Benchmark scores in other reviews are only comparable when this exact same configuration is used.
|Processor:||AMD Ryzen 7 5800X @ 4.8 GHz|
(Zen 3, 32 MB Cache)
|Motherboard:||MSI B550-A Pro|
BIOS 7C56vA5 / AGESA 188.8.131.52
|Resizable BAR:||Enabled on all AMD RDNA2 & NVIDIA Ampere cards|
|Memory:||Thermaltake TOUGHRAM, 16 GB DDR4|
@ 4000 MHz 19-23-23-42 1T
Infinity Fabric @ 2000 MHz (1:1)
|Cooling:||Corsair iCue H100i RGB Pro XT|
240 mm AIO
|Storage:||Crucial MX500 2 TB SSD|
|Power Supply:||Seasonic Prime Ultra Titanium 850 W|
|Operating System:||Windows 10 Professional 64-bit|
Version 20H2 (October 2020 Update)
|Drivers:|| AMD: 21.5.1 Beta (21.10.01.17-RC1)|
NVIDIA: 466.27 WHQL
We tested the press review version of Resident Evil Village. Both AMD and NVIDIA have released game-ready drivers for the game, which we used.
Graphics Memory Usage
Using a GeForce RTX 3090, which has 24 GB of VRAM, we measured the game's memory usage at the highest setting.
At the highest settings, the VRAM requirements are definitely noteworthy, but you're rewarded with excellent textures. Even at 1080p, we measured almost 6 GB. For 1440p and above, memory requirements should be no problem because all cards that can drive these resolutions have sufficient VRAM.
Once you turn on raytracing, memory usage is increased by roughly 1 GB. Not nothing, it still won't have a significant effect because cards today have plenty of VRAM.