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randomg hitching/stuttering whenever a frame is lost

I say this a lot and many have corrected me on that...

Yes. Ryzen 5 1600 is a rather low frequency first gen Zen so this will have trouble keeping even 60 FPS in certain titles. Note though that even an 8700K is no guarantee for never diving under the magical barrier. In the hardest bits of CPU crunch time this can certainly induce stutter, especially if the game FPS is very high otherwise. There is simply still a high demand for single thread in gaming, its always the weak link.

But, that stutter we saw in CoD... having a hard time confirming that as lacking CPU grunt. That is proper hanging and if that happens and counts as the stutters OP has in other games, its a real issue that simply cannot be hardware (unless its faulty).

I've read on the last couple pages that these stutters happen only once in a long while, and can also not happen for a whole session of gaming. That again points me to some software related issue, or a very early PSU and/or storage access hardware problem (early as in: this will probably get worse over time).

@robacado do you see now why you needed your own topic? :D

Lol yes, it's been a journey so far. I'm buying an m.2 drive next week, see if that helps with stutter on failing that you're thinking it could be the psu? My psu is 3 years old, could it really be dying so soon?
 
Lol yes, it's been a journey so far. I'm buying an m.2 drive next week, see if that helps with stutter on failing that you're thinking it could be the psu? My psu is 3 years old, could it really be dying so soon?

With electronics anything is possible, some units last a human average life time, some last 1 second...

Put a Fresh OS on, do not transfer anything
 
If your not necessarily getting frame drop like OP mentioned earlier and the CPU seems to be "waiting" but still encountering "pauses". I would hazard a guess that this is a sync issue and I bet the OPs problem is HPET (it running or lack there of.). He should poll its status and enable/disable depending on current status and see if it goes away.

With all of the FW based malware and exploits and sideband attacks on memory channels (including GPU manufacturers) BIOS/FW and driver updates have touched alot of these types of underlying systems for alot of types of devices.
 
I just tried Origins myself and got severe stutters (like...seconds) going through the first village in the game (disk usage was moderate, GPU usage dropped to 0%, CPU usage was at 100%). I think it is because my CPU is busy with other things (namely BOINC). I haven't confirmed my theory yet but my experience seems to mimic your own.
If most of the OP’s stutters are on Origins, I was about to mention that Origins and Odyssey are both very cpu intensive. You have seen this yourself. It certainly can’t be ruled out.
 
If most of the OP’s stutters are on Origins, I was about to mention that Origins and Odyssey are both very cpu intensive. You have seen this yourself. It certainly can’t be ruled out.

Id turn its priority to lowest.

Also wasnt there affirmed mal/spyware from origin???
 
If most of the OP’s stutters are on Origins, I was about to mention that Origins and Odyssey are both very cpu intensive. You have seen this yourself. It certainly can’t be ruled out.
I noticed even minimized the game is hovering at 41% CPU and 99% GPU. Can't say I've ever seen Origins go under 40% on CPU.

Also, I'd say it was more of a problem of BOINC failing to back off then Origins. I really just pointed it out because it was named as a problem game and it replicates the results. So yeah, CPU might be to blame but it's 6c/12t 3.2 GHz versus 4c/8t 4.0 GHz. The Task Manager pictured pages ago doesn't really confirm it is a CPU issue...just that it could be.

Also wasnt there affirmed mal/spyware from origin???
Origins = Assassin's Creed: Origins

It is Denuvo protected but I checked a list of games with Denuvo and this is the only one of those I played that had game-breaking amount of CPU burden. It's not likely a problem with Denuvo.
 
I noticed even minimized the game is hovering at 41% CPU and 99% GPU. Can't say I've ever seen Origins go under 40% on CPU.

Also, I'd say it was more of a problem of BOINC failing to back off then Origins. I really just pointed it out because it was named as a problem game and it replicates the results. So yeah, CPU might be to blame but it's 6c/12t 3.2 GHz versus 4c/8t 4.0 GHz. The Task Manager pictured pages ago doesn't really confirm it is a CPU issue...just that it could be.


Origins = Assassin's Creed: Origins

It is Denuvo protected but I checked a list of games with Denuvo and this is the only one of those I played that had game-breaking amount of CPU burden. It's not likely a problem with Denuvo.

Oops though it was that EA client.

Yeah Denuvo does cause stutters
 
If most of the OP’s stutters are on Origins, I was about to mention that Origins and Odyssey are both very cpu intensive. You have seen this yourself. It certainly can’t be ruled out.

the worst stutters came from origins and the crew 2 but I have managed to stop most of the stuttering in the crew 2 with nvidias v sync at 30fps, I tried this with origins but still had the stutter which just kills the fps, which seems to die down after playing the game for a period of time. the only stutter I don't understand is cod ww2 in the opening scene the stutter froze the game for a good few seconds. witcher 3 seems to just stutter when an area loads in so not that often. With DOOM 2016, I only got fps drops and minor stutter when in fire fights and plenty of demons on the screen. I'm trying to play everything in 4k 60fps, and I know that's daft but I'm sure in the past all I got was fps drops and 0 stutter.
 
the worst stutters came from origins and the crew 2 but I have managed to stop most of the stuttering in the crew 2 with nvidias v sync at 30fps, I tried this with origins but still had the stutter which just kills the fps, which seems to die down after playing the game for a period of time. the only stutter I don't understand is cod ww2 in the opening scene the stutter froze the game for a good few seconds. witcher 3 seems to just stutter when an area loads in so not that often. With DOOM 2016, I only got fps drops and minor stutter when in fire fights and plenty of demons on the screen. I'm trying to play everything in 4k 60fps, and I know that's daft but I'm sure in the past all I got was fps drops and 0 stutter.

Right, why didn't you just type this up in the first post?

There is no problem here, move on and game on.
 
Right, why didn't you just type this up in the first post?

There is no problem here, move on and game on.

If its in cinematics Im not worried, if in game randonly and not in exact same spot could be trouble
 
the worst stutters came from origins and the crew 2 but I have managed to stop most of the stuttering in the crew 2 with nvidias v sync at 30fps, I tried this with origins but still had the stutter which just kills the fps, which seems to die down after playing the game for a period of time. the only stutter I don't understand is cod ww2 in the opening scene the stutter froze the game for a good few seconds. witcher 3 seems to just stutter when an area loads in so not that often. With DOOM 2016, I only got fps drops and minor stutter when in fire fights and plenty of demons on the screen. I'm trying to play everything in 4k 60fps, and I know that's daft but I'm sure in the past all I got was fps drops and 0 stutter.
Origins, Crew 2, Witcher 3 are all streaming engines. That SSD will help.

COD WW2, afaik, is not a streaming engine. That opening scene stutter could be when the game loads the next area during that cutscene because the area is too big to fit on one level (think consoles with tight memory budget). That also explains why that one is so reproducible (because it is coded).

DOOM 2016 sounds like GPU ain't powerful enough to maintain 30+ fps at 4K.
 
Origins, Crew 2, Witcher 3 are all streaming engines. That SSD will help.

COD WW2, afaik, is not a streaming engine. That opening scene stutter could be when the game loads the next area during that cutscene because the area is too big to fit on one level (think consoles with tight memory budget). That also explains why that one is so reproducible (because it is coded).

DOOM 2016 sounds like GPU ain't powerful enough to maintain 30+ fps at 4K.

I guess the initial crash playing origins sent me into paranoia mode, worrying about every fps drop and stutter than i'd not pay attention to before... i don't know ..
 
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I think my disk was hitting 40% while streaming in Origins. My drive is somewhere between 250-300 MB/s. 40% * 250 MB/s = 100 MB/s which is the absolutely most your game drive can handle.
 
Fixed or not?
 
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