FordGT90Concept
"I go fast!1!11!1!"
- Joined
- Oct 13, 2008
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- IA, USA
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
TCR means it has to pass in order to get published. That's very mandatory. The only way around it was if you got an explicit waiver from Microsoft.2009 is not recent my friend, And even then it was no were near as manatory as that article makes out, I don't ever remember seeing 4xMSAA and 720p in all 360 games up until it was wavered.
And with MLAA now very easy to acheive on Cell more and more PS3 games will have much better anti aliasing quality then 360.
The Sabatour as an example, MLAA on PS3 gamave it the same quality as 4xMSAA, The 360 version of the games had no anti-aliasing at all.
iirc DICE are running MLAA on Bad company 3 on PS3 as well.
Naughty dog have moved to FXAA and so have the God of war guys.
You don't "see" it because TCRs are under an NDA. One developer happened to leak those requirements in an article (although not the full details of said requirements--Microsoft is very thorough in this stuff).
As for MLAA:
It could be that 10 MiB eDRAM showing it's skillz, or the Xenon, or the Xenos. Anyway, nothing special about the PS3.http://www.afterdawn.com/news/article.cfm/2011/06/30/xbox_360_to_get_boost_in_graphics
The MLAA used with the PS3 requires 3-4ms of rendering time spread across five SPUs.
"On the Xbox 360 we run at 2.47ms, with still a lot of possible optimisations to try," Jimenez told GamesIndustry.biz.
FXAA is an NVIDIA technology but it sounds like Xbox360 can use it:
http://timothylottes.blogspot.com/2011/03/nvidia-fxaa.html