Anyone playing Reflex Arena (Quake 3 Arena inspired shooter)? It's a more cartoonish and colorful version of Quake 3 Arena and goes for like 10€ on Steam so it's really super cheap.
And while it's fun to play because aiming and motion is just ridiculously smooth and precise (it has amazing FOV and mouse settings and even allows you to configure HUD placement), I'm spending most of the time in map editor which is just the most epic thing ever. It's like playing Minecraft, but you can also rotate cubes, stretch them, create triangles, angled cubes and blocks, add lighting, effects, objects, place jump pads, place portals etc If you're creative at heart, this will be your new home
I've decided to port most of the legendary maps from Unreal Tournament, but with a twist. They are never 1:1 copy and since Reflex Arena doesn't have low gravity and other fiddly stuff I have to improvise, they are made from memory, so they are just inspiration. But it's working pretty nicely despite that. Just finished "Morpheus Towers" map today (Morpheus, three insanely tall skyscrapers reaching low orbit, no low gravity though ) and now I've started working on legendary CTF map "Facing Worlds". A blend of original and the one in UT2004 with Egyptian theme. It looks so majestic
Man, so many maps to port
My Reflex Arena maps:
https://steamcommunity.com/id/rejzor/myworkshopfiles/?appid=328070
My official Reflex Arena maps webpage:
https://rejzor.wordpress.com/reflex-arena-maps/
I'll post some more images of the maps later in the evening, maybe even some videos
And while it's fun to play because aiming and motion is just ridiculously smooth and precise (it has amazing FOV and mouse settings and even allows you to configure HUD placement), I'm spending most of the time in map editor which is just the most epic thing ever. It's like playing Minecraft, but you can also rotate cubes, stretch them, create triangles, angled cubes and blocks, add lighting, effects, objects, place jump pads, place portals etc If you're creative at heart, this will be your new home
I've decided to port most of the legendary maps from Unreal Tournament, but with a twist. They are never 1:1 copy and since Reflex Arena doesn't have low gravity and other fiddly stuff I have to improvise, they are made from memory, so they are just inspiration. But it's working pretty nicely despite that. Just finished "Morpheus Towers" map today (Morpheus, three insanely tall skyscrapers reaching low orbit, no low gravity though ) and now I've started working on legendary CTF map "Facing Worlds". A blend of original and the one in UT2004 with Egyptian theme. It looks so majestic
Man, so many maps to port
My Reflex Arena maps:
https://steamcommunity.com/id/rejzor/myworkshopfiles/?appid=328070
My official Reflex Arena maps webpage:
https://rejzor.wordpress.com/reflex-arena-maps/
I'll post some more images of the maps later in the evening, maybe even some videos
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