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Microsoft Brings DirectX 12 to Windows 7

rtwjunkie

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Stop speaking in absolutes, you know nothing about what will or will not happen.
I speak in the absolute because Microsoft has said it isn't porting the whole API. It will only come to specific games that MS and certain developers agree to work on. Try reading, or go back to sleep, because you appear to have missed alot.
 
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I think that means they'll publish the D3D12 redist publicly like they do with D3D9 so any developer can use it. I still don't think they're going to update the DirectX version in Windows 7--D3D12 will be bundled with games that can use it on Windows 7 and that's really the extent of it.

I agree, the platform update route seems unlikely, since its only likely to be d3d api addition much like 98/ME got DX9 in the past.

I speak in the absolute because Microsoft has said it isn't porting the whole API. It will only come to specific games that MS and certain developers agree to work on. Try reading, or go back to sleep, because you appear to have missed alot.

It is you that appears to be missing much, you even ignored the quotes provided.

https://forum.beyond3d.com/posts/2062153/
https://forum.beyond3d.com/posts/2062188/

The 11.1 platform update didn't port all api's back to 7 from 8 either, it still got 11.1 capabilities, some of which remain unused due to driver consistency issues (constant buffers, low latency wmf decoders)
 
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I think that means they'll publish the D3D12 redist publicly like they do with D3D9 so any developer can use it. I still don't think they're going to update the DirectX version in Windows 7--D3D12 will be bundled with games that can use it on Windows 7 and that's really the extent of it.

This. They won't ever roll out a new feature for an OS that is supposed to go EOL. By doing it per game, they avoid that problem.

And believe me if I say the first argument is vital to MS, much more so than DX12 adoption rate.
 
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