Raevenlord
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The only one game where we can get our eyes on NVIDIA's RTX tech, for now, is DICE's Battlefield V - and that game's RTX implementation comes with some astounding performance hits that compromise the whole experience's fluidity and resolution, even on NVIDIA's top of the line RTX 2080 Ti. The second game to offer support for the NVIDIA technology, though, won't even be available for most western gamers: Justice is an MMO that is geared towards the Chinese market, and is of very little impact on the rest of the world.
However, that doesn't mean the game doesn't have a very wide reach in its intended market, and that's obviously part of the reason why NVIDIa is partnering with NetEase in bringing DLSS, improved reflections, and caustic effects on light sources. There's an accompanying video showcasing the new NVIDIa technologies in effect - accompanied by the frame rate drops that attest to just how taxing these are on current RTX-enabled hardware. It's been a while now since NVIDIA released its RTX 20-series to market with the promise of increased relevance for ray tracing in games rendering and development, but limitations in the implementation (vendor-specific and hardware-locked to the higher tiers of NVIDIA products) mean the user base leaves something to be desired, thus driving slower developer adoption (absent of a partnership with NVIDIA).
View at TechPowerUp Main Site
However, that doesn't mean the game doesn't have a very wide reach in its intended market, and that's obviously part of the reason why NVIDIa is partnering with NetEase in bringing DLSS, improved reflections, and caustic effects on light sources. There's an accompanying video showcasing the new NVIDIa technologies in effect - accompanied by the frame rate drops that attest to just how taxing these are on current RTX-enabled hardware. It's been a while now since NVIDIA released its RTX 20-series to market with the promise of increased relevance for ray tracing in games rendering and development, but limitations in the implementation (vendor-specific and hardware-locked to the higher tiers of NVIDIA products) mean the user base leaves something to be desired, thus driving slower developer adoption (absent of a partnership with NVIDIA).
View at TechPowerUp Main Site