• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

Learn how to shoot in FPS.

I'm not sure I'm describing the exact scene here. Soap (COD:MW not MW2) had a Barret .50 CAL sniping rifle, and he was tasked to shoot this Russian crime boss who just alighted from his vehicle
 
Actually, those are exactly the lessons in that sniping scene wherein Soap had to shoot that Russian boss from atop of a building about a kilometer away(?)

try and snipe in battlefield 2 or bad company 2 like you do in cod series and youll see what i mean.

I'm not sure I'm describing the exact scene here. Soap (COD:MW not MW2) had a Barret .50 CAL sniping rifle, and he was tasked to shoot this Russian crime boss who just alighted from his vehicle

i know exactly which scene your talking about.

wait for flag to stop flapping around it says and shoot.

even if you hit the guy while the flag is blowing. it still says you failed, and you dont have to aim to the side. as mussels posted its a scripted event. you dont haveto counteract wind effect.
yeah but they arent involved in the game at all. you aim straight for the guy.

exactly,
 
I'm not sure I'm describing the exact scene here. Soap (COD:MW not MW2) had a Barret .50 CAL sniping rifle, and he was tasked to shoot this Russian crime boss who just alighted from his vehicle

yeah, and that whole thing is scripted. wind never makes your shot go off course, you dont have to aim up to oppose gravity... and you always hit the guy in the exact same spot every time.
 
I know BF2 has more "realistic" shooting dynamics than COD:MW. My point is over the progression of several FPS games over the years, COD:MW's sniping scene is among the early games I've experienced that attempted to impart lessons in sniping. I'm sure since the game was released, there are more realistic FPS games introduced...
 
I know BF2 has more "realistic" shooting dynamics than COD:MW. My point is over the progression of several FPS games over the years, COD:MW's sniping scene is among the early games I've experienced that attempted to impart lessons in sniping. I'm sure since the game was released, there are more realistic FPS games introduced...

far older games like delta force 2 had bullet drop.

MW1 was a quite enjoyable game, dont get me wrong - but the CoD series are action FPS, and have never aimed for realism.
 
Actually I'm aware that the wind does have an effect on the shot in that scene and just aiming at him doesn't work.
 
far older games like delta force 2 had bullet drop.

MW1 was a quite enjoyable game, dont get me wrong - but the CoD series are action FPS, and have never aimed for realism.

I agree. Its like in driving games where some aspire for realism and others for more arcade-type. What I realized about BF2 is it can be done simultaneously
 
Actually I'm aware that the wind does have an effect on the shot in that scene and just aiming at him doesn't work.

but its SCRIPTED. its not wind inasmuch as the game just makes you miss until the time you're supposed to fire.
 
but its SCRIPTED. its not wind inasmuch as the game just makes you miss until the time you're supposed to fire.

I'm sure you can shoot before and curve the bullet into him.
 
I'm sure you can shoot before and curve the bullet into him.

possible... by aiming at the same spot at that specific second.

if it offsets to the left and low 3 seconds in, you know where to aim 3 seconds in every single time.

scripted offset =/= wind.
 
even if its scripted, it makes the player be aware of matters like wind direction, etc.
 
image1697.jpg


Bullets actually go up, coming out of the barrel, and then begin to drop.

Just thought I'd throw that bit of info out there :D
 
I haven't seen a rifle that doesn't.

My M4 arc's a good bit. :banghead:

The only reason I can imagine the bullet actually moving upwards is because of the coriolis effect.
 
The only reason I can imagine the bullet actually moving upwards is because of the coriolis effect.

Any good physicist will tell you that coriolis effect is too small on things like bullets. Its only important on things which spans kilometres across, eg hurricanes and stuff like that.
 
Any good physicist will tell you that coriolis effect is too small on things like bullets. Its only important on things which spans kilometres across, eg hurricanes and stuff like that.

Actually it does effect bullets. It causes them to drift upwards and to the right. The effect is minor but it can affect if a bullet lands on its mark.
 
Actually it does effect bullets. It causes them to drift upwards and to the right. The effect is minor but it can affect if a bullet lands on its mark.

That depends on the velocity and the rifling. What you described is called "crabbing" if Im not mistaken. Anyway for more info on bullet "rise" I would suggest you read these articles.

http://www.sports1234.com/outdoor-recreation/3394-3-outdoor-recreation.html

http://scienceblogs.com/dotphysics/2009/10/mythbusters-bringing-on-the-physics-bullet-drop.php

Shortest answer.
http://wiki.answers.com/Q/Does_a_rifle_bullet_rise_after_it_leaves_the_barrel_of_the_gun

I haven't seen a rifle that doesn't.

My M4 arc's a good bit. :banghead:

Adjust your sites man.
 
Last edited:
Spot on, TMM. The way I think of the bullet going to the right is due to rifling, since the bullet is spun, it will drift towards one direction like a curveball.
 
Spot on, TMM. The way I think of the bullet going to the right is due to rifling, since the bullet is spun, it will drift towards one direction like a curveball.

It also depends on the shooter. When shooting pistols you have a weak wrist and a strong wrist. If you do not compensate for that with a proper grip you will become inaccurate. Even locking your elbow effects your accuracy when shooting a pistol.

Its funny because in 99% of most movies I see shooters are not holding the gun correctly. Only in Micheal Mann movies do I see proper gun handling. A good one is "Collateral" with Tom Cruse.
 
Spot on, TMM. The way I think of the bullet going to the right is due to rifling, since the bullet is spun, it will drift towards one direction like a curveball.

I was told by a sniper that was the coriolis effect so you can see how I was mistaken.
 
I was told by a sniper that was the coriolis effect so you can see how I was mistaken.

This is true. coriolis effect is one of the major parts of the sniper course. i did the mcmillan sniper course when i was in the army and those guys were wicked with any type of rifle! they were hittin targets out of a black hawk with an M4 at like 600 Meters!
 
This is true. coriolis effect is one of the major parts of the sniper course. i did the mcmillan sniper course when i was in the army and those guys were wicked with any type of rifle! they were hittin targets out of a black hawk with an M4 at like 600 Meters!

That's mad shit. I thought the m4's max range was 600 though so wouldn't it be seriously dropping ?
 
That's mad shit. I thought the m4's max range was 600 though so wouldn't it be seriously dropping ?

We were hitting targets in the prone at 800 Meters and you have to aim about 2 feet above the silhouette
 
Back
Top