My comparison to shoplifting is to state that theft is paid for by the honest customer. We pay for theft with higher prices and DRM like Denuvo. Do you think pirates are going for older games that you can grab for $20 or less on a Steam sale, or are they going after hot, newly-launched AAA titles? And how did they afford a rig that can play these modern titles? There’s just a lot of justification going on, but if you’re broke and still want to game, you can do it legitimately. It’s just going to look different than a guy with lots of disposable income. Regardless, the reality is, we don’t know the collective economic breakdown of the pirate community, but I suspect there are many lost sales because people would rather get it for free, and they’ll justify it anyway they can. I’ve seen enough comments to indicate some folks just have an axe to grind with the studio, yet the game is still good enough to play, just not pay for. It’s theft on principle—not due to being broke.
The "you can afford a new PC, so you can afford legit games, too" argument goes out of the window when you consider the price of the newest titles. £50 is commonplace now, a lot of games cost upwards to £70. I'm not even gonna mention special editions, because those are truly astronomical.
During my student times, my yearly saving was just a couple hundred quid, if that. A lot of times not even that (out of my student loan that I'm still repaying, mind you). Buying only one of these new games would have put an end to all my PC upgrade plans.
So no... When your choice is either doing a modest PC upgrade to run the newest (pirated) games, or buy a new game or two with nothing to run them on, I think the choice is obvious.
As for the morality side of things: I would never ever steal even a chocolate bar from a supermarket, as I think that's wrong. But if there's a random dude in front of the supermarket offering me the chocolate bar for free, I'm not gonna ask if he'd paid for it before I accept it.
Which is equally true for your criteria for selecting video games. But that isn't good enough for you gamers. You want the most-uber, latest-greatest mega-AAAA+ title ... AND you demand it on *your* terms, rather than those who spent a small fortune creating it.
Well, the studio created the game for our pleasure, right? Then maybe they're interested in how to make it better, so that this discourse is actually beneficial for the industry? Or did they only think about money, so then screw all of us who already bought it? If that's the attitude, then screw them.
Then buy a game without DRM. Or entertain yourself in some manner. Or -- gasp! -- if you feel the market is so unfairly balanced in favor of studios, start your own, develop the game you desire, and sell it under any terms you wish.
Yeah because starting a game development studio is a piece of cake. Everyone does it at least 3 times every weekend.
You're right -- you the consumer have much more power. I've never seen a game purchaser sued by a studio, nor have I seen a purchaser invest millions of dollars of their own money in a game purchase, only to lose it all.
Have you tried suing any of these companies? How much did it cost you? Did you win?
I've heard about a bloke who couldn't sue Disney after his wife died at Disneyland because his Disney+ subscription had a clause in the EULA that basically prevents you from having any claim towards Disney for anything. Yeah, I smell a lot of consumer power there.
Every EULA I know allows you to cancel the sale post-purchase if, upon reading the EULA you don't agree to its terms. Even if one doesn't, substantial case law exists to this effect. Your point falls flat.
Then why does Epic remind me of a 14-day return window every time I get something on it (I only use it for free games)? What about Steam's return policy? Why do we need that if you can just disagree with the terms at any time?