1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Neural interactive VR/Controling

Discussion in 'Science & Technology' started by xkm1948, Sep 13, 2017.

  1. xkm1948

    xkm1948

    Joined:
    Mar 18, 2008
    Messages:
    2,338 (0.67/day)
    Thanks Received:
    1,398
    Straight out of University of Michigan





    And finally the VR part:

     
  2. infrared

    infrared Moderator Staff Member

    Joined:
    May 28, 2005
    Messages:
    4,083 (0.91/day)
    Thanks Received:
    1,594
    Location:
    Southampton, UK
    Awesome. I try not to discuss disability stuff here really, but as a paraplegic this looks like it could be phenomenal, if they can progress that to the point you can control all four limbs in a game to be able to run around and climb etc it would be insane.
     
    10 Year Member at TPU Crunching for Team TPU More than 25k PPD
  3. Laki89

    Laki89

    Joined:
    Jun 6, 2017
    Messages:
    88 (0.79/day)
    Thanks Received:
    32
    Last time i saw technology similar like this one few years ago(but without VR) it was high demanding on Cpu, holding it usage at 100% all the time
    Maybe new technology will be better
     
  4. xkm1948

    xkm1948

    Joined:
    Mar 18, 2008
    Messages:
    2,338 (0.67/day)
    Thanks Received:
    1,398
    Consider the parts in our brain mapped out to motor functions are pretty good, I see the problem only lies in fine tuning. Gross motor functions should be passed via direct neural links easily, like walking. On the other hand, fine motor functions is gonna be hard.

    Needless to say all these new techs are truly unimaginable a few years ago.
     
    infrared says thanks.

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)