Here is what i think has been happening through the years:
It seems that a lot of people don't like navigating through level mazes, so we have goal markers, 3D maps, waypoints, etc. A lot of people don't like hard puzzles so the solutions are obvious or made in a such way you can succeed just by trying. A loot of people like picking up or unlocking stuff, so you have lootboxes, shiny items you can easily find, XP, etc. People like having something to brag about in the game, so you have skin packs, hats, DLCs, etc. I could go on ...
When you mix all these aspects in a game you will cover a lot of ground and this usually means a lot of money for the publisher. If the game is successful, you then produce sequels on the same principle until the cash flows in. Oldschool gamers (or gamers that wan't a challenge) won't be happy, but they are a
tiny minority. Their complaints will on the forums will be overshadowed by the majority that liked the game.
Reviewers really don't have a choice: to stay relevant and read/watched, you will
have to give good ratings to games you think will be popular. Also you don't wan't to anger the big publishers or they won't give you pre-release copies.
And thus: if the released games are rated good by the public and the press, they must be great -> other developers follow the same principles.
It's pretty sad really, but there is nothing that can be done about it.
TL;DR: Just play the oldies (but goldies) and enjoy. It works for me
