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NVIDIA, AMD to Launch Mining-Oriented Versions of Their GPUs

The cuda miner has been out since prior to the run out of Polaris chips. They didn't become as popular until prices shot up on amd since ROI was poor. As it sits the 1060 3gb has the best ROI and some of the best power consumption.
You're a Cuda Miner.

That is all.

:D
 
You're a Cuda Miner.

That is all.

:D

I am, I have fallen in love with how well nvidia cards just work for this. No fighting the driver crashes, having to have a screen plugged in to overclock etc.

rhbio74sok.jpg


Oh and your face is a cuda miner
 
At least in Germany, all Polaris cards are sold, all Pascal in stock and at pre-mining craze price points, so, for some reason, cuda miners don't chase nvidia cards that much.

driver crashes
What year is it...
 
Most importantly, these cards ought to be built for heavy load 24/7. They should survive a bit longer than gaming variants and this "a bit" could easily cover the lower resale price.
Also even if they mine just 10% faster than gaming models (for the same price), it'll make an enormous difference in the long run.

a mining card should be beefed up compared to a gaming gpu as it will see 24/7 use at near max load.

upgraded vrms, memory cooling, larger cooling system with ball bearing fans, extra pcie jack. maybe a pcie 1x connector instead of 16x.

should be interesting how they build it and at a decent cost (ie cheaper that a gaming varient.
 
a mining card should be beefed up compared to a gaming gpu as it will see 24/7 use at near max load.

upgraded vrms, memory cooling, larger cooling system with ball bearing fans, extra pcie jack. maybe a pcie 1x connector instead of 16x.

should be interesting how they build it and at a decent cost (ie cheaper that a gaming varient.

So far all of the rumored pictures show forced air cooling based heatsinks designed for server chassis on a pcie 16x slot.
 
So far all of the rumored pictures show forced air cooling based heatsinks designed for server chassis on a pcie 16x slot.
It would be quite interesting to know how much production cost can be saved once you get rid of all video-oriented features. It's not just the cost of chips and interfaces - it's also licenses and patents needed. Moreover, you don't have to do much marketing (cards are being bought anyway), you don't have to stock them for long and so on.
It might turn out that making a really robust, enterprise-grade GPGPU costs just as much as a well featured gaming model.
 
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