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Lagoa Multiphysics engine a potential new alternative?

crazyeyesreaper

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Video: http://vimeo.com/13457383

http://www.escapistmagazine.com/news/view/102215-Insane-Physics-Engine-Will-Blow-Your-Mind-With-Dirt

Move over, Havok and PhysX. The Lagoa Multiphysics engine is in town, and it brings with it stunningly realistic dirt (and melting bunny rabbits).

When you get down to it, physics engines are really just a way to make the things that don't matter in a game look extra pretty. Unless you're the kind of gamer who actively looks for it, you're not going to be paying attention to the realistic way the curtains waft in the breeze while you dive through them firing madly at your enemies.

But that doesn't stop the above video from being jaw-droppingly spectacular. From the way the dirt breaks on the edge and the layers of cloth sliding off a ball, to the water splashing into a container and the bunnies melting in some rather disturbing imagery, this may well be the most insanely impressive physics engine I have ever seen.

I'm not going to pretend I know much about physics engines. I don't know how this works. For all I know it has a bunch of tiny little gnomes inside the code actually turning heat lamps onto chocolate rabbits - it's purely awe-inspiring through and through.

Honestly, I don't know what sort of gaming applications Thiago Costa's physics engine will have with its "high friction granular materials, incompressible fluids, elastic structures, plastic deformations and more." I do know that I'd gladly shell out $15 on Steam to just play a game where I threw dirt (and other assorted objects) at a wall.

Somebody make it happen? Please?
 
Looks really nice. I'm not sure if anyone would adopt and I'm not sure whether or not more competition is what we need right now either.

All I care about is that my ATI cards end up doing physics calculation, I don't care who does it just let me do it.
 
well the above physics engine is full incorporated into XSI last i knew and XSI was the modeling tool used for Metal Gear Solid 4. Its another option on the table. and i like the looks of it so far especiall the smoke demos etc. There needs to be something that stirs development and since this can be adapted to work in all 3d rendering applications such as Maya 3DS max XSI etc over time it would be a nice addition. In the early piplines and if adapted to game engine use it could be extremely potent on a CPU lvl let alone on a GPU since the simulations in video are all real time.
 
This looks much more real than physx but it just seems to be a finer "ball" count with more intelligently programmed bounce and cohesion properties. It just looks like what physx could be if anyone cared enough to give it a serious update... but nobody does care so bleh.
 
I bet this is for education purposes? If not then movie industry maybe in 10 years will come to PC games
 
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