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Better Than Native
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Benchmark Scores | 4k120 OLED Gsync bliss |
As the title implies, I'm aiming to measure the impact of enabling RTRT so we can get some insights into the performance cost on competing architectures. I've chosen Riftbreaker and RE Village as they're newer titles, and AMD-sponsored ones.
There was and is still some hoo-haa and reluctance around comparing the cards in Nvidia sponsored titles, and I can at least in part agree why, So I wanted to give AMD the chance to put their best foot forward here, given the games are optimized and effects (amount of effects, ray counts etc) are chosen and geared for AMD hardware capability.
These two games/sites where I got the figures from have testing methods that appear to give highly repeatable and accurate results, by way of built-in benchmark or highly scripted story events/runs.
Riftbreaker 1440P Ultra - results taken from Wccftech video
Resident Evil Village 1440P max from Techpowerup! performance review
As you can see from the data, before we enable RT settings, the 6800XT is able to comfortably surpass the RTX3080 by 15-20% @ 1440p across both tested games. This isn't unexpected being AMD-sponsored titles, where the RDNA2 parts are generally able to outpace their normal Ampere competitor. And it must be said well done to AMD at this point, those are some serious optimizations that allow RDNA2 cards to effectively compete 1-2 tiers higher than their usual competitor.
It all turns around when we enable RT, however, and there are different ways to size that up.
In RE Village we see that the RTX3080 retains 62% of the rasterization only average FPS, where the 6800XT can only retain 47%, but the difference between those two numbers relatively speaking doesn't tell the entire story.
Lets look at FPS measured in frame times, the RTX3080 incurs an average 3.5ms render time penalty to render the RT effects, but the 6800XT incurs a 5.6ms render time penalty, leading us to believe that the 3080 can render the RT effects ~60% faster in this scenario.
The story gets even more interesting in Riftbreaker.
we see that the RTX3080 retains 53-59% of the rasterization only average FPS, where the 6800XT can only retain 34-40%. Again looking at frame times, the RTX3080 incurs a 2.1 - 3 ms render time penalty to render the RT effects, but the 6800XT incurs a 3.8 - 5.7 ms render time penalty, leading us to believe that the 3080 can render the RT effects ~80-90% faster than the 6800XT in this scenario.
But it doesn't stop there, when we add yet more RT load into the pipeline, the numbers shift and the gap narrows.
the RTX3080 incurs a 3.1 - 4 ms render time penalty to render both RT effects on top of rasterization only gameplay, but the 6800XT incurs a 4.9 - 6.8 ms penalty, leading us to believe that the 3080 can render both RT effects ~58-70% faster in this scenario.
What are some of the conclusions we can draw?
There was and is still some hoo-haa and reluctance around comparing the cards in Nvidia sponsored titles, and I can at least in part agree why, So I wanted to give AMD the chance to put their best foot forward here, given the games are optimized and effects (amount of effects, ray counts etc) are chosen and geared for AMD hardware capability.
These two games/sites where I got the figures from have testing methods that appear to give highly repeatable and accurate results, by way of built-in benchmark or highly scripted story events/runs.
Riftbreaker 1440P Ultra - results taken from Wccftech video
Nn RT avg / 1% low | RT Ultra avg / 1% low | RT Ultra + RT AO avg / 1% low | RT Ultra perfomance as a % of rast fps | RT Ultra + RT AO perfomance as a % of rast fps | % faster at rendering RT Ultra effect | % faster at rendering RT Ultra + RT AO effects | |
---|---|---|---|---|---|---|---|
RX6800XT fps | 400 / 340 | 160 / 116 | 132 / 103 | 34-40% | 30-33% | ||
RX6800XT frametime ms | 2.5 / 2.9 ms | 6.3 / 8.6 ms | 7.6 / 9.7 ms | ||||
RTX3080 fps | 334 / 287 | 196 / 154 | 165 / 133 | 53-59% | 46-49% | ||
RTX3080 frametime ms | 3 / 3.5 ms | 5.1 / 6.5 ms | 6.1 / 7.5 ms | 80-90% | 58-70% |
Resident Evil Village 1440P max from Techpowerup! performance review
Nn RT avg | RT on avg | RT on perfomance as a % of rast fps | % faster at rendering RT effect | |
---|---|---|---|---|
RX6800XT fps | 202.2 fps | 95.5 fps | 47% | |
RX6800XT frametime ms | 4.9 ms | 10.5ms | ||
RTX3080 fps | 175 fps | 108.4 fps | 62% | |
RTX3080 frametime ms | 5.7 ms | 9.2ms | 60% |
It all turns around when we enable RT, however, and there are different ways to size that up.
In RE Village we see that the RTX3080 retains 62% of the rasterization only average FPS, where the 6800XT can only retain 47%, but the difference between those two numbers relatively speaking doesn't tell the entire story.
Lets look at FPS measured in frame times, the RTX3080 incurs an average 3.5ms render time penalty to render the RT effects, but the 6800XT incurs a 5.6ms render time penalty, leading us to believe that the 3080 can render the RT effects ~60% faster in this scenario.
The story gets even more interesting in Riftbreaker.
we see that the RTX3080 retains 53-59% of the rasterization only average FPS, where the 6800XT can only retain 34-40%. Again looking at frame times, the RTX3080 incurs a 2.1 - 3 ms render time penalty to render the RT effects, but the 6800XT incurs a 3.8 - 5.7 ms render time penalty, leading us to believe that the 3080 can render the RT effects ~80-90% faster than the 6800XT in this scenario.
But it doesn't stop there, when we add yet more RT load into the pipeline, the numbers shift and the gap narrows.
the RTX3080 incurs a 3.1 - 4 ms render time penalty to render both RT effects on top of rasterization only gameplay, but the 6800XT incurs a 4.9 - 6.8 ms penalty, leading us to believe that the 3080 can render both RT effects ~58-70% faster in this scenario.
What are some of the conclusions we can draw?
- For at least an RTX3080 vs 6800XT scenario, in these games, the 3080 appears to handle the additional RT workload considerably faster, in the order of 58-90% depending on the game and settings. The obvious caveat being the small sample size of games, however, my conclusions appear to closely match those found by DF when they compared these cards head to head seeking the same sort of answers and testing different games.
- While the Absolute performance with RT on can look very competitive for the 6800XT relative to the 3080 (in these titles and perhaps others too), that figure does not tell the story as well as showing how many extra milliseconds to your frame time RT can add, and how much rasterization only performance is lost when enabling RT.
- When increasing the number of effects applied, the lead in RT computation that the 3080 has starts to diminish. To what end? hard to tell, perhaps given enough RT load the 6800XT would eventually overtake the 3080, but both would likely be a slideshow at that point.