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Editorial NVIDIA RTX Video Super Resolution Tested, AI Enhanced Streaming That Barely Makes a Difference

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I just want to know who complained to Nvidia that their youtube video's were not the sharpest they could be. lmao
 
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I've found it most useful for YT history/documentaries videos - which most were originally produced for standard TV and then uploaded. Anything else is looks way to airbrushed to me, even at 4.

Looking forward to seeing where nv will take this tech.
 
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what a bunch of snake oil.
I couldn't agree more. I see absolutely no difference between most of the image comparisons.
 
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nvidia missed a opportunity her, frame interpolation would be much more useful, i have to watch youtube videos in another player to do that right now. and forget about netflix streaming shit on web browser. if nvidia just made all videos double the fps or matched the monitor refresh rate that whould be a great feature.
 
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This is definitely real and you can go one resolution lower and not notice any major difference in quality loss. I wasn't expecting this to come for free, but it has the below major drawback:

The amount of power, heat and noise that this generates is atrocious. The GPU gets loaded at >90% when playing 60fps videos and <50% when doing 30fps
This makes it not worth it at all.
1678148552296.png
 
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Looks excellent to me. I've been using it on my Shield TV Pro for several years and it's amazing how well it can work on the big screen.

I think mileage is going to really depend upon the source and what you're viewing it on. A decent 720p source is going to look a lot better on a large 4k monitor. On a smaller 1080p screen the difference may be negligible.

I can totally understand how someone on a regular 24" 1080p lcd thinks the whole thing is a waste of time, and how someone on a 45" 4K oled thinks it's the greatest tech in the world.

Most people will be somewhere in the middle, where it gives a nice little bump in quality, but nothing to buy a new video card over.
Tested that on an LG 4K OLED C2 TV with an RTX 3060
It does nothing at best, make everything look like soup at worst.
It is pointless (and is now available for AMD cards too on Edge for what is worth).
 
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been trying this days this tech, looking if it could compete with something like topaz to recover some old vhs family videos, and oh god, what a useless feature, it's eons away from being anything useful at all.
 

dgianstefani

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been trying this days this tech, looking if it could compete with something like topaz to recover some old vhs family videos, and oh god, what a useless feature, it's eons away from being anything useful at all.
DLSS 1 was pretty bad too, now it's pretty good. This kind of tech will only improve, and the fact it's a free driver based feature that works in the browser instead of $300 standalone software is also a factor.
 
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This is definitely real and you can go one resolution lower and not notice any major difference in quality loss. I wasn't expecting this to come for free, but it has the below major drawback:

The amount of power, heat and noise that this generates is atrocious. The GPU gets loaded at >90% when playing 60fps videos and <50% when doing 30fps
This makes it not worth it at all.
View attachment 286722
Reminds of RTX voice. Reminds of RT. Every time the old solution was mighty fine already.
 
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There is RTX Super Resolution support in Pot Player now. Hard to say whatever it's working, though.
 

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DLSS 1 was pretty bad too, now it's pretty good. This kind of tech will only improve, and the fact it's a free driver based feature that works in the browser instead of $300 standalone software is also a factor.
I'd agree, except I feel like we aren't the target market for this - this was advertising for big enterprises to see
"Hey, buy our tech for your console so you can get video upscaling!"
(Nintendo, google, amazon etc)

But it was pretty poorly received overall, i cant say i know anyone who wants to use the tech as it stands right now
 
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DLSS 1 was pretty bad too, now it's pretty good. This kind of tech will only improve, and the fact it's a free driver based feature that works in the browser instead of $300 standalone software is also a factor.
Nah, the vast majority of innovations simply die a slow and agonizing death in some dank corner. That usually coincides with the absence of a heavy marketing push.

DLSS version history is in fact a very good example, and it ties in with the hardware that supports it. DLSS 1 is still pretty shit, and nobody cares for it now.
 

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Nah, the vast majority of innovations simply die a slow and agonizing death in some dank corner. That usually coincides with the absence of a heavy marketing push.

DLSS version history is in fact a very good example, and it ties in with the hardware that supports it. DLSS 1 is still pretty shit, and nobody cares for it now.
I believe the key feature for FSR and DLSS was that game engines need to provide access to vectoring - the direction the pixels were moving.


I've played around with DLSS -> FSR2 mods to enable DLSS on unsupported GPUs, and it let FSR2 behave a ton better than the same games FSR implementations, and that was the key difference in those titles as to what wasn't supported.
 
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This feature is an absolute lie. I watched a low res, 13 year old video on Youtube using firefox which does not support this feature. They are working on it and it's only in the beta version of Firefox for now. I further verified that the future setting that will turn it on is set to false - gfx.webrender.super-resolution.nvidia. I queued up a video and took a screeshot.

Then I played the same video on a fully updated Chrome browser. Paused it at the exact same frame and took another screen shot.

Put both screenshots in photoshop and tick tocked them both back and forth. ZERO DIFFERENCE. Not a single pixel difference.

I then did the same thing with Chrome having VSR turned off and again with Chrome having VSR turned on (Nvidia Control Panel). ZERO DIFFERENCE between the screenshots.

This feature is an absolute farce.
 

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This feature is an absolute lie. I watched a low res, 13 year old video on Youtube using firefox which does not support this feature. They are working on it and it's only in the beta version of Firefox for now. I further verified that the future setting that will turn it on is set to false - gfx.webrender.super-resolution.nvidia. I queued up a video and took a screeshot.

Then I played the same video on a fully updated Chrome browser. Paused it at the exact same frame and took another screen shot.

Put both screenshots in photoshop and tick tocked them both back and forth. ZERO DIFFERENCE. Not a single pixel difference.

I then did the same thing with Chrome having VSR turned off and again with Chrome having VSR turned on (Nvidia Control Panel). ZERO DIFFERENCE between the screenshots.

This feature is an absolute farce.
It does make a difference, but it's not a big one and definitely not worth the insane power draw it takes
 
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