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Quake 4 run Ray-tracing Enabled on Intel Larrabee

btarunr

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Part of the series of published slides by French website CanardPlus on slides part of the IDF event shows a picture of Quake 4 run with ray-tracing enabled on Intel's upcoming GPU codenamed Larrabee. The slide shows the advantages of ray-tracing, being accurate shadows, reflections, and the image looking more natural that what conventional shaders can achieve in bringing about.



View at TechPowerUp Main Site
 
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Maybe its just me.. But i dont really think that we have to go raytracing. Some stuff just have to be done in another way, or we have to come up with a totaly new way of doing everything.
 
God,
I dont talk to you much and when I do its pretty depressing stuff. However if you could somehow have Carmack remake Quake3 with ray-tracing I would be eternally greatful. Amen. :respect:

Nice find btarunr. Love the new Avatar too!
 
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God,
I dont talk to you much and when I do its pretty depressing stuff. However if you could somehow have Carmack remake Quake3 with ray-tracing I would be eternally greatful. Amen. :respect:

Why Carmack? The engine is open source. Plus there already was some ray tracing demo for quake or quake 2 made by some guy.
 
Why Carmack? The engine is open source. Plus there already was some ray tracing demo for quake or quake 2 made by some guy.

Because Carmack made Quake and I want a remake of Quake 3 like Bionic Commando Rearmed but in Ray-Trace. Maybe with vehicles this time!
 
You Quake 3 fans will be overjoyed once Quake Live comes out! I'd play that over a ray traced Quake 4 any day.
 
Because Carmack made Quake and I want a remake of Quake 3 like Bionic Commando Rearmed but in Ray-Trace. Maybe with vehicles this time!

You won't like it. Say you're hiding behind a wall preparing an ambush and a light source happens to fall on you, a shadow is projected, you're pwned.

Use this button to post replies :) The entire news article needn't be quoted. It appears on the website and its list of replies. Let's not add fat to that.

 
Maybe it is just me, but it doesn't look that much better than what we already have.
 
Maybe it is just me, but it doesn't look that much better than what we already have.

Yeah, that's what I was thinking too. Of course, this is very preliminary and it's hard to tell from a single slide.
 
Maybe it is just me, but it doesn't look that much better than what we already have.

no it's not just you. seems the same to me
maybe you have to play it to see the difference or something.
 
Am I the only one to notice that ray tracing distorts the image? It's like you are looking through a lens...
 
Ray tracing pwns.. I saw some Q3 stuff and the lighting was amazing.
 
that picture doesn't do ray-tracing justice.
 
Not saying ray-tracing is bad, but that is a terrible screenshot and results in washed out colors and a bad looking enemy.

They should have had it render a visually stimulating scene like the one below. (Not in real time below mind you)
300px-Glasses_800_edit.png


I will be psyched for rt when it is out in capacity and is visually appealing.
 
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I just finished Quake 4. Played it on Maximum @ 1920x1200 with 4xAA.

I can't tell a difference in image quality between my screenshots and that one, but how can I enable this "Ray Tracing" add-on?
 
Ray-tracing is cool, which is why I can't wait for DX11 to solve this graphics detail BS. Personally, I don't think ray-tracing is a big deal as the older ray-tracing in games like Half-Life 2 serve me well enough. I rather focus on water detail and shaders as they are the ones that have compatibility issues.
 
Ray-tracing is cool, which is why I can't wait for DX11 to solve this graphics detail BS. Personally, I don't think ray-tracing is a big deal as the older ray-tracing in games like Half-Life 2 serve me well enough. I rather focus on water detail and shaders as they are the ones that have compatibility issues.

Ray tracing in HL2?
 
doesn't look much better than normal non ray-tracing
 
Looks pretty kewl. But you wont be adoring em shadows and reflections when tight fragging gameplay is going on. ^^
 
Lots of gossip from canard, and although it seems mostly correct I must say that canard is a french term for not just 'unfounded rumour' but for 'hoax' too, so keep critical while reviewing the gossip.
 
Putting the whole Carmack drama aside..

I know screenshots are screenshots, but you'd think if they're putting the time into ray-tracing, they could do something about the awful quality of the textures they use.

I don't feel ray-tracing will come to fruition until we have fully implemented physics, and we're at the point where vertex shading is in full swing. Until that point, all objects and walls and such will continue to have photo-imaging textures laid on top of them, rather than drawn in real time.
 
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