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Learn how to shoot in FPS.

Very nice and informative article. As Mailman says..... practice makes perfect, you find after a while doing it for real, that mental formula and calculation literally takes a millisecond and you fire of and hit literally that quick, of course one of the major differences between a "game" hunter and a man hunter is that deer don't shoot back :) One of the main reasons snipers use such high velocity weapons is because the "drop" is less over a set distance, I liked the article though, it gives a different perspective than I am used to, I have not consciously related my real life shooting to FPS and for that alone it's been useful!
 
Doesn't Call of Juarez: Bound in Blood implement something similar during the Artillery portion of the second level in the first story? Or is it because the rafts were moving so you have to adjust the angle of the cannon and aim towards the anticipated position of the rafts? I'll check. LOL
 
Doesn't Call of Juarez: Bound in Blood implement something similar during the Artillery portion of the second level in the first story? Or is it because the rafts were moving so you have to adjust the angle of the cannon and aim towards the anticipated position of the rafts? I'll check. LOL

that was just a delay with the rounds being so slow, and the downhill angle.
 
I just hope that this tutorial don`t drop in to wrong hands, terrorists for example. :D:D:D:D.
 
I just hope that this tutorial don`t drop in to wrong hands, terrorists for example. :D:D:D:D.

i just had an image of a kangaroo with a carl gustav chasing the popemobile shouting ALLAHU AKBAR


damn you people.
 
The nearest real-time application of this for me was paintball lol. The area was quite big. Actually it's a forest, some sort of valley where the two teams starts at each high point on the sides. You could say I was able to "snipe" half of their team (I hit 6 out of 12 of them) while I was making my descent and then while ascending towards my left (which would be the west, the teams start in the north and south; basically it's more of a bowl as the east is also a slope).

I used up too much paintballs though, apparently my adjustments were done in too small increments during the first two hits I did. Fortunately I'm not noticeable yet during the descent since there were 12 of us at the start. I've made better adjustments for the 4 hits after. Although hitting a tree helps in estimating where it would hit after making adjustments, it also gives away my position. But fortunately it's capture the flag and a teammate captured it already, with the opposing team left with 2 members "alive", although those two did notice me towards the end. I had to scramble away from my position lol.
 
Um I always thought that the reason fps and driving games stray away from realism is because no one wants a society capable of mass destruction and murder and not just because of lazy game designers, heh
 
lol nice post :toast: though i never understood how people cant figure this out :wtf:

Remember not everyone on TPU has shot a gun.

I've used a rifle only once, on a stationary target.. yet I know all about this already, imo it's fairly simple and I dare say common knowledge for those with some interest in firearms - then again I suppose it's not if we require posts like this :o

Anyway, nice post man, hopefully that'll give some people an idea on how to play FPSs and fire weapons properly :rolleyes: Let's hope not too many Americans see this :laugh:
 
Good post been waiting on it.
 
I agree that paintball is a good real-life scenario where you can test this. A real gun would be more realistic obviously, but is not as easy to find a moving target that you can shoot at. (I mean, JUST DON'T :laugh:).

Paintball guns are also orders of magnitude less precise than real guns and because of the nature of the projectile, all the effects covered by mailman are very exagerated which IMO will help understanding and training the notions faster.

I don't know why someone who likes MMO FPS wouldn't like painball anyway. If you never did it, just do it, it's much better.
 
I don't know why someone who likes MMO FPS wouldn't like painball anyway. If you never did it, just do it, it's much better.

Rediculously more expensive than a game.
 
Um I always thought that the reason fps and driving games stray away from realism is because no one wants a society capable of mass destruction and murder and not just because of lazy game designers, heh

well, you thought wrong :) yes they don't go out of their way with explicit realism, but that's because ratings and sensibilities , not because they don't want to "teach"

and it was really a matter of the technology not being advanced enough, more so than lazy devs. now it's lazy devs, but in the past it wasn't really possible to have that much math.

a society capable of mass destruction and murder? and video games are to be responsible for that?... hehe, funny joke guy ;)+
 
Thanks for the awesome info. :D :toast:
 
you know mailman, that guy in your avatar? the emblem on his beret? Ive got the same one on my beret.

5th Special Forces Group (Airborne) FTW
 
Rediculously more expensive than a game.

I get your point, but it really isn't so expensive if you really like it and can find friends who like it too (there are many groups on the internet that would gladly accept you anyway). A decent paint gun will set you back $100-200, no more (and you can try with low end ones ~$50 first, although I promise that you will soon want a decent one :)), and apart from that it all depends how much protection you want, how much paintballs you spend and how much CO2 costs on your region. Next, find a good place and have fun.

Going to those places where they've done everything for you and you just rent everything is expensive, but you can have as much fun on any woods and 20+ people working together can set up a good battlefield in few minutes.

Nothing can beat games in how much fun time you get for the price, but there are different grades of fun and IMO paintball is much more fun, because it's the real thing. As real as it can get without being killed, that is.
 
I get your point, but it really isn't so expensive if you really like it and can find friends who like it too (there are many groups on the internet that would gladly accept you anyway). A decent paint gun will set you back $100-200, no more (and you can try with low end ones ~$50 first, although I promise that you will soon want a decent one :)), and apart from that it all depends how much protection you want, how much paintballs you spend and how much CO2 costs on your region. Next, find a good place and have fun.

Going to those places where they've done everything for you and you just rent everything is expensive, but you can have as much fun on any woods and 20+ people working together can set up a good battlefield in few minutes.

Nothing can beat games in how much fun time you get for the price, but there are different grades of fun and IMO paintball is much more fun, because it's the real thing. As real as it can get without being killed, that is.

Yeah but my friends wouldn't get paintball equiptment and all that crap. I'd love to get things set up.
 
NovaLogic FPS games have had bullet drop and elevation-adjustable scopes since 1999 with Delta Force 2, and I think that included different arcs for different guns and calibers. IIRC DF2 ballistics are also affected by wind but may be mistaken on that one—no windage adjustments are available for scopes. I don't think projectile energy dropped with distance, however, and there is no shooting through walls.
Thanks. I never played those. Ill have to give them a try. However you have to admit BC2 brings it to a new level with destructible environments.

You forgot wind speed, wind direction, and drift (if the barrel is rifled). Some games figure in wind speed and direction (like Delta force Land Warrior and Task Force Dagger). I have yet to see any games figure in drift (bullet rises up and to the left due to the rifling).

As for how it relates to gaming, it completely depends on the game. Except for Delta Force, most games are arcade and not simulator for projectile physics for the sake of KIS. Projectile physics rarely make games more fun than had it not been there--kind of like comparing something like SimCopter to Flight Simulator. Arcade for the win! :D


Mil-dot is the most common reticule on NATO snipe rifles.
Did you even read the thread at all Ford? I didn't "forget" anything. I could right a book on shooting variables but I kept this tutorial very simple and to the point as it relates to gaming.

Very nice and informative article. As Mailman says..... practice makes perfect, you find after a while doing it for real, that mental formula and calculation literally takes a millisecond and you fire of and hit literally that quick, of course one of the major differences between a "game" hunter and a man hunter is that deer don't shoot back :) One of the main reasons snipers use such high velocity weapons is because the "drop" is less over a set distance, I liked the article though, it gives a different perspective than I am used to, I have not consciously related my real life shooting to FPS and for that alone it's been useful!
Well I've been shot at before. Of course I was stealing gas out of a tractor. Does that count?

you know mailman, that guy in your avatar? the emblem on his beret? Ive got the same one on my beret.

5th Special Forces Group (Airborne) FTW
Thats Bill from L4D! Hes way cooler than you. He kills zombies. How many zombies have you killed hmmmmmm??
 
BC2 did brings out ballistics on some weapons but not all. And sometimes the bullet drop is just not right.

If I am wanting to play something with good ballistics system, I would go for Red Orchestra.
 
Maybe the roo has map or aimhacks. Hackeroo!
 
BC2 did brings out ballistics on some weapons but not all. And sometimes the bullet drop is just not right.

If I am wanting to play something with good ballistics system, I would go for Red Orchestra.

What about Arma I and II.
 
Great guide for shooting a tank round or maybe sniper round. Please repost intense guides for handling shotguns, automatic weapons, hand guns, and explosives.

I expect this report on TPU's desk by Monday Mr. MailMan.
 
Great guide for shooting a tank round or maybe sniper round. Please repost intense guides for handling shotguns, automatic weapons, hand guns, and explosives.

I expect this report on TPU's desk by Monday Mr. MailMan.

Honestly the guide I gave applied to everything you just requested. The only thing I didn't cover was using controlled bursts for automatic weapons.
 
Honestly the guide I gave applied to everything you just requested. The only thing I didn't cover was using controlled bursts for automatic weapons.

So get it up there ya slacker. ;)
 
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