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Need For Speed SHIFT 2 Unleashed

Are you guys playing this online, like maybe in a TPU server? I seriously would buy this on sale to play online. Love car racing sims, this thing kicks butt. Even easy settings are not really arcade, and hard settings are very real. When will sli support come out for this? Tried it on a friend's computer, and really like it. And yes, too lazy to read whole thread....
 
Game seems better than the first so far. Loving the tracks and night races. Had one little glitch where Quick Mode hung on the loading screen indefinitely, but I think it was due to picking a car that was not right for the event. Still though it should detect that and tell you to pick another car. Changing cars solved the problem.

The only thing I can see this game lacks over Shift 1 so far is not being able to use any steering assist on Normal driving mode, but so far it hasn't been a problem. I've managed to win all the races on default settings minus driving line and with full vs visual damage with just a KB, and that was before I found where the advanced driving controls are.

Looking forward to Bathurst and some of the other tracks they added.
 
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i saved replay, but how do i go back and watch replays I've saved? also, how do i get rid of the lag when using a gated shifter+ manual clutch?
 
Neither. I'm asking what is missing/lacking graphics wise. Crap is a pretty broad term. I have played the first Shift and it looks pretty decent.

Have you gotten iracing yet??
 
i saved replay, but how do i go back and watch replays I've saved? also, how do i get rid of the lag when using a gated shifter+ manual clutch?
Yeah I tried clicking Save Replay too, but I think all it does is bring up the video controls (Play/Pause, Fast Forward, Rewind, etc) if you have a recording app like Fraps ready to record a segment of it. Then again it could be accessible in Autoplay. I seem to recall them saying you could directly upload a 30 sec segment of any replay to YouTube.
 
Have you gotten iracing yet??

Not yet, I just don't have the time to play a pay by month game to make it worthwhile. Come summer time I will give it a try for a couple months.
 
Not yet, I just don't have the time to play a pay by month game to make it worthwhile. Come summer time I will give it a try for a couple months.

im pretty sure they have the month free thing right now. and they have recently upgraded texture graphics, shadows, and lighting and now there Formula 1 racing
 
what a sad console piece of junk port .. comes up in german, no way to change language .. no way to skip movies, why do i have to navigate settings pages by pressing U and I ?
 
Wiz, there was a language changer by some dude on the Guru3D forums. Reported working.

Just tested a copy of the game. I can't believe my eyes (or ears). I'm almost out of words.

Whatever happened to the sleek look and good performance of Shift? My rig had a really hard time trying to run the game, in fact it didn't even run it. Tried some few different graphics settings but as it looked horrific already with everything on max... well. :wtf:

The game looks like its from 2005 or so. And the frame rate/IQ ratio is by far the most fail ever. The grass is greener than in Serious Sam! The crowd looks 10x worse than in ProStreet. I think ProStreet has better graphics overall (judging only from the race at the beginning)

And the sound. It was lagging even worse than the framerate. I have no more words. For now.

:confused: :confused: :confused:
 
what a sad console piece of junk port .. comes up in german, no way to change language .. no way to skip movies, why do i have to navigate settings pages by pressing U and I ?

These no skip intros are driving me crazy as well. NFS Hot Pursuit, first you have to wait 1 minute to get past all the intro crap, press ENTER twice before i can even reach main menu, select multiplayer. Game assigns me to some server, most of the time on an empty one even though there are loads of ppl playing.
Then when you're in a lobby you have to wait 60 seconds to count down. In this time you have to get bored to death because there is no chat. You also don't have a chance to make these 60 seconds productive and select a car of your choice while waiting. No sir, once the countdown finally gets to zero (unless ppl join and go from server and it resets back to 60 seconds) you get to the car selection screen where you have to wait another 20 seconds.
It's just freakin wait, wait, wait and again wait. F**k me. They have invented "I'm ready" button ages ago. So in the end, on every 20 minutes of gameplay (assuming each race takes 5 minutes, which they mostly don't, but they are even shorter) you're waiting around 5-6 minutes staring at the lobby and car selection menu. That's 1/4th of a time. If there are shorter races you're waiting for something like 1/3 of the time.

I know EA made it so i don't need to stare at their stupid logo every time i run the game for 1 minute. Also, if these things are made for consoles, weren't they suppose to be quick to start playing? With such long waiting times for everything it's anything but that.
 
RejZor do you ever have anything nice to say?
 
BB, Rejzor has the right to give his opinion, especially if he tries to support it with arguments.
 
One thing is also bothering me. I haven't tried Shift 2 yet, but i have tried Shift 1 few days ago.
Why are simulations so hard to drive using keyboard these days? For example Race Driver: GRID was perfectly drivable using keyboard. NFS Porsche 2000 as well and ProStreet even though i didn't like also. It was sometimes a bit tricky to catch an escaping car rear but it worked. In NFS Shift i was all over the place except on the track and the car felt like it had 60 tons. And that's not cool.
Sure the steering wheel is recommended but shouldn't be a necessary evil.
 
How is Shift2 with the G25 or G27 racing wheel?

In Shift1, it was pretty good but I had a beef wih why the developer made the car simply want to crash off course if you let go of the wheel. In real life, if you're turning and let go of the steering wheel, the car will want to straighten out. But in Shift1, the car would want to keep turning or turn incorrectly. It was really annoying.

Another problem is some cars seemed unstable at 80MPH in Shift1. I could be going in a straight line and the car would start to wander left or right for no reason at all. The most expensive cars didn't do this, but the cheaper or "non premium" cars tended to.

Maybe in Shift2 the wheel is better, but I'm looking for confirmation. Also, why does it seem that these "sims" make cars handle crappier than they do in real life. I don't have a sports car by any means (RSX with Acura suspension upgrade, more negative camber upfront), but when I take some of the turns in game in any lower level car, the car fights me to take the turn and the tires squeal. In real life, I can take those turns no problem. I've noticed this for years with these "sims."
 
One thing is also bothering me. I haven't tried Shift 2 yet, but i have tried Shift 1 few days ago.
Why are simulations so hard to drive using keyboard these days? For example Race Driver: GRID was perfectly drivable using keyboard. NFS Porsche 2000 as well and ProStreet even though i didn't like also. It was sometimes a bit tricky to catch an escaping car rear but it worked. In NFS Shift i was all over the place except on the track and the car felt like it had 60 tons. And that's not cool.
Sure the steering wheel is recommended but shouldn't be a necessary evil.

So you are posting to moan about a game you HAVE NOT played,well ok then.Grid was an all out arcade racer-it was known as such,so trying to compare the 2 is pointless(yes I know Shift 2 is not a full sim,but its closer GRID than ever will be).

How is Shift2 with the G25 or G27 racing wheel?

In Shift1, it was pretty good but I had a beef wih why the developer made the car simply want to crash off course if you let go of the wheel. In real life, if you're turning and let go of the steering wheel, the car will want to straighten out. But in Shift1, the car would want to keep turning or turn incorrectly. It was really annoying.

Another problem is some cars seemed unstable at 80MPH in Shift1. I could be going in a straight line and the car would start to wander left or right for no reason at all. The most expensive cars didn't do this, but the cheaper or "non premium" cars tended to.

Maybe in Shift2 the wheel is better, but I'm looking for confirmation. Also, why does it seem that these "sims" make cars handle crappier than they do in real life. I don't have a sports car by any means (RSX with Acura suspension upgrade, more negative camber upfront), but when I take some of the turns in game in any lower level car, the car fights me to take the turn and the tires squeal. In real life, I can take those turns no problem. I've noticed this for years with these "sims."

So take off your non standard suspension and then start throwing it around!(O and the devs softened up all the cars on purpose,look it up)


Errrrr and?problem officer?
 
How is Shift2 with the G25 or G27 racing wheel?

In Shift1, it was pretty good but I had a beef wih why the developer made the car simply want to crash off course if you let go of the wheel. In real life, if you're turning and let go of the steering wheel, the car will want to straighten out. But in Shift1, the car would want to keep turning or turn incorrectly. It was really annoying.

This only applies to front wheel drive cars. If you turn and let go the steering wheel, the car will straighten itself because the grip of the front tires naturally wants them to be straight.
But most of the racing cars are rear wheel drive (BMW's, Viper's, Ferrari's etc) so they don't exhibit such behavior. If you let go the steering wheel it will either start to oversteer until you spin out or understeer until you crash into a wall or spin out again because you want to correct it the last second when it is actually already too late and you spin out again (especially if you drive without TCS).
 
This only applies to front wheel drive cars. If you turn and let go the steering wheel, the car will straighten itself because the grip of the front tires naturally wants them to be straight.
But most of the racing cars are rear wheel drive (BMW's, Viper's, Ferrari's etc) so they don't exhibit such behavior. If you let go the steering wheel it will either start to oversteer until you spin out or understeer until you crash into a wall or spin out again because you want to correct it the last second when it is actually already too late and you spin out again (especially if you drive without TCS).

actually on a High power front will drive car, it will pull slightly to the left as you acelerate
 
I've only raced a few races so far and only with my logitech wireless ps3 controller through usb on pc. I have a cockpit with G25 but I have not tried it yet. Plan to tonight. So far the game seems better than the first shift. The true test starts when I jump in my cockpit.
 
Game needs patched

True, but I still finished the career mode.
Most of my cars drive perfectly, ie, no swaying, dead straight on the road, but a couple seem to be borked, however with the amount of cars, this is of no concern to me.

To fully appreciate S2U, you need.....

1....your logitech/controller software properly set up
2...a wheel....DFGT/G27
3...cars tuned as they default at soft settings, which is presumably for gamepads and slow drivers.
4....knowledge of how to drive, as this is basically a sim, granted as mentioned, many of the cars have way too much grip exiting a corner, but for me, I chose to run with TC on in Shift1 as having to deal with all the power oversteer began to annoy me, so I'm fine with it.

The people who're resisting buying a wheel, do so because they're unaware of the huge transformation that a wheel makes, especially to sim like games.

Shift1 also works well with a wheel, though there's a handful of cars that don't, presumably cause they're dedicated drift models.

For those of you who've never played Shift1 either, when you buy your cars, they're in stock form, and you might enjoy driving that for a while before upgrading, so in effect, it's like having twice the number of cars if that's your plan, as a works conversion turns them into animals.

Another thing is that many of these cars are production cars and aren't always easy to drive at the limit, but the GT3/GT1 class are thoroughbreds that eat these tracks.

Sadly MP sux hard, so it's down to playing the career, racing against the formidable AI and hotlapping.
As for GFX, they look good on my 3yr old system....check my specs.
 
i miss the rain, this game needs weather changements... then can be perfect !
 
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