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Source Engine Multithreaded, Really ?

  • Thread starter Thread starter wolf2009
  • Start date Start date
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wolf2009

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This is me playing the DOD:S and look at the Cpu usage , only one core being used mainly.

Look at the CPU cores usage in the lower left

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Capture005500.jpg


This is from Rivatuner :

Capture008.jpg
 
This is me playing the DOD:S and look at the Cpu usage , only one core being used mainly.

Look at the CPU cores usage in the lower left


This is from Rivatuner :


well..... it never claimed to be. the source engine is old. The next update is meant to be multithreaded.
 
trying forcing it to use the other cores. Most old programs and games you have to do that.
 
trying forcing it to use the other cores. Most old programs and games you have to do that.

no, they dont? if its single threaded, you can only choose what core it goes on. the source engine does not support multithreading so all he could do is choose what core it goes on... he cant 'force' anything to use more than its intended amount of threads.
 
ITs a hybrid multi thread if you had read any of the links you posted you would have figured this out. Steam went to a system that loads one core, and as it needs it asigns it to other cores.

Thats what I gathered from the hard OCP version of the story.

So it looks to me that that part of the game wont utilize more than what your core 0 can handle!
 
what program are you using to display the core usage onscreen?? could you also tell me where i can find out how to set it up like that, i could use something like that
 
what program are you using to display the core usage onscreen?? could you also tell me where i can find out how to set it up like that, i could use something like that

he does actually say that hte graphs are from rivatuner.

The part in-game is a console command.
 
what program are you using to display the core usage onscreen?? could you also tell me where i can find out how to set it up like that, i could use something like that

rivatuner , i'll try to explain as best i can . if u still cant get it i'll make a walkthrough for u tomm with pics .

in the rivatuner main tab , click on customize and open hardware monitoring .

click on setup there, and click on plugins there , u can experiment with all the plugins there.

tick the cpu.dll plugin and click ok. now cpu clocks and cpu usage will be available in teh setup screen . select which one u wanna display . then in teh hardware monitoring tab, righ click on each one and click show in setup , and click the option says show in on screen display .

after that click the icon to the top right which appears in afte the % sign , which is called run server .

now u have to leave this hardware monitoring screen open and run the server b4 launching the game to display osd in game .
 
sweet, i figured it out. have you tried putting your mem in dual channel and re running the benches??
 
Try running Ep2, TF2 or Portal. I think they are.
 
The only Source game that can utilise both cores is Episode 2. The next update to the engine will make it completely multi-threaded, according to a (relatively) recent interview with Gabe Newell. He said they'll concentrate on multi-threading the engine before DX10.
 
I use everest ultimate displayed on my G15 lcd.I have 3 pages set up with temps/cpu %/fan speeds.Gotta love the G15,i can see all i need to while i am in a game.

Are not they supposed to be making the source engine multi threaded in an update or something?
 
They'll be making it completely multi-thread in the next major update, for Left 4 Dead and Episode 3. As L4D will come first it'll just be the engine updated, the DX10.1/11 update will come later.
 
I cant wait to see what valve does with DX10..
 
The valve game engine,is one of the best around for the gamer.It is so scalable it will run on low end or high end machines.

It WILL be interesting to see what they can do with it next.
 
The only Source game that can utilise both cores is Episode 2. The next update to the engine will make it completely multi-threaded, according to a (relatively) recent interview with Gabe Newell. He said they'll concentrate on multi-threading the engine before DX10.

Yeah, the latest build of the Source Engine is multi-threaded...sort of, at the moment it can only use 2 cores.

DOD:S uses an older build that does not support multi-threading. You are getting 1-11% usage, that's normal. Just because you load a game doesn't mean everything else stops running.
 
I use everest ultimate displayed on my G15 lcd.I have 3 pages set up with temps/cpu %/fan speeds.Gotta love the G15,i can see all i need to while i am in a game.

Are not they supposed to be making the source engine multi threaded in an update or something?

just because they update the engine, doesnt mean the older games get the new engine. Its only games that come out later that will get the updates.
 
just because they update the engine, doesnt mean the older games get the new engine. Its only games that come out later that will get the updates.

There were plans originally to update ALL source games with the multi-threaded engine update, but I haven't heard anything in months.
 
The second core is mostly used for particles, and particles is only in the orange box source engine.
 
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