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My games feel laggy on high fps help!

Even IF you have good result but it's not constant and in certain time you having packet loss you will most likely experience jiterry&laggy game-play.... Also when you playing games try to not upload&download during that time and IF you really MUST then make sure that your torrents/downloads/uploads using less then 30%-50% of your capacity especially your upload.....
I close evrything and pause all downloads while playing games :)
 
Sorry but this test is complete and utter BS, and very misleading in this case. It will not determine a problem with the connection at all.

Look at this

View attachment 146268

And here is the Fortnite preset.

Now, these are tiny packets so its not a bandwidth issue, and I have literally seconds prior to this test recorded a 16ms round trip above. With 3ms jitter.

How?!

View attachment 146269

And here is the default preset, same load of horseshit and also no consistency between runs. The 100ms I can understand. The rest, no, just no.

View attachment 146270
There is no reason to be nervous you obviously having some packet loss between THEIR server and your home that does not mean that you will ALWAYS experience problems in games....As you know games for a reason having their own servers in different countries/continents.....
 
There is no reason to be nervous you obviously having some packet loss between THEIR server and your home that does not mean that you will ALWAYS experience problems in games....As you know games for a reason having their own servers in different countries/continents.....

Ergo its a BS test because there is no way in hell the Fortnite server will return that packet loss ever in a million years. Even if you're on the north pole.

Its not about being nervous. Its about providing good solutions here, and this is not one of them. I know my connection is perfectly fine, that is why I object to this test.

Simply put, the origin of packet loss is not my connection but the other end. How is that useful? You're testing against a broken line.
 
Ergo its a BS test because there is no way in hell the Fortnite server will return that packet loss ever in a million years. Even if you're on the north pole.

Its not about being nervous. Its about providing good solutions here, and this is not one of them. I know my connection is perfectly fine, that is why I object to this test.
Well I am not sure 100% that this is his problem but I am 100% sure that packet loss and networking issues causing jittery&laggy gaming experience......And that Test was the first test I found on google so IF you having some better test or you know what is the root-cause of his problems pls. do not hesitate.......GL
 
So I set low latency mode to ultra and it didn't change anything. As I said I don't have any problem with input lag my game's responsivness is just how it should be at 500fps (really low to no input lag) my problem is that it doesn't look smooth. I know I'm getting really confusing with this but basically the game is like 50fps but without input lag. So the responsivness is what you'd expect from 500fps but the fps looks like 50 when I'm looking around. So more like a refresh rate issue or microstutter (please tell me if I'm wrong about the defenition of microstutters and if they're different from what I'm experiencing)
what monitor do you have?
 
Well I am not sure 100% that this is his problem but I am 100% sure that packet loss and networking issues causing jittery&laggy gaming experience......And that Test was the first test I found on google so IF you having some better test or you know what is the root-cause of his problems pls. do not hesitate.......GL

The best approach is to ping to the actual game server you want to reach, and most online games offer a ping/ms monitor as it is. On top of that, you could use Windows to test for packet loss in a general sense:


That, and any localized network test will work. You gotta know what you're pinging to. Sorry for being a little direct, as it seems you took it that way.

Note: any wireless connection will have varying packet loss and latency numbers. A wired connection test will be a better indication of network issues.
 
The best approach is to ping to the actual game server you want to reach, and most online games offer a ping/ms monitor as it is. On top of that, you could use Windows to test for packet loss in a general sense:


That, and any localized network test will work. You gotta know what you're pinging to. Sorry for being a little direct, as it seems you took it that way.
Yes I agree....but I also know for fact that sometimes you can have excellent ping most of the time but then in certain time you can experience short burst of high ping spikes that will certainly caused packet loss and laggy gaming experience but then that is the problem of your host internet provider most likely or possibly your network adapter.....But yeah I do totally agree It's good to monitor your ping ALL the time!!!
 
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Either you have bad power source in home or a bad lan cable, router, modem or bad isp connectivity.
 
what monitor do you have?
This one:

I really appreciate all of you trying to help and I'll make sure to record what it looks like with the statistics when I have time. I'm sure you guys know more than me but I really don't think it's an internet issue as I still notice it in offline gaming and overall it juat doesn't make sense with what I'm experiencing.
 
This one:

I really appreciate all of you trying to help and I'll make sure to record what it looks like with the statistics when I have time. I'm sure you guys know more than me but I really don't think it's an internet issue as I still notice it in offline gaming and overall it juat doesn't make sense with what I'm experiencing.

Does not sound like lag to me either. Lag is highly specific and you know it when youve seen it in action.
 
This one:

I really appreciate all of you trying to help and I'll make sure to record what it looks like with the statistics when I have time. I'm sure you guys know more than me but I really don't think it's an internet issue as I still notice it in offline gaming and overall it just doesn't make sense with what I'm experiencing.
hmm.. 5 ms response time...
sounds like you just sensitive to the refresh rate and the slower response rate is just making it worse. you could try turning the up the reponse time under "game adjust" to faster if you haven't.
might want to consider getting a monitor with a better response time / refresh rate when you can afford it.
 
You see as I said less than 200fps feels really laggy to me. So when I set my frame cap to 75 it looks really bad. At least this is mostly the case with Minecraft but Fortnite kind of benifits from this.

That isn't exactly how it works. 500fps in game doesn't matter with a 75hz monitor. Your monitor doesn't have the capability to display anything beyond 75fps basically so it isn't exactly possible to discern between 75, 76, 100, or 10000fps. What you are describing does sound like tearing but just not super obvious.

Edit: Also, too much fps can be a bad thing too.

PING only gets you so far. A lot of games run on protocols beyond ICMP like UDP/TCP...so just because a ping echo has a short response doesn't mean that everything is good. Just means the server is responding to ICMP requests. But if you do get a lot of lost packets in a PING then something is up with the connection. IF you have a router at home and other people on your network you may want to look into tunneling or port-forwarding so they bypass any roadblocks in the network topo.

The protocol is irrelevant when it comes to network issues and packet loss. The fiber or copper, switch, and routers could care less what protocols are flying through. If there is a transmission or reception problem, all protocols get treated equally. This is especially true with stateless protocols like UDP as lost packets won't get retransmitted. A lot of games use UDP because stateful protocols have too much overhead.
 
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hmm.. 5 ms response time...
sounds like you just sensitive to the refresh rate and the slower response rate is just making it worse. you could try turning the up the reponse time under "game adjust" to faster if you haven't.
might want to consider getting a monitor with a better response time / refresh rate when you can afford it.
Yes I have thought of that and it looks blurry a lot of times, not like motion blur but low response time blur. However in games like Fortnite it looks like fps lag and I can tell the difference. It looks exactly the same way as it does when I locked Minecraft at 100fps. And that makes sense since Fortnite runs at like 120fps so Idk if I'm just not used to less than 200fps or there's a problem.

That isn't exactly how it works. 500fps in game doesn't matter with a 75hz monitor. Your monitor doesn't have the capability to display anything beyond 75fps basically so it isn't exactly possible to discern between 75, 76, 100, or 10000fps. What you are describing does sound like tearing but just not super obvious.

Edit: Also, too much fps can be a bad thing too.



The protocol is irrelevant when it comes to network issues and packet loss. The fiber or copper, switch, and routers could care less what protocols are flying through. If there is a transmission or reception problem, all protocols get treated equally. This is especially true with stateless protocols like UDP as lost packets won't get retransmitted. A lot of games use UDP because stateful protocols have too much overhead.
Well I'm not gonna say you are wrong but since you say I should always see 75 fps, how does it feel so laggy when I'm at less than 200fps like 100fps if I'm not supposed to tell the difference. Then again, I have to send everyone a video in order for them to understand and help and I will get to that as soon as possible. Just haven't had the time to download and set up afterburner and obs.
 
You basically just took exactly what I said and tried to over complicate it. IF you can ping it shows that the connection is working over ICMP, so more than likely everything is good concerning copper wires and stuff. However that doesn't mean that aren't issues with specific ports. You can have a great ping to a server and not be able to access it over port 80. See what I mean. Some games use crazy ports like 3544, 3074 and there might be issues with these due to a Firewall or router config issue..or at the server your trying to connect with.

Yes, but you are getting out of the context of laggy games. Laggy games will not be affected by a port not being open or a config problem. It will work or not. The only way networking issues will cause a lag is if packets are being dropped by a poor path (packet loss), it takes too long to travel the path (ping), or too much load on the server.
 
not sure why everyone is still talking about internet lag when he's said twice it happens in offline play.
 
not sure why everyone is still talking about internet lag when he's said twice it happens in offline play.

thx now back on topic and lets revisit this after we have seen a video of the problem because the past page was throwing shit at walls trying to make it stick...
 
not sure why everyone is still talking about internet lag when he's said twice it happens in offline play.
thx now back on topic and lets revisit this after we have seen a video of the problem because the past page was throwing shit at walls trying to make it stick...

While the OP said it happens in offline play, you still need to clean the poo off your hands after throwing it on the wall. The air needed to be cleared on why it is not internet induced lag.
 
not sure why everyone is still talking about internet lag when he's said twice it happens in offline play.
Doh! I deleted my comments. Didn't read that part.
 
Any time you have a mismatch between frame rate and refresh rate, there will be judder. This means that the length of time that the frame appears on the monitor does not match the length of time that was simulated in the game world for that frame. If the frame rate is constant then the judder pattern will be regular. If you are in exclusive fullscreen then you will also get tearing.

judder.png


Imagine the blue are the 75Hz display refresh periods. 13.3ms each. The orange are the rendered frames at 100fps, 10ms each. For the first refresh of the monitor, it will be mostly one frame, with a tear line and the bottom 25% will be of the next frame. The second refresh will be half each of two frames, and then the third again will be like the first. Of course in real life it will not be as tidy as this but you get the idea.

The motion will not look smooth because the amount of time being simulated will not match the amount of time the images are on the screen, and different images will appear to be on the screen for different lengths of time. It is the same effect as when you play a 24fps video on 60Hz screen, or 60fps video on 75Hz screen. Camera pans will not be smooth and appear jittery, this is judder.

If you want smooth motion you need to either match the frame intervals to the refresh intervals with vsync, or use freesync/gsync which does the opposite and adjusts the display interval to match the framerate.

Having said all that, if you are getting 500fps this should not be noticeable. 500fps is so fast that there would be multiple updates per frame and it would look smooth, even the tearing would be hard to spot. It will be a factor at lower framerates though.

There is another thing that could cause it, it could be your mouse. To test for this, go into a first person game and strafe left and right using the keyboard only. Now do the same thing but also move the mouse smoothly from left to right. If your mouse has a low polling rate you might see that the keyboard-only movement is much smoother than the mouse movement. It's all very well to render 500fps but if the mouse is only updating at 100Hz then only every 5th frame will have an actual update to draw. So while other objects in the world will look smooth at 500fps, the camera movement would effectively be only 100fps, and you would get judder as well. If this is noticeable for you then it might be worth trying a mouse with a 500Hz polling rate.

The mouse thing will of course be different in different games, some games will smooth the mouse movement over multiple frames, some will do predictive rendering and draw "fake" interpolated frames in between the actual simulated ones, and stuff like that.
 
While the OP said it happens in offline play, you still need to clean the poo off your hands after throwing it on the wall. The air needed to be cleared on why it is not internet induced lag.

We really are masters of overcomplicating things ;)
 
We really are masters of overcomplicating things ;)

The fun part will be explaining why 500fps on a 75hz monitor does matter....
 
Ok, so, not only do I still have the last problem. But after opening fortnite after the latest update it now drops my fps to 40 every now and then. Just completely randomly. I'm really sad and mad right now. I've paid $1500 for this computer and it has so many problems. I really don't know what to do. I've restarted my computer several times, checked for any background task, and it still drops to 40 randomly. PLEASE help!
 
The fun part will be explaining why 500fps on a 75hz monitor does matter....
you mean like i literally stated in the 2nd post of the thread?
Ok, so, not only do I still have the last problem. But after opening fortnite after the latest update it now drops my fps to 40 every now and then. Just completely randomly. I'm really sad and mad right now. I've paid $1500 for this computer and it has so many problems. I really don't know what to do. I've restarted my computer several times, checked for any background task, and it still drops to 40 randomly. PLEASE help!
what api are you using? dx11? dx12?
there's a long list of people that have this problem on reddit it seems.. some said dx12 helps.
i thought epic knew how to build game engines o.o
 
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