FordGT90Concept
"I go fast!1!11!1!"
- Joined
- Oct 13, 2008
- Messages
- 26,259 (4.62/day)
- Location
- IA, USA
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
It does as demonstrated by the gameplay videos but there are still only so many variables and when you pick up on them, you'll start losing interest because more exploring only leads to more of the same. Minecraft suffers from the same problem as does virtual every game that has random world generation. The only thing that separates an excellent open world game (like Terraria) from a "meh" open world game (like Starbound) is ratio of variables to world size. Most of us pumped a ton of time into Skyrim, for example, because it has a ton of variables going from one dungeon to the next (not to mention all of the narratives/quests). None of us likely put as much time into GTA4 because the variables are far more constrained--once you finish the story there's really very little left to discover. The developers haven't really given us a sense of how many variables are present (gameplay videos show about the same degree of variability as Spore has) so it's unknown until someone plays it long enough to get a sense of it.Like I said above if it has crazy (infinite) amount of places (or even times) to go I could play it forever.
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