- Joined
- Sep 22, 2007
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System Name | Dream Weaver |
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Processor | Ryzen 5600 |
Motherboard | B450 MSI Gaming Pro Carbon AC |
Cooling | NH-D14 |
Memory | 16GB Flare X @ 3200MHz CL14 |
Video Card(s) | Sapphire Vega 64 Nitro+ |
Storage | 500GB evo 970 m.2 + 4TB HDDs |
Display(s) | ASUS 27" 1440p 144hz FreeSync |
Case | Fractal Design Define R3 |
Power Supply | Corsair 850W |
Software | Windows 10 x64 |
If you don't care much for how the command works and my comparisons, just skip to the bottom.
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Currently, the highest settings that texture resolution can can be set to is "Very High". The command in the console that controls this setting is "mat_picmip". Looking at mat_picmip, the values go from 4 to -10. The higher the number, the more compression the texture is under.
Low settings: mat_picmip 2
Medium settings: mat_picmip 1
High settings: mat_picmip 0
Very High settings: mat_picmip -1
Here is the Very High settings compared to my own settings while looking at an object.
As you can see, there is a lot more detail in -3 than there is in Very High's -1 setting.
Here is another comparison:
Look at the circled spot on the left-side. This shows a bit of texture artifacting/blurring that follows the floor pattern. This mark doesn't show in mat_picmip -3.
You can also compare the seams in the Spy's gloves. On the left side, they are a bit blurry. On the right, the seams are much easier to see and even have more depth to them.
This image shows -1, -3, and the maximum value, -10 all together.
The leap between each of them is very noticeable, but there's a point before you won't really notice the detail, especially in a heated game. Other things such as in-game resolution will effect how well you will notice the higher settings, too.
I understand Valve's reasoning for not having any higher settings, as many of the people who play this game run it at medium-ish settings. I just thought I'd put this out there, for those like me who want every little graphical upgrade they can.
One final comparison, showing the difference in normal mapping.
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To enable this and see the differences yourself, type into the console (or preferably, in an autoexec):
In place of the #, put in a negative number from -2 to -10 (-10 being the highest quality). If your system is a bit slow on these settings, just keep decreasing the number until you're somewhere you like.Code:mat_picmip #
Source
Other console commands to improve quality:
mat_picmip -10
mp_usehwmmodels 1
mp_usehwmvcds 1
mat_picmip -10
mat_parallaxmap 1
mat_aaquality 8
r_threaded_particles 1
r_threaded_client_shadow_manager 1
cl_threaded_bone_setup 1
cl_threaded_client_leaf_system 1
mat_antialinis 16
Enjoy!