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S.T.A.L.K.E.R.: Clear Sky DirectX 10 Screenshots

its a real shame that ketxxx wont be doing any mods for this :(
 
Oh boy oh boy.. i'm right in the middle of the original game, and i'm already addicted! this game is so immersing :respect:

Clear Sky looks great, and DX10 support is even better news. i can't wait!
I only hope they implement dropped features from the original game, like sleeping and drivable cars.
 
As for the release date go to Gamespot and click next until April you'll get a pretty specific release date.
 
Crysis is nice but i do like the old rusty dark creepy feeling that Stalker has more.
 
This reminds me that I need to go finish the first one (I quit it because I was playing on an X800 GTO...).
 
Yes, I hope that GSC had learned from mods like AMK, Priboi, etc. I think that without THC they can make STALKER like they want...
 
Mmmmmm... :twitch: Not good when a few screenies make me want to spend $300 to upgrade to Vista and get a better gfx card. (Ew, vista)

I just have to be patient and prices will go down.

Did anyone else see that Amazon have a 8800gt for $160? :D
 
the screenshots look sweet but when is it coming out?:rockout:
 
Yeah, this isn't for Crysis. It's for Windows. As you can see, I run XP. And DX10 is detected.

STALKER Clear sky better have good fps in DX10.
I don't want another graphics showcase and I hope the plot is alot more solid than Shadow of Chernobyl.

Do you know if DX10 performs better on XP than Vista with this hack?

And also does this mean you don't have DX9 on XP anymore?
 
Isnt there a DX10 hack for XP/2003? I've never tried it mayself... but understand you get (nearly) all features. Of course, u need a DX10 GPU.

that was just a misleading thing from crysis.
Crysis disabled some effects (ultra high mode) in DX9, but you could force them on - people wrongly called it enabling DX10, when the crytek team merely turned it off figuring DX9 rigs wouldnt have the power to use it anyway.
 
This reminds me that I need to go finish the first one (I quit it because I was playing on an X800 GTO...).
STALKER will run fine on a X800GTO if you let it select its own default graphics settings. I'm am running it on a Q6600 and X800SE with no probs at all. Very smooth. Only, DO NOT turn on dynamic lighting. But otherwise, other graphics settings, e.g. textures etc. can be turned up, to "high".

I think a lower GPU is OK if you match it with a high end proc, like the Q6600. Perhaps you were runing an X800GTO with a weak single-threaded CPU?
 
Far Cry 2 will blow this thing out of the water. It's got no chance against the masters of massive outdoor gameplay, trust me on this one. :cool:
 
Err have a read... they are defunct :rolleyes:

I know, I was talking about his age and what he was able to figure out.
The dude must have some skills = money
 
that was just a misleading thing from crysis.
Crysis disabled some effects (ultra high mode) in DX9, but you could force them on - people wrongly called it enabling DX10, when the crytek team merely turned it off figuring DX9 rigs wouldnt have the power to use it anyway.

Yeah right, but there must be something obscure there. They already know that we can run it since they did the hack for the beta. They should know it before that anyway. Since then Crysis SP demo, retail, v1.1 and v1.2 have been released and the option is still unavailable.
 
This game looks Half-Life like. Not bad though... it looks half life-like.
 
that was just a misleading thing from crysis.
Crysis disabled some effects (ultra high mode) in DX9, but you could force them on - people wrongly called it enabling DX10, when the crytek team merely turned it off figuring DX9 rigs wouldnt have the power to use it anyway.

Well im so glad someone agrees, well that was what i was sayin you know crysis had some extra features for directx 9 that were similar to directx 10 features.

ITS IMPOSSIBLE TO GET DIRECTX 10 ON WINDOWS XP!

Anyway it does kinda look like half life but thats nice i liked half life, now half life with destructible environments and cod 4 style effects like shooting through materials would be great.
 
About the pics: anybody else noticed its the Army Warehouses (Freedom's base) from the original game? as i'm familiar with this scene ingame these pics does look alot better than the original. :cool:
 
STALKER will run fine on a X800GTO if you let it select its own default graphics settings. I'm am running it on a Q6600 and X800SE with no probs at all. Very smooth. Only, DO NOT turn on dynamic lighting. But otherwise, other graphics settings, e.g. textures etc. can be turned up, to "high".

I think a lower GPU is OK if you match it with a high end proc, like the Q6600. Perhaps you were runing an X800GTO with a weak single-threaded CPU?

Yes, a P4... it was my old rig.
 
Well im so glad someone agrees, well that was what i was sayin you know crysis had some extra features for directx 9 that were similar to directx 10 features.

ITS IMPOSSIBLE TO GET DIRECTX 10 ON WINDOWS XP!

Anyway it does kinda look like half life but thats nice i liked half life, now half life with destructible environments and cod 4 style effects like shooting through materials would be great.
its not IMPOSSIBLE ben did it! and he is proof!
 
About the pics: anybody else noticed its the Army Warehouses (Freedom's base) from the original game? as i'm familiar with this scene ingame these pics does look alot better than the original. :cool:

yea it does look like their base but i dont remember the tracks the towers i remember lighting looks better
 
its not IMPOSSIBLE ben did it! and he is proof!

i have it and will install it as soon as my 8600GTS shows up (should be today :D)
 
While screenshots can be misleading, in both a positive and negative way, I don't see anything too impressive here.

It's just more polished photo imaging. We've seen good lighting and shading for quite a while now. What we haven't seen, is flora, grass, leaves etc that have a natural high quality to them. They may be textured in high resolution, but they're majorily 2d, often high in aliasing and noticeably '2d,' as their clipping levels are still seemingly archaeic.

Since the 'shader' trend has begun, we've seen more developers attempting to use shaders to mask the low quality of the 2d objects, rather than use a higher quality object natively.

A good example is Crysis. The videos and screenshots we saw that boasted Crysis' 'amazing' graphics, were testbed situations, where the hardware was able to manage the shader level required to make these inadequate 2d texture ends (and some 3d) to seem better than they are. However, the Crysis that was released to consumers, is obviously different. Crytek has stated that a 'patch' of sorts to give players the same level of visual quality will be made available in the future, WHEN GPUs are able to manage the workload needed to render these shaders.

Personally, while I support the advancements in lighting and shading, as it has made leaps and bounds for the visual quality of 3d applications (DOOM III comes to mind..bump mapping was a new world wonder!), it seems it's becoming overkill.

Maybe they fear that in order to provide good quality and interactive flora, grass, leaves etc, that they need to use more texture RAM, something that also began to spiral out of control, with GPUs needing up to 1gig of dedicated on board RAM.

Now we have two issues facing developers.
 
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