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Old Games vs. New Games

Hmmm, I don't know, tons of newer adventure and puzzle to be had. Try The Talos Principle, or Obduction, or maybe even Hellblade. :)
if i were to be honest the source of my frustration and mini rant recently lies with the rise of the tomb raider....lara is ALWAYS telling me what to do before i even observe my surroundings and o feel like i am playing a third person borderlands too much time is spent upgrading weapons because a lot of time is spent fighting X .Its all about the loot so to speak
 
There are terrible games every year, adn there are memorable ones every year. Nothing's really changed in that sense IMO.

What's changed is that today there so much on offer, that its easier to look at the best thing there is in any given category and despise everything else. Back in the day, that didn't work, there WAS no backlog, there WAS no Steam Sale, only the budget bin where you could find the older titles for a smaller price, which would then push you into getting that after all because you completed everything else.



Nah. You gotta look around more then. Pillars of Eternity, Tyranny, Torment: Tides of Numblabla; Divinity OS2... there's a lot to be had these days. RPG is stronger than ever tbh. And if you like the numbers game in your RPG, there are half a dozen very strong Diablo clones out; or super creative stuff such as Darkest Dungeon.

The true puzzling though, yes you're probably right about that. Puzzle games have really also carved out a segment of their own; Talos Principle, The Witness, etc. And they have married with the RPG too, in the form of things like this: http://www.grimrock.net/

Grimrock my kind of game. I also like Freespace/Freespace2.
 
if i were to be honest the source of my frustration and mini rant recently lies with the rise of the tomb raider....lara is ALWAYS telling me what to do before i even observe my surroundings and o feel like i am playing a third person borderlands too much time is spent upgrading weapons because a lot of time is spent fighting X .Its all about the loot so to speak

Rise of the Tomb Raider is a typical triple-A game that I personally avoid. Not much to see here other than Lara boobs and bland gameplay.
 
I tend to stick with the older ones, costs less to game on properly and cheaper to buy, problems worked out of them and you don't need to have the latest and greatest hardware to game on them at decent settings :D

I'm still getting through a load of older games, I'm having no issues with that :)
 
I am trying to get through a ton of indie games. I really only have my laptop to game on. I have a 7870 in one of my desktop machines but, something went funky and it needs repair.

My single biggest issue, it seems, is finding time to devote to repairing my various boxes (and buying parts) and to playing games.
capture1423.jpg


Some of these won't even play on my laptop, I have only finished a few and have opened and played maybe a third of them. I still occasionally buy stuff, and then it sits. I am hoping that someday, I will have time to veg out and play. As it is, I might get an hour, or two, each month!

Also, This is only a partial list of the games I currently own. There are many more, that are clogging up my SSD!

I have a PS2, that has mostly turned into a DVD player for the TV. The games for it, that I love, are on the floor next to it.

It's sad, how my current life has killed the gamer, in me. I really do need to figure a few things out. The game I play the most is undoubtedly Ingress, on my phone.

It gets me outta the house and I play on my commute to work and around town on errands. In fact, I have an Ingress planned outing, this afternoon. Combined with a grocery run and laundry. So, maybe, I will fire up a game tonight, after dinner?

:toast:
:lovetpu:
 
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if i were to be honest the source of my frustration and mini rant recently lies with the rise of the tomb raider....lara is ALWAYS telling me what to do before i even observe my surroundings and o feel like i am playing a third person borderlands too much time is spent upgrading weapons because a lot of time is spent fighting X .Its all about the loot so to speak

I still like Tomb Raider... or maybe just have some nostalgia. So I still play them. But I know what you mean. You're not supposed to be walked through problem solving. Totally defeats the purpose of games...outside a tutorial at least.
 
Nah, I really don't see it. Even the average Nintendo game was harder than stuff I see today. I know it isn't me or that I got smarter and more clever since childhood (I know more, but I don't think our underlying intelligence changes). Many new games are rote actions, with a few patterns to work out. It used to be frustrating (but fun)... like wanting to throw the controller at the TV type of frustrating. It's rare to see that now.

edit: You can almost see this dumbing down trend even in minor handheld stuff. Tetris could be legitimately stimulating and challenging (at least as you climbed levels), Fast forward 10 years and Bejeweled can be somewhat challenging but it was easier.. and now look at the new popular phone game Candy Crush. I tried it out and was surprised how stupid it was. I could click virtually with my eyes closed and kept on winning and getting big flashy "level up" screens. You barely have to actually "play" anything. And this is indicative of what I see in some AAA action games too. Very few are like a Dark Souls or Ninja Gaiden (these stand out amongst modern beat em ups).
All true, but I was mostly talking about quality. As far as major devs and publishers go you don't often see new great ideas. They are either identical sequels or clones of the current trends. Difficulty wise, yea, a big nosedive compared to the older stuff. Can't pass a level, buy it?
 
Older games were definitely better. Times were a lot simpler back then as well. Devs/publishers also cared about the community that their games create. Activision used to love its players InfinityWard used to love its players then they all got greedy and suddenly having a good community/following wasnt as important as how much more money they could potentially milk off you using their game as an excuse. EA obviously being the biggest culprit here. They complain that games are hard/harder to make so they have to charge full price and lock half the game behind a paywall to make their money back... what a load of BS. If its not that games are harder to make then its piracy that is hitting game sales and they arent making enough revenue.

If these developers actually put in the effort to make a solid game then they wont have any problems selling it. Great example would be the early Battlefield games... Compare how great those games were to the newer Battlefield titles. Sure they are good but they werent as great as BF2 or 1942 or 2142 even though 2142 had its own problems.

EA messing with developers ideas, forcing them to make a game nobody wanted then shutting down the studio when the game nobody wanted sells badly?? Like Hello??? Nobody wanted this damn game.

While there have been exceptions like CDproject red etc etc who really go beyond what most developers do in this day and age to get you a great game thats fully fleshed out, that has tonnes of content. Even if they were to keep part of the game behind a paywall I wouldnt complain because the amount of content they have already given you and the content you will receive by buying their DLC is worth every last penny.
 
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In my opinion ,often the simplest or least expected game can be extremely entertaining. For example, when dayZ came out, it was so fun for about a year so destroying other players online. They never had a chance :) because oddly enough, I spent literally thousands of hours playing the vanilla Arma game. I loved creating battles, scripting scenarios and events, as well as trying all the different weapons in the game. And obviously, during all those hours of gameplay a person gets used to that terribly optimized, and extremely unintuitive gameplay that is Arma. When day Z came out, it was like shooting fish in a barrel.

But I would've never expected to have so much fun with a military simulator, but I did ,and thousands of hours of fun. You never know which game is going to draw you in
 
I feel the quality of game production has steadily declined, and with hardware prices going crazy, it's very hard to take. It's hard to even imagine how much longer the gaming industry can endure this trend. More and more dev teams cannot afford to be independent, and quite a few have been shut down. Even ones that have made great games, like Visceral Games. The one common denominator in all this is publishers are too greedy and have too much control. That more than anything is ruining the gaming industry.
 
When I think of puzzles, I don't mean puzzle games personally. I mean puzzles embedded in every aspect of gameplay. Or pattern recognition, rather. Even an old platformer was rife with puzzles -- measuring when to time jumps in Metroid or Donkey Kong, for example. And rife in many old boss battles -- when to time your dodges and recognition when a Boss was broadcasting his next big attack. When you can simply attack with barely do any reading of an enemy, that's when I say it lacks puzzles. A lot of new gamers simply dole out rewards for simply playing... rather than playing right.

Trine, Ori and the Blind Forest, Super Meat Boy, Mark of the Ninja, Deadlight, Limbo and Portal are all prime examples of strong puzzle solving in modern gaming. One mistake that a lot of people make is ignoring the smaller studios, and there are some seriously good games there.

Prototype is an old school, insanely difficult boss battle type game.
 
What do you think? New games sucks compare to old games?
Depends a lot on the quality of the game as much as the era it was made in and one's preferences. There's no one right answer to this question.
 
Trine, Ori and the Blind Forest, Super Meat Boy, Mark of the Ninja, Deadlight, Limbo and Portal are all prime examples of strong puzzle solving in modern gaming. One mistake that a lot of people make is ignoring the smaller studios, and there are some seriously good games there.

Prototype is an old school, insanely difficult boss battle type game.

Preaching to the choir. I own all of them :p

I merely agreed with the earliest/second poster, who laid his criticism at AAA studios (outside Japanese ones).

Portal is an exception. Valve is AAA.... but they're also flakes. They seemingly don't care about development anymore. Portal and Half-Life are pretty much in limbo.
 
Newer games honestly suck. Anyone and everyone is pumping out anything possible through steam.

Older games are so much more enjoyable it seems. Like GOG's catalog is packed with some fun and enjoyable classics.

I honestly enjoy games from the ps1 and ps2 era more.
 
I love a lot of older games they still have a lot of playability quake 3 for example I can still get maps and player models for it if new games had playability like some of the old games instead of being finish-able in a day or two I might like them too
 
The worst thing about the newer the game is the way they screw you by making you purchase more shit. Make a damn game and include everything , maybe bump the price up a little, but don't make us have to spend $100 per friggin game. I have been PC gaming since Windows 3 and this new trend blows.
 
Have several I still play like Silent Hunter 3 and 4, Jane's WWII Fighters (Great one) the older COD games Glactic Civilizations and such. It's been years since I've bought a game I'll admit and really have no need to worry about it but I also HATE anything I can't play offline. If I can't hold a copy of it in my hand and play it without a web connection I don't bother..... But hey, that's just me.
 
@Bones I agree with you if a game doesn't have a decent offline single player campaign I wont go near it
 
@Bones I agree with you if a game doesn't have a decent offline single player campaign I wont go near it
I'm normally like that too. My only exception is Rainbow Six Siege on the PS4 Pro. I'm a PC gamer (obviously) but this is for the sole purpose of playing online with my friends and have been playing for more than a year now. I've got some other games on the PS4 Pro, but it's only this one that I play in any serious way on it.
 
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New games win hands down. Been gaming since the 70's and I've never been happier than in the past 15 years. Sure there are issues but ultimately I have never been happier.
 
I don't really care if games are old or new, I only care about my favorite series and characters. If they stay true to themselves and at the same time don't get old/boring then it's fine. If they become unrecognizable just to attract and milk casual players who got a lot of money to buy new shiny shit then I won't gaf about them anymore.

Games like Metroid, Resident Evil, Kingdom Hearts, Diablo, Sonic, FEAR, Duke Nukem never disappoint me, they just always seem to withstand the test of time. I love them all. Old ones or new ones I don't care.
 
I just thought of something. What is considered new Vs old? I mean at my age I was playing games before some of you were born. Old games for me are 70's and 80's.

Maybe I should have looked at this topic from a date range of 1996 to present. In that case I would still pick the games of the last 10 years or so.
 
Been thinking about recording gameplay and just making a short vid of some games I have with Fraps.
I'll probrably use Jane's to try this with and see how it turns out.
 
Been thinking about recording gameplay and just making a short vid of some games I have with Fraps.
I'll probrably use Jane's to try this with and see how it turns out.
If you have an nvidia card you can use the built in recording software. it works fantastic.
 
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