• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

TPU Minecraft Server

That looks like it makes use of the glitch which I suspect will be fixed. It also for sure won't work on 1.2.4 because villagers can open and close doors.

I'm thinking more of like a motel for the villagers with death-by-piston for the golems.
You didn't really watch it did you? There are glass panes on the inside so the villagers can't go through the door. They even say/show it.. lol

As the whole thing is way above ground, the only place the golem can spawn is close to the house in that glass box. He spawns on a pressure plate and gets pushed out into the water by a piston as soon as he spawns and slowly drowns. As soon as he's dead, another one spawns and the cycle repeats
 
I like to research/invent, not copy. :)


Just added a bunch of markers to dynmap.
 
Just messaged to be added, hopefully i can get on soon here. I just got an online account to i'm pumped to start mining and building :)
 
*rage*

The custom icons are gone except for the skeleton. :(
 
For some reason dynmap emptied the files again so they had a size of 0. I manually added them again, and they seem to be working again, but if dynmap does it again I'm giving up on custom icons...and dynmap...
 
I made an Iron Golem Collector but it isn't spawning any golems most likely because all the villagers are spawned. If they were allowed to reproduce, it would probably function correctly but I have all the villagers segregated in their own rooms until 1.2.5 is installed. There's 28 rooms and should be 28 villagers (although I know a few managed to escape and didn't return. It is marked on dynmap under Resources. Easiest way to look at it is via the Iron Golem Collector warp and go up the ladder.
 
The default marker icon got replaced with its original. The rest look untouched.


You didn't really watch it did you? There are glass panes on the inside so the villagers can't go through the door. They even say/show it.. lol

As the whole thing is way above ground, the only place the golem can spawn is close to the house in that glass box. He spawns on a pressure plate and gets pushed out into the water by a piston as soon as he spawns and slowly drowns. As soon as he's dead, another one spawns and the cycle repeats
FYI, drowners don't work on Iron Golems anymore. I put in a lava trap.


Edit: Ghast's Tear now has a chest near the entrance with enchanted freebies. Please only take one per visit. As of now, there are 9 enchanted bows in there (all have Power V or Flame I).
 
Last edited:
Fixed the marker, and I made them all read-only, so hopefully dynmap stops overwriting them...

Edit: Also, the server has been updated to 1.2.5.
 
Last edited:
Well, the Iron Golem Collector has villagers now and they acknowledge the rooms but they aren't breeding and there's no golems spawning. Dunno how to fix it. :(


FYI, if you can survive the fall, the lava in the center won't kill you unless you jump.


Edit: Still no luck on getting golems to spawn and villagers to procreate.
 
Last edited:
FYI, I found another village North of Jungle 3 (nearest warp point is "the wall" (or shortly "wall", which works too) but beware of the vast wilderness in between). BTW, Jungle 3 is not marked as such on Dynmap although it may be practical to do so.

april2012_smp_villageafbbm.png

april2012_smp_villagepclwx.png



And here is a Dynmap screen of Winterfell, the Wall and the village of Northton (still in construction) in between. A usable port is in construction too, although the pine wooden cover needs to be extended to the edge of the ice in that bay to prevent that the ice will close the port.

april2012_smp_winterf12lhs.png



For anyone who might wish to explore the North (e.g. to place warps in the Northernmost village and Jungle 3), there are beds available in a guests' bedroom on the top floor of the keep in Winterfell; and next to the gate in the Wall you can find a number of beds when taking the staircase to the guard quarters (and the staircase after that leads to the top surface of the Wall, but no beds are to be found there of course).
 
So I have a feeling the server is getting a little...stale... So I want to get opinions on an idea I have to spice it up a little.

There is a map maker called Vechs. He makes "super hostile" maps. The point of these maps is to kill the player and when the player isn't dying to find the different colored wools scattered throughout the map in chests and assemble them all on the "Victory Monument". Of course this is easier said than done. The maps are filled with hazards, spawners of all types, and traps.

The latest two maps are SMP compatible, and they are set up to use enchanting and potion making. One map is a cave style map, the other is a continent style map.

So everyone would have a common goal, finish the victory monument, and they are hard.

So is anyone interested in playing one of these on the server?(The current map will be saved and restored once we are done.)
Which map should be use? Continental or Caves
 
Sounds like fun to me. Continent sounds good to me. I come on to the server but I don't tend to stay as long when I'm the only person there. :(

Honestly, I would love to see this tunnel that Ford and Karl started to get finished. I've been working on my little section of it, but I'm only one person.
 
Last edited:
I agree, finishing the village of Northton, its port and the remaining sections of the Wall can be done later. :)

P.S.: I vote continental.
 
Is there a warp zone near FordGT's old TPU statue made out of lava and stuff?
 
That's on the old world, not this one.
 
Oh, I haven't been on in a while. I guess I will have to start new.
 
I think DynMap crashed again. :confused:
 
anyone have spare accounts or know someone that doesnt play anymore? I feel 20 dollars is a bit of a hefty price for a game that i dont know anything about but eager to play from all the fan reactions. Feel free to PM me thanks.
 
So I have a feeling the server is getting a little...stale... So I want to get opinions on an idea I have to spice it up a little.

There is a map maker called Vechs. He makes "super hostile" maps. The point of these maps is to kill the player and when the player isn't dying to find the different colored wools scattered throughout the map in chests and assemble them all on the "Victory Monument". Of course this is easier said than done. The maps are filled with hazards, spawners of all types, and traps.

The latest two maps are SMP compatible, and they are set up to use enchanting and potion making. One map is a cave style map, the other is a continent style map.

So everyone would have a common goal, finish the victory monument, and they are hard.

So is anyone interested in playing one of these on the server?(The current map will be saved and restored once we are done.)
Which map should be use? Continental or Caves

I'm game, would be a nice change of pace for a while. Either map works for me.

I might get some motivation to finish a few projects afterwords.
 
So is anyone interested in playing one of these on the server?(The current map will be saved and restored once we are done.)
Which map should be use? Continental or Caves

You know... I am looking to do a second season of minecraft on my channel and thinking this could be a great way to start it off. Let me know :)

P.S. Here is the season finale of season one.
 
Back
Top