4+ years old and most games are being designed for the consoles which use a lowend laptop CPU from 2011 and a GPU that's barely mid tier by 2012 standards
 
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Yeah, that's what efficient designs can do (and both Ivy Bridge and Maxwell are exceptionally so, not just for their time either; 970 still slightly outdoes the (current!) budget "champ" 570 in both performance and power draw, lol). Nevertheless, I hope 8 hours/day is only temporary, for his sake...

Well, maybe not slap silly in absolute terms, but considering the half smaller node (at least on paper anyway - 7 vs 14) and Intel's continued problems with 10nm, any self respectable competitor should have blown them out of the water by now, yet they will only reach parity in Cinebench of all cases :D(the most AMD favored bench of them all) and even that's according to their own claims - I expect no less that 20% difference in gaming in truly non-gpu-bound scenarios with Intel still ahead of course :rolleyes:

Don't get me started, he just graduated High School and still needs to get a job.

Comparing Intel's process nodes to pretty much everyone else in the semi-conductor industry is apples to oranges. As for the rest we will see when the independent testing comes out. For me it's not about who can pump out that absolute fastest product, it's about who can pump out the best bang for my buck. At the very least Zen 2 should wake Intel up and get them back to innovating. Competition is good for everyone!
 
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I think the main issue these days is that anything with less than 4C8T is considered a wasteful CPU when it's clearly not in a considerably large number of games. As long as it has a fairly high frequency/High-IPC and at least 4C it will do pretty well unless it's on a very CPU bound game but that's another story.

After following the industry for 30-35 years it crops up time and time again, and to not put anyone down the opinions usually come from people who upgrade every time something new comes out and thinks it's going to let them play on a whole new level and claim 10000FPS on every ittle they teste with when in reality it's not that much of an upgrade gaming wise - especially as we move to higher density monitors and the CPU burden is reduced (also as well as with the newer low-overhead API's).

There's only several times I recall over 30 years when those types of jumps have happened and can count them on both hands (GPU+CPU wise), my personal favourite was the unifying of vertex/pixel shaders to unified compute shaders that could tackle each taske rathe than leaving portions of the ilicon idle. Still people always like to brag that they have the latest and greatest but of that figure only ~1-20 use it for actually intensive workloads hahahaha.

:toast:

So very true. But its also a standards / luxury thing. My cue for an upgrade (for the CPU) is when I see cores maxed out, resulting in in-game frame drops or stutter. So it may be fine for 'most games' but when a CPU cannot do ALL tasks I throw at it perfectly, I start looking at what's on offer. In my book, a CPU is where it all starts in terms of smoothness. That is also why I didn't jump on first or second gen Ryzen just yet - its good, but its not perfect. And that is why Ryzen needs those higher clocks, too.

Games have become progressively more demanding on the CPU the past few years, there is additional load (and benefit from high thread count) due to the inclusion of DRM like Denuvo, and consoles have pushed the boundary to 6-8 cores for scaling. You mentioned unified shaders, the useful thread count shift I consider to be a somewhat more gradual, but equally important move - we've been whining for years that devs should utilize multiple threads more. Not too long ago, most gaming was exclusively single threaded - and it sucked monkey balls. Today, every half-serious PC gamer considers a high refresh screen, effectively doubling the potential benefit of more CPU power as well.

On top of that development we've seen IPC and frequency progress come to a near-complete halt, as well. To get more performance we simply NEED to move further up the product stack, because GPUs did get 30% faster every gen for the past decade. My previous rig was a 3570K 4C/4T that slaughtered everything at a mere 4.2 Ghz - the first game that killed the CPU was Crysis 3, showing great benefits from HT. Now I see most games still benefit from 4.8 Ghz and 6/8 cores. Quite a jump.
 
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So very true. But its also a standards / luxury thing. My cue for an upgrade (for the CPU) is when I see cores maxed out, resulting in in-game frame drops or stutter. So it may be fine for 'most games' but when a CPU cannot do ALL tasks I throw at it perfectly, I start looking at what's on offer. In my book, a CPU is where it all starts in terms of smoothness. That is also why I didn't jump on first or second gen Ryzen just yet - its good, but its not perfect. And that is why Ryzen needs those higher clocks, too.

Games have become progressively more demanding on the CPU the past few years, there is additional load (and benefit from high thread count) due to the inclusion of DRM like Denuvo, and consoles have pushed the boundary to 6-8 cores for scaling. You mentioned unified shaders, the useful thread count shift I consider to be a somewhat more gradual, but equally important move - we've been whining for years that devs should utilize multiple threads more. Not too long ago, most gaming was exclusively single threaded - and it sucked monkey balls. Today, every half-serious PC gamer considers a high refresh screen, effectively doubling the potential benefit of more CPU power as well.

On top of that development we've seen IPC and frequency progress come to a near-complete halt, as well. To get more performance we simply NEED to move further up the product stack, because GPUs did get 30% faster every gen for the past decade. My previous rig was a 3570K 4C/4T that slaughtered everything at a mere 4.2 Ghz - the first game that killed the CPU was Crysis 3, showing great benefits from HT. Now I see most games still benefit from 4.8 Ghz and 6/8 cores. Quite a jump.

That's very true about games finally moving to 6C/ or 6C/12+ these days, performance has come on in leaps and bounds but even tough most of us are PCMR it's partly thanks to the consoles finally having decent'ish specs and a proper amount of RAM to work with with regards to textures etc. Shouldn't be too long until 6C/12T will ned 8C/16T haha. o_O
 
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So very true. But its also a standards / luxury thing. My cue for an upgrade (for the CPU) is when I see cores maxed out, resulting in in-game frame drops or stutter. So it may be fine for 'most games' but when a CPU cannot do ALL tasks I throw at it perfectly, I start looking at what's on offer. In my book, a CPU is where it all starts in terms of smoothness. That is also why I didn't jump on first or second gen Ryzen just yet - its good, but its not perfect. And that is why Ryzen needs those higher clocks, too.

Games have become progressively more demanding on the CPU the past few years, there is additional load (and benefit from high thread count) due to the inclusion of DRM like Denuvo, and consoles have pushed the boundary to 6-8 cores for scaling. You mentioned unified shaders, the useful thread count shift I consider to be a somewhat more gradual, but equally important move - we've been whining for years that devs should utilize multiple threads more. Not too long ago, most gaming was exclusively single threaded - and it sucked monkey balls. Today, every half-serious PC gamer considers a high refresh screen, effectively doubling the potential benefit of more CPU power as well.

On top of that development we've seen IPC and frequency progress come to a near-complete halt, as well. To get more performance we simply NEED to move further up the product stack, because GPUs did get 30% faster every gen for the past decade. My previous rig was a 3570K 4C/4T that slaughtered everything at a mere 4.2 Ghz - the first game that killed the CPU was Crysis 3, showing great benefits from HT. Now I see most games still benefit from 4.8 Ghz and 6/8 cores. Quite a jump.
That's very true about games finally moving to 6C/ or 6C/12+ these days, performance has come on in leaps and bounds but even tough most of us are PCMR it's partly thanks to the consoles finally having decent'ish specs and a proper amount of RAM to work with with regards to textures etc. Shouldn't be too long until 6C/12T will ned 8C/16T haha. o_O
Consoles moving to 8-core CPUs have definitely had a huge impact - both in positive and negative terms, but mostly positive IMO. (The negative mainly comes down to development blunders like the horrible work done on things like Batman: Arkham Knight and similar examples of developers not being able to understand the differences between the platforms.) I mean, CPU power had effectively been stagnant for ~6 years in the PC space up until Ryzen came in a kicked things up a bit, leading PC-focused developers to solely look into adding GPU-powered features. This has to a large degree meant "prettier" games (by increasing non-CPU dependent GPU loads) with near-zero gains in terms of more complex worlds, AI, simulations, and so on. If developers finally kick the "we need to bring the 2012-era 2c4t i3s with us!" mantra to the curb (which some have been doing for a while, thankfully) we could get some really, really cool games that allow for far deeper interactivity and interesting interplay between the player and the simulation (which, arguably, could likely also be done with GPGPU coding, but that would cripple the graphics).

The interesting question IMO is how scaling might be implemented given the increased span of CPU power out there. Scaling graphical quality (within reason) is one thing - you're still playing the same game, after all. If the simulation needs to be simplified, or the AI gets dumbed down? Suddenly people with slow CPUs would be playing a markedly different game than those with fast CPUs. I suppose quite a few hardcore gamers could appreciate a faster CPU making enemies smarter or something, but that's ... a tricky proposition. Still, I'm really looking forward to what developers can do with the new CPU capabilities over the coming decade.

On the other hand, in real-world terms it'll take some quite radical shifts to reach a level where a good 4c8t still can't do quite decently. Sure, they no longer cut it when it comes to high-FPS AAA gaming, but that's a rather niche use case. Even juggling 5-6-7 game threads a fast 4c4t PC CPU could probably keep up with the 8 Jaguar cores in current-gen consoles (AFAIK both reserve one core for the OS/system), though scheduling issues might affect smoothness. The upcoming (at least 8c) Zen2 consoles - now that's something else. I can't imagine games designed from the ground up for those platforms being really playable on anything less than a really fast 4c8t CPU, and with very significant improvements moving to 6c or even 8t - but as with current-gen consoles, it'll take a few years before this becomes a reality. Heck, the current consoles arrived in 2013, and it's only the past two years or so that we've seen a lot of games leave the 1-2-thread focus behind.

To bring this back on topic, though: I can't imagine the OP will really feel any effect of the 9700K compared to the 8600K for the lifetime of their current GPU, and even likely the next. As such, the money would be much better spent on a future GPU upgrade.
 

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To bring this back on topic, though: I can't imagine the OP will really feel any effect of the 9700K compared to the 8600K for the lifetime of their current GPU, and even likely the next. As such, the money would be much better spent on a future GPU upgrade.
Except that he's not spending money. Hell, if he can sell his current CPU for a good price, he can even make a bit of cash in the process ;)
 
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Except that he's not spending money. Hell, if he can sell his current CPU for a good price, he can even make a bit of cash in the process ;)

You honestly think the OP is going to be able to sell their current 8600k for enough money to recoup the "$45 under the price of a 8700k" price tag of the 9700k and actually make a profit? You do realize that $45 under the cost of the 8700k is around $305 and the price of a new 8600k is $280? The change I feel will cost the OP about $50. Is it worth it? That's up to the OP.
 
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Didnt read the thread... worth it isnt up to us... it's up the OP.

Only the op knows his workload and if it would be worth it. What other people think doesnt matter too much as their workloads may not be the same.

You've been a member here for 8 years and have 1k posts... you got this ferret! :)
 
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he said 8600k is gonna cover 50% of the 9700k purchase.
therefore I say don't.
for 2x the price of 8600k he should be able to get a used 9900k,not a used 9700k.
 
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