- Joined
- May 7, 2012
- Messages
- 2,562 (0.59/day)
- Location
- Rhode Island
System Name | Whaaaat Kiiiiiiid! |
---|---|
Processor | Intel Core i9-12900K @ Default |
Motherboard | Gigabyte Z690 AORUS Elite AX |
Cooling | Corsair H150i AIO Cooler |
Memory | Corsair Dominator Platinum 32GB DDR4-3200 |
Video Card(s) | EVGA GeForce RTX 3080 FTW3 ULTRA @ Default |
Storage | Samsung 970 PRO 512GB + Crucial MX500 2TB x3 + Crucial MX500 4TB + Samsung 980 PRO 1TB |
Display(s) | 27" LG 27MU67-B 4K, + 27" Acer Predator XB271HU 1440P |
Case | Thermaltake Core X9 Snow |
Audio Device(s) | Logitech G935 Headset |
Power Supply | SeaSonic Platinum 1050W Snow Silent |
Mouse | Logitech G903 Lightspeed |
Keyboard | Logitech G915 |
Software | Windows 11 Pro |
Benchmark Scores | FFXV: 19329 |
what i want to know is which game has the most polygons per screen, not the most graphically demanding game or resource hog.. pure poly count.. because theorically depending on the graphics artist.. the more polygons an area has the more detail it potentially has... .. for example... if you grab the same exact artist to make a tree with 300 polygons and another with 120000, the 120000 polygon tree will look better no questions asked... so for example crysis looks so good because they have great artists... but it doesnt have the best poly count.