mitsirfishi
New Member
- Joined
- Jul 31, 2005
- Messages
- 922 (0.13/day)
- Location
- Grantham UK, Lincs
System Name | Lazy boh |
---|---|
Processor | AMD X6 1090T @ 4ghz |
Motherboard | ASUS M4A89GTD PRO |
Cooling | TT FRIO |
Memory | Kingston HyperX 1600 |
Video Card(s) | HD4870 |
Storage | 60gb Ocz vertex 2 2x2TB 2x1TB 1x500GB |
Display(s) | 25.5" hanns G |
Case | Antec 1200 V1 |
Audio Device(s) | onboard :P FTW |
Power Supply | Corsair TX750W v1 |
Software | W7 64Bit |
Anyway I find it funny when people complain about the physics of the game... isnt it obvious that EA wants to make a game that is closer to a simulator? The thing is you guys must be terrible in understanding how a car reacts, games such as NFS:C, NFS:MW, is not how a car acts, in fact need for speed underground 2's physics engine is much more realistic in comparison to NFS:C and MW.
Anyway, i dont find the physics a problem, its just that you guys arent used to it... too aggressive maybe? If you are fighting to keep the car on the road, it says a lot, think about the momentum of the car as well as the weight, you guys are lucky that the M3 and GTR both are 4WDs, or else you'd be bitching 2 times more.
One thing i dont like... What happened to the understeer?
(Fact carbon and MW are arcadeish games, jesus... even if its more fun its definately not driving when the wheels dont even more relative to the road).
your certainly right about the physics in carbon when drifting it just grips,grips snaps !!! back end flys about nfsu 2 probilly one of the best certainly with the skyline and civic and most of the 4wd cars actually have plenty of understeer when being pushed and more realistic but you dont get the caymen or anything like that in nfsu2
