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Solar System

A few of you probably have this site in your favourites, but a news article today made me think about the distance the Voyager probes were.


Voyager.png
 

plot twist, remember when NASA nudged an asteroid recently to see if it could be done, that asteroid hit another one it would have never hit otherwise, and then that one hit one, and then that one hits this one, changing the 140,000 mile calculation to more like direct impact. lmao

jk i know the odds of that are near impossible, but i just thought it was funny to think about
 

plot twist, remember when NASA nudged an asteroid recently to see if it could be done, that asteroid hit another one it would have never hit otherwise, and then that one hit one, and then that one hits this one, changing the 140,000 mile calculation to more like direct impact. lmao

jk i know the odds of that are near impossible, but i just thought it was funny to think about
Fun fact, I was actually part of the educational arm of that project. They reached out to me and a few other modders (we were a team of I want to say like 6 people or so) to make a KSP mod to simulate the mission for the purposes of teaching children, which we did. It didn't get much coverage vs the real event of course, but I'm still proud:



My contribution to the project was primarily the adapting of the orbital math for KSP's simplified view of physics (it isn't a n-body game sadly, so I had to develop/adapt a collision framework and scenario that was reasonably close using 2-body formula and I think I did an alright job).

I still maintain this framework externally, though it's used more for introducing entire third party solar systems to the game now rather than DART-style missions:

 
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Fun fact, I was actually part of the educational arm of that project. They reached out to me and a few other modders (we were a team of I want to say like 6 people or so) to make a KSP mod to simulate the mission for the purposes of teaching children, which we did. It didn't get much coverage vs the real event of course, but I'm still proud:



My contribution to the project was primarily the adapting of the orbital math for KSP's simplified view of physics (it isn't a n-body game sadly, so I had to develop/adapt a collision framework and scenario that was reasonably close using 2-body formula and I think I did an alright job).

I still maintain this framework externally, though it's used more for introducing entire third party solar systems to the game now rather than DART-style missions:


This is awesome! Thank you for sharing and doing that.
 
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