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NVIDIA Launches The World's First Interactive Ray Tracing Engine

meh both car and balls need work

pool balls the specularity is way to instence no matter how direct a lite ive never in my life seen a pool ball have that much sheen ever thus to me it looks fake add in a horrible depth of field filter that need far more work and it just makes the issue more apparent the depth of field was used to hide the the spec issue or so i would be willing to place my money. as for the car it looks good but it looks fake sorry but nothing is ever that smooth ever the true test of 3d art is giving whatever your working on enough imperfections to make it real in this case both fail.

as for it being real time its impressive but someone already beat Nvidia to the punch granted not on a scale like this. but still on a scale that if things go well for them they may well be Nvidias competitor not Ati (cant remember who it was it was on Cgsociety a few months ago) anyway

overall for real time ray tracing its a step in the right direction but compared to still images or sets of stills done seperately it lags behind in quality.
 
LOL, they shouldn't have bothered with the PR images. It distracts from what the article is really about.
 
yup true and if you are going to add images make sure they dont suck were someone like me a gamer modder / low end 3d modeler can spot the fake with ease

still its a step forward even if its only getting more publicity because its Nvidia as far as im concerned this news is old lol
 
just what i've always thought, the nvidia camp truly loves teh ballz.:slap:
 
to everyone picking apart every tiny piece of the images: find me a single 3D rendering that looks better - one that hasnt been shooped.

After that, go do better yourself.

God, its a new rendering engine, we're all gunna get shiny awesome games in the future - and all you can do is cry that the balls are too shiny.


P.S. 64 bit physx sounds interesting.
 
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