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Editorial NVIDIA RTX Video Super Resolution Tested, AI Enhanced Streaming That Barely Makes a Difference

I'd rather see them work on the ability to force anti-aliasing in DX11 titles. Heck even TAA in old DX9 titles would be cool.

Even DSR (2.25x) can't fix the shitty anti-aliasing in Black Mesa (currently playing) for example.

If those games have a windowed mode you should be able to use magpie or lossless scaling and pick an upscaler that also includes AA. I agree though, having something that works across the board would be great.
 
I hope this is another case of DLSS 1, whereas initial application is kind of bad, and it improve in new iterations.
 
All you need is love, love, love :)
big bang theory scarface GIF

I hope this is another case of DLSS 1, whereas initial application is kind of bad, and it improve in new iterations.
Hopefully but this would also need substantial time/investment from Google/Amazon/FB/Netflix et al.

As an aside it also probably works up to 1440p w/120fps, ran a few streams at 2x the speed in YT & the power consumption on RTX 3080 shot up touching nearly ~245W or so.
 
720p VSR ON vs 720p VSR OFF vs 1080p VSR OFF

720p VSR ON looks close to 1080p VSR OFF, which is kinda neat but power consumption is a little high
720p - 70W
1080p - 130W
1440p - 240W

Edit: using lower quality setting reduce power consumption significantly without any visual difference
With Quality at level 1
720p: 28W
1080p: 40W
1440p: 50W
 
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nVidia's AI isn't doing what it's supposed to. What is it really doing then? Hmmm....
 
nVidia's AI isn't doing what it's supposed to. What is it really doing then? Hmmm....
Clearly there’s no ai doing anything it’s trying to upscale video topaz ai does a much better job at making bad quality videos look better.

I don’t even think the tensor cores are doing anything to help this cause, doesn’t require ai to upscale video…
 
For that kind of power consumption, pretty poor effort considering better outcomes have been possible for years. I remember using MPC-HC and some upscaling thing, I forget if it required anything beyond ffmpeg, but the results were much more impressive
 
Always cool to see new features getting added to older hardware, keep things exciting but it uses too much power to just keep it on all the time. Maybe a toggle or a shortcut key would be more friendly. I hope they keep improving it.
 
Oh dear. Tell me this isn't the final product.
 
It definitely works.
The screenshots in the article are almost worthless for demonstration.
It's no miracle, but it does about what I expected.
These pics are 360 video scaled to 1440.
View attachment 285829
Some people had unrealistic expactations, and some just complain about everything.
I think unless one starts pixel peeping, otherwise the benefit is not going to be obvious. It may be good if one have limited data per month, and so need to stream at a lower resolution. Otherwise, I see limited use for it. It may auto enable, but I don't think people will notice the difference.

I hope this is another case of DLSS 1, whereas initial application is kind of bad, and it improve in new iterations.
I feel they are for different purposes. DLSS makes a lot of sense because you are trying to deliver better image quality to enable higher FPS. Here, I see little benefits. It is a net passive way to improve video quality, but one with a RTX 3000 or 4000 series GPU is more than capable of streaming high quality videos, which also means you can stream at 1440p and let it downscale to your 1080p display for sharper image. So the only benefit it likely to save data.
 
nvidia fanboys when AMD is using 50W while playing Youtube videos: "what a peace of shit"
nvidia fanboys when their RTX is using 200W while playing Youtube videos because they are using blur/sharpen "AI": "a game changer, RIP AMD"
 
Unsharp and a few other non AI image enhancements look as good, ATI/AMD had great video options for those of us that cared and my Blu-Ray software already does 60FPS frame generation with vector adapt using 10 year old hardware.

Kinda feels like being resold something that we already have or had.
 
So I tested again with Quality level at 1,
1080p VSR OFF vs 1080p VSR ON vs 1440p VSR OFF

VSR looks slightly better and use around 20-30W more (VSR OFF: 20W, VSR ON: 40W at 1080p and 50W at 1440p). It's useful for old Youtube video and people with slow Internet :D
 
nvidia fanboys when AMD is using 50W while playing Youtube videos: "what a peace of shit"
nvidia fanboys when their RTX is using 200W while playing Youtube videos because they are using blur/sharpen "AI": "a game changer, RIP AMD"
I don't think anyone said that.
 
It doesn't look much better compared to AMD Sharpening filter wich is usable in every video (including local saved files) with every browser and is there since 4 years now (even tho no one talked about that).

I guess the difference is the use of the buzzword AI...

big bang theory scarface GIF


Hopefully but this would also need substantial time/investment from Google/Amazon/FB/Netflix et al.

As an aside it also probably works up to 1440p w/120fps, ran a few streams at 2x the speed in YT & the power consumption on RTX 3080 shot up touching nearly ~245W or so.
245W to stream a YT video??
And people complained about Intel Arc idle power consumption...
 
So I did notice a difference, however I didn't like the "look" of the end result, hard to explain, but there is visual artifacts that make videos look unnatural or odd. Like adding grid lines to skin on faces ect.
Not a fan, too distracting, turned it off.

1440p/240hz 27in HP Omen X 27.
3080.
Tested 360p/720p on 5 diff random vids on YouTube.
 
Absolut bullshit, no difference at all no even placebo feeling, Nvidia fix important things and stop leading us to bullshit ones !!
 
480p? It can't do magic. It's not intended for that ultra low resolution. It's more intended to watch 1080p on 4K screen.

I know but if you look at the demo video it looks night and day between 1080p and upscaled 4K. My guess is what they showcased was rendered offline, I mean you can get that kind of quality from ML upscaling just not in real time. It looks like it does more denoising rather than actual upscaling.
 
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On the personal pictures, 1080p and 1440p has like no difference. In the 360p/480p, you do amazingly lose a lot of detail when upscaled. 360p upscaled for example, the beard looks like it was painted on you. The 480p upscale looks like the mustache was penciled on. Reminds me of those Snapchat filters that can change how your face looks. I prefer the low-res grainy video in this use case.
 
Already "ported" to Directshow kinda. So you are not limited to your chrome browsers. Unless nVidia blocks it in the future. Use it with MPC-HC or BE, or any other player that supports using a directshow video renderer.

 
It definitely works.
The screenshots in the article are almost worthless for demonstration.
It's no miracle, but it does about what I expected.
These pics are 360 video scaled to 1440.
View attachment 285829
Some people had unrealistic expactations, and some just complain about everything.
Its still a blurry mess.

This is still a convincingly low quality video, which kinda defeats the point of the technology. So they smoothed out some high contrast edges... yay? The whole boxer itself is still the same garbled mess. Its video, not a spreadsheet they're upscaling - unless you're watching the TV logo as a favorite pastime.

All you need is love, love, love :)
Bing won't talk to us like that anymore already I heard :D

nvidia fanboys when AMD is using 50W while playing Youtube videos: "what a peace of shit"
nvidia fanboys when their RTX is using 200W while playing Youtube videos because they are using blur/sharpen "AI": "a game changer, RIP AMD"
LOL!
 
We need some CSIs tech enhanced video streaming!

meme-making-fun-of-the-predictability-of-csi
 
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