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Massive Cyberpunk 2077 1.2 Update Fixes Tons of Bugs, Adds Raytracing for AMD

For me, this game was mostly a disaster. While it ran fine on my rig and I was able to get around the majority of the bugs, the biggest con for me was narrative-driven - there isn't a single ending in the game that I consider to be 'good' where I come out of the game feeling like my time was well-invested.

Ultimately, I'm glad I never spent a cent on it and I have no plans to ever do so. I still have a hard time believing this game was made by the same dev that made The Witcher games.

Now if, by some unlikely chance, CD Projekt Red fixes my really long list of Cons in the game and adds an actual good ending to the game, I might check it out again down the road and actually buy a copy. But I don't expect them to make narrative changes to it.
Well that would be because it WASNT make by the same devs that made The Witcher games. The aligations of severe crunch were not coming from the CP2077 devs, they originally came from the W3 devs who left en masse after blood and wine came out. Most of the CP2077 team are working on their first game.
 
Glad I skipped this one.
 
This shows the game was not ready for prime time. Anyhow its good to see all the fixes.
 
Yeah good luck with that I know of people in the games steam discussions that are using RX590's and they have to play on Low to get even a reasonably playable fps

Thats not what I said tho.
My current RX 570+2560x1080 res is about 30 ish FPS with LOW settings and I would prefer to play on medium with 40-45 at least 'freesync range, and thats playable for me'
Hence why I mentioned that I aint gonna play it anytime soon, maybe after I get my hands on a new GPU but that aint happening cause we know whats up with that.
 
Watch this break a million other things.
 
As someone that never buys just released games and often doesn't buy AAA titles until they've been out 2 years or more, I get huge discounts and a fully patched and working title. I will definitely pick up Cyberpunk when it's 50%+ discounted in a STEAM sale down the track. And from what I've read the PC version wasn't too badly affected by issues. Couldn't care less about the console issues even though it sucks for the owners and the game should never have been released for them.
 
As someone that never buys just released games and often doesn't buy AAA titles until they've been out 2 years or more, I get huge discounts and a fully patched and working title. I will definitely pick up Cyberpunk when it's 50%+ discounted in a STEAM sale down the track. And from what I've read the PC version wasn't too badly affected by issues. Couldn't care less about the console issues even though it sucks for the owners and the game should never have been released for them.
Well I'm waiting for 2 things, an reasonably priced Radeon 6700XT and the game to be out for a bit so all the bugs are ironed out.

The only titles I'll buy ASAP is STALKER Series and the METRO Series. Though I ended up picking up Metro Exodus a year later became Steam didn't have it and I'm not going to install the Epic Game Platform. So I had to wait. By then all bugs were ironed out. I'll do the same for this CyperPunk.
 
...and there is no options for:
  • I still can't get a decent video card!
  • I'm still waiting for the game to mature more.
 
Did you pirate it, watch a Let's Play, or get it gifted to you? Just failing to see how you can say it's a disaster without buying it.

I would agree with you that the ending (the one I chose on my first playthrough at least) left something to be desired. That said, I found the major NPC storylines to be very well done.

Yes. :)

95 hours invested. All my feedback is based on actual experience with it. After finishing it I went and read through all the possible endings online and didn't see a single one that I thought was good.
 
Tested my 6800 with XT CP2077 @ 2560x1080 @ Ultra -> ~100 fps on a given scene; Ultra + RT Ultra -> ~28 fps. Ray Tracing without DLSS alike is just not possible currently.
For a reference Watch Dogs Legion @ 2560x1080 @ Ultra -> 100 fps in the build-in benchmark; + RT Reflections @ High -> 50 fps; + RT Reflections @ Ultra -> 45 fps. Not cool, but expected I could say.
 
Tested my 6800 with XT CP2077 @ 2560x1080 @ Ultra -> ~100 fps on a given scene; Ultra + RT Ultra -> ~28 fps. Ray Tracing without DLSS alike is just not possible currently.
For a reference Watch Dogs Legion @ 2560x1080 @ Ultra -> 100 fps in the build-in benchmark; + RT Reflections @ High -> 50 fps; + RT Reflections @ Ultra -> 45 fps. Not cool, but expected I could say.

I mean, AMD RDNA2 Ray tracing performance is pretty bad so im not surprised. They lose more performance than Ampere RT on vs off.
 
If you did not jump on the hype train, you can play the game.
It really is not that bad as Internet seems to think.

I played on PC at release and finished completing everything before patch 1.1 came out. Minor glitches here and there. Depending on luck there are/were some places to get stuck but these really were not that common. NCPD spawning distance (which Patch 1.2 apparently fixes) and crowd issues are the biggest problems in the game other than buying way to deep into the hype.

The problem CDProject has is that they made a lot of promises they never fullfilled. Dynamic branching quests? The only quest in the entire game that's interesting is the main quest and maybe one or two side quests. The vast majority of quests are typical grinding, extremely boring. Dynamic weather system with acid rain and unscripted sandstorms? That's never going to happen. Romance options? No, you have 1 choice. 1 choice, it's fricking ridiculous. Life paths? You spend MAYBE 15 MINUTES IN TOTAL on your lifepath. For corpo, you start the game > go to a meeting > go to a bar > end of life path. I can't believe an open world game released that makes dragon age inquisition look good from CDProject.

I mean the game doesn't even get the basics down like having proper AI and cops that don't just spawn in. 90% of the content is boring and that's considering the game is severely lacking content compared to other CDProject games. Hell even the witcher 2 has more content and that game had a fraction of the budget and manpower.

Doesn't matter how long they work on the game at this point. It's too late to make massive content additions and improvements. At best this game is a 7 mostly carried on the back of it's great looking world but that belies the fact that in many other regards it's below average.

I also did not jump on the hype train and yet to play the game.

After all I only started Witcher 3 when I bought the Box GOTY edition for 20+$:laugh:. 'delivery included'

That and I would prefer to buy a new GPU before playing this so yea I ain't playing this game anytime soon but thats fine with me.
At least by the time I get to play the game it will be in a better shape. 'I heard/read that W3 wasn't exactly issue free at relase but I have no experience with that'

The witcher 3 is my favorite game of all time. That said I would not pay more than $20 for CP2077. It's definitely not worth a GPU purchase just to run the game.

The game has some serius design issues, fixing the bugs is great and all, even though this should have been done BEFORE release, but the game itself still fails to interest me at all. Its another sandbox games with a huge chest fo features that get used occasionally, it lacks the unique asthetic of the original trailer, and the scripted gameplay trailers showed a much more interesting premise.

Honestly I'll still pass. DIdnt pick up the OG release, and since then there have been plenty of other good games coming out to play. First impressions mean a LOT in such a crowded industry.

CDProject only committed to fixing the bugs. They conveniently avoided talking about major gameplay and content issues. The fact that they are not even fixing the police system and instead trying to hide the issue indicates to me that they intend to fix the game to a state where they can sell it without it getting pulled again and are fine with doing just that much. It's hard to believe this is the same company that made the witcher 3, apparently they got far too big for their britches.

I have faith in them, they just released it way to soon, for one or more reasons. I will do the wait until it's finished.

CDProject has made it pretty clear they are only interested in fixing the bugs. The guy who came and made the "apology" made sure to point that out. This is no longer the same company that made the witcher series. I would not hold out hope for massive changes to the game that fix fundamental issues.

Well that would be because it WASNT make by the same devs that made The Witcher games. The aligations of severe crunch were not coming from the CP2077 devs, they originally came from the W3 devs who left en masse after blood and wine came out. Most of the CP2077 team are working on their first game.

The dev is CDProject red. The guy isn't referring to specific people, he's referring to the dev studio as most people do. CDProject did tout on multiple occasions that the CP2077 team was working with the witcher 3 team years before the witcher 3 even launched. They had specifically mentioned how the two teams were learning off each other.

I mean, AMD RDNA2 Ray tracing performance is pretty bad so im not surprised. They lose more performance than Ampere RT on vs off.
There are no titles optimized for AMD RT yet so it's really TBD. Right now it's sort of an apples to oranges comparison, Nvidia is performing better on a code patch designed for Nvidia cards, which should surprise no one.

This game went from potentially game of the year to ~ overhyped game of the year in such a short time :shadedshu:

Might be most disappointing of the last 10 years. Don't know though, I still think Mass Effect 3 takes the cake but just barely simply because that ending was worse than anything anyone could have imagined.
 
The problem CDProject has is that they made a lot of promises they never fullfilled. Dynamic branching quests? The only quest in the entire game that's interesting is the main quest and maybe one or two side quests. The vast majority of quests are typical grinding, extremely boring. Dynamic weather system with acid rain and unscripted sandstorms? That's never going to happen. Romance options? No, you have 1 choice. 1 choice, it's fricking ridiculous. Life paths? You spend MAYBE 15 MINUTES IN TOTAL on your lifepath. For corpo, you start the game > go to a meeting > go to a bar > end of life path. I can't believe an open world game released that makes dragon age inquisition look good from CDProject.
That is what I meant by being on the hype train. All this stuff is unrealistic expectations regardless of what the developer says. I cannot think of a single game by any developer ever that would genuinely have all these elements.
I mean the game doesn't even get the basics down like having proper AI and cops that don't just spawn in. 90% of the content is boring and that's considering the game is severely lacking content compared to other CDProject games. Hell even the witcher 2 has more content and that game had a fraction of the budget and manpower.
This is the most reasonable complaint about Cyberpunk and it should not be that difficult to fix. This does not differ from what all games are doing, the problem is that the technical side of this should be hidden (a lot) better. CDPR for some reason really messed up the implementation. I have a feeling that this has to do with XB1/PS4 and their relatively limited memory and CPU constraints. I have yet to try patch 1.2 but they are both increasing the spawn distance of cops and updating the reactions of random NPCs to hitting by car, panicing etc.
 
The problem CDProject has is that they made a lot of promises they never fullfilled. Dynamic branching quests? The only quest in the entire game that's interesting is the main quest and maybe one or two side quests. The vast majority of quests are typical grinding, extremely boring. Dynamic weather system with acid rain and unscripted sandstorms? That's never going to happen. Romance options? No, you have 1 choice. 1 choice, it's fricking ridiculous. Life paths? You spend MAYBE 15 MINUTES IN TOTAL on your lifepath. For corpo, you start the game > go to a meeting > go to a bar > end of life path. I can't believe an open world game released that makes dragon age inquisition look good from CDProject.

I mean the game doesn't even get the basics down like having proper AI and cops that don't just spawn in. 90% of the content is boring and that's considering the game is severely lacking content compared to other CDProject games. Hell even the witcher 2 has more content and that game had a fraction of the budget and manpower.

Doesn't matter how long they work on the game at this point. It's too late to make massive content additions and improvements. At best this game is a 7 mostly carried on the back of it's great looking world but that belies the fact that in many other regards it's below average.



The witcher 3 is my favorite game of all time. That said I would not pay more than $20 for CP2077. It's definitely not worth a GPU purchase just to run the game.



CDProject only committed to fixing the bugs. They conveniently avoided talking about major gameplay and content issues. The fact that they are not even fixing the police system and instead trying to hide the issue indicates to me that they intend to fix the game to a state where they can sell it without it getting pulled again and are fine with doing just that much. It's hard to believe this is the same company that made the witcher 3, apparently they got far too big for their britches.



CDProject has made it pretty clear they are only interested in fixing the bugs. The guy who came and made the "apology" made sure to point that out. This is no longer the same company that made the witcher series. I would not hold out hope for massive changes to the game that fix fundamental issues.



The dev is CDProject red. The guy isn't referring to specific people, he's referring to the dev studio as most people do. CDProject did tout on multiple occasions that the CP2077 team was working with the witcher 3 team years before the witcher 3 even launched. They had specifically mentioned how the two teams were learning off each other.


There are no titles optimized for AMD RT yet so it's really TBD. Right now it's sort of an apples to oranges comparison, Nvidia is performing better on a code patch designed for Nvidia cards, which should surprise no one.



Might be most disappointing of the last 10 years. Don't know though, I still think Mass Effect 3 takes the cake but just barely simply because that ending was worse than anything anyone could have imagined.

Well save me a bunch of money, not the 1st game to go side ways although seen way to many over the last 5 years though.

Will see, Steam already doing small sales on it already give until the enhanced version comes out and see what happens. Maybe if they had a story book to go from it would of been as good as the witcher.

Time will tell.
 
Glad I skipped this one.
How can you be glad about that, when you did not try it. I finished it without a single issue months ago. Got it for free with my 3080, so I could not care less. I was never hyped about this game, but it's one of the best in 2020 for me anyway. Game was not bad at all. Day and night better than alot of other games released in 2020. Godfall probably being the worst one this year. No hype, no expectations, forgotten title (AMD needed a tech showcase I guess, and they will release a 12GB VRAM texture pack for this terrible game haha)

Even WITH bugs, Cyberpunk recieved pretty good reviews ON PC. It seems that most people having trouble was using AMD hardware.

Im glad PC was a priority. Pretty much never dipped below 100 fps on custom high/ultra settings which was close to maxed (NO RT at all) with DLSS Quality. Mostly around 125-150 fps (which was perfect for my 1440p/165Hz Gsync monitor) - Not a single crash or gamebreaking bug.
 
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How can you be glad about that, when you did not try it. I finished it without a single issue months ago. Got it for free with my 3080, so I could not care less. Game was not bad at all. Day and night better than alot of other games released in 2020. Godfall probably being the worst one this year. No hype, no expectations.

It seems that most people having trouble was using AMD hardware.
I had plenty of trouble with this game on my 2070 and 3070. Namely the crappy framerate on both, and the ungodly amount of game-breaking bugs. This is probably the quickest I've ever lost interest in a game.
 
I had plenty of trouble with this game on my 2070 and 3070. Namely the crappy framerate on both, and the ungodly amount of game-breaking bugs. This is probably the quickest I've ever lost interest in a game.
You are using Ryzen. Never dipped below 100 fps on my rig.
 
You are using Ryzen. Never dipped below 100 fps on my rig.
My CPU is as good in single thread as yours, and it was the same result even after applying the Ryzen patches, and the updates.

It runs at over 100 smoothly for a while, then after 30 minutes of gameplay the framerate slowly tanks and remains that way unless I restart the game, which ruined my immersion in some places. Your game shouldn't be this broken mess on release.
 
My CPU is as good in single thread as yours, and it was the same result even after applying the Ryzen patches, and the updates.
Obviously not. Tons of Ryzen owners had and still has issues with this game, before and after "Ryzen patches". Much lower minimums.
And nah, you need a 5000 series Ryzen chip to get near me in single thread perf. 5.2 GHz and 4GHz CL15 mem.
 
And nah, you need a 5000 series Ryzen chip to get near me in single thread perf.
I compared my single thread scores in both Cinebench & CPU-Z with a friend that has a 9900K out of curiosity and we were within 5 points margin of error. The only CPU that I can't reach in single thread is the 10900K. Zen 3 leaves the 9900K in the dust by comparison.

This game ran fine, same for the lows, but the problem started appearing after about 30 mins of gameplay forcing me to restart since the game would be stuck at 40 FPS and not dipping below or going above that.

If your game can't run on chips that a lot of people are switching to, maybe you should spend time optimizing it for that new platform, rather than releasing it early to cash in on Christmas with optimizations only for a single platform. I haven't tested the game after the various patches, because I don't feel like downloading 60 GB again, but I doubt it's improved.
 
I compared my single thread scores in both Cinebench & CPU-Z with a friend that has a 9900K out of curiosity and we were within 5 points margin of error. The only CPU that I can't reach in single thread is the 10900K. Zen 3 leaves the 9900K in the dust by comparison.

This game ran fine, same for the lows, but the problem started appearing after about 30 mins of gameplay forcing me to restart since the game would be stuck at 40 FPS and not dipping below or going above that.

If your game can't run on chips that a lot of people are switching to, maybe you should spend time optimizing it for that new platform, rather than releasing it early to cash in on Christmas with optimizations only for a single platform. I haven't tested the game after the various patches, because I don't feel like downloading 60 GB again, but I doubt it's improved.

Your friends stock 9900K using cheap 3200/CL16 memory? :laugh:
ST scores in cinebench/cpu-z does not always carry over into gaming performance...

Zen 3 does not leave my 9900K at 5.2 GHz in the dust in anything I do on this rig; Gaming and emulation. I can easily beat or match a 5800X @ 4.8 GHz with 3600/CL14 memory. How do I know? Because I tried.

AMD has wonky performance in tons of games, especially early access ones and emulation performance is still horrible with AMD hardware. I can run Zelda BOTW at 5K at 100 fps minimum using tons of graphics packs, try that on your Ryzen chip. You will see dips below 50 fps. If not 30-40s.

Once again, Cyberpunk performed flawless on my rig. Mostly AMD users complained. Like you are.
 
No need to descend into pathetic fanboyism. Game ran perfectly until it decided to memory leak and sit at a nice 40 FPS. Also, CPU performance doesn't explain the idiotic bugs and a character's dialogue sitting on my screen from the beginning until the end of the game. No other game I've played had this sort of issues, they all run flawlessly on a 1440p144 display. This game is a poor excuse of a game.

You may be okay with it because you got it for free, but for most other people who paid for it and are disappointed at not only the bugs and issues, but also at the features they promised to deliver not being in the game, I'm pretty sure they're not okay with that.

Gotta love how literally every game I ever played ran just fine on my rig, but this game decides to be different. I guess that's what I get for being a peasant AMD user lol, according to the agenda of many people here.
 
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