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War Thunder - MMO Flight Sim

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Man already are guys on forums with 2 planes fulfilled. :eek:
I'm struggling in HB for a Dora but it's almost impossible for my aiming skills. 20 planes/day. Mission impossible for me.
 
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BTW some tanks. Ingame footage from Alpha stage.

 
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Last night dev server was up for a couple of hours.
Patch notes until now:

Preliminary patch notes 1.35.3.0



Fixed

Fixed output text about blocking crews ( when enabled lock) after the fight .
Fixed a rare crash when run from the steam- client
Start the engine and other Corsair aircraft, propeller feathering should no longer lead to bugs
decline in Mission editor
Fixed rendering of arms on the Fw-190A5 and BTD
Remade mission [ ground attack ] Navy Pier
Numerous changes and changes in the mission [ Alternative History ] Krymsk . Summer 1943 .
A new mission for testing [ Alternative History ] Berlin . Spring 1943
Fixed known bugs in the mission [ Operation ] Last Stand at Hahlin Gol
errors in awards
errors in the " events "
fixes on the locations

Posted \ improved



In RB until the plane started moving there is an external camera (you can look back and see the runway )
The " Events " for details
added two new locations for AB
significantly more stable behavior of the aircraft on paketlosse ( many improvements networking code , test carefully)
In the Republic of Belarus is now also shows the prompt " Press the button to recharge" (not to forget to click when they want to recharge )
PM is centered on the aircraft in case of manual control bodies of the aircraft with the keys in the view of the camera
accelerated connection to the chat in some cases
hidden icons aircraft in IB and RB ( for experienced players to determine the plane was not difficult even on this icon , even before the start of the battle )
skin preview ( you can now look at the camouflage before you buy it )
added transitions from window to other windows modifications .



aircraft
Germany :
- Fw-190A- 5 ( 4- gun ) - 10 Rank - FW-190 A-5 with the 2 wing MG/FF's

USSR :
- La-5 37th production series - 7 Rank
- La-5F 39th production series - 8 Rank
- B-25J- 30 - premiumnyh - 9 Rank
- Yak -3P - 11 Rank

U.S.
- North American F- 86 -F25 Sabre - 20 Rank -6x M3 .50
- North American F- 86 -F2 Sabre - 20 Rank -4x 20mm
- Curtiss P-36G Hawk - rank 4

Japan :
- Fw-190A-5/U3 replaced by a 4- gun Fw-190A- 5
- Ki- 96 - 10 premiumnyh Rank
- Ki- 102

development:
- P-40E aircraft moved to the 5th rank
- Aircraft P-39N and P-39Q- 5 moved from 6th to 7th grade
- Aircraft P-47D- 25 and P-47D- 28 moved from 9th to 8th grade
- Fw-190A-5/U3 moved to rank 11

Modifications and weapons
- Added torpedoes ( torpedo AN- 45 -36 ) for the IL -4 .
- Fixed a variety of ribbons and bleeding for aircraft with a total a total of four equal strips (early Pe- 2 and Pe-3/Pe-3bis )
- Fixed ammunition arrow on IL -2M 1000 to 450 rounds of ammunition.

LTH
- Updated LTH aircraft Spitfire mk.9 ( LTH aircraft configured in accordance with the engine Spitfire mk.9 Merlin 66)

Appearance:
- Improved texture and geometry of the Yak -3 , Fw- 190 versions A and F.
- Fixed camouflage aircraft P-36A Rasmussen

Others

- The list of options for the bomb load on all aircraft are sorted from low to high load



Mission

* Fixed all known bugs for the mission [Alternate History ] Krymsk . summer 1943

* Fixed all known bugs for the mission [ ground attack ] The naval port .
The speed of movement of ground units
Part of the defending side bunkers changed to heavy bunkers
Posted on 1 side of each ship
Part of the offensive Ground Kills is now available ZSU- shkami

* Mission [Alternate History ] Berlin . Spring 1943 has been finalized
Fixed some known bugs
In attacking columns added ZSU
Increased the number of Ground Kills for the defending side
The defensive side of the airfield became available in the center of Berlin, which they can use to recharge and repair
* Mission [ ground attack ] Iwo Jima , was modified
Accelerated landing
Kamikaze now attack and cargo ships too
The landing of amphibious boats now is not a single ship , but with a few
Fixed bugs
* Missions [ ground attack ] Rice terraces [ Excellence ] Mozdok and [ ground attack ] Ireland were some minor changes that are designed to equalize the balance of victories on these cards.
We have a new game mode, Historical events. Looks like this:



As for me I have 2 new planes in my interest range: Fw A5 and Yak-3P.
 
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Any idea of when this patch is going to drop? Also, what exactly does the "LTH" refer to when they are talking about fixing the Spit IX? I'm hoping it didn't get the nerf that everyone has been clamoring for.
 
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Any idea of when this patch is going to drop?
In a Wednesday for sure. But I don't know which Wednesday. :D

According to the guys in forums it looks like Spit IX is not nerfed yet in that 105 fuel/climb rate.

But TBH I'm really sick of Spit IX. In last week I'm playing only Germans for my free Dora and I'm facing only Spit IX regardless what plane I'm using (from F4 to Fw A8 same damned Spit IX, and not just a couple of them but almost all enemies are in Spit IX :banghead:).

LE:
Also, what exactly does the "LTH" refer to when they are talking about fixing the Spit IX? I'm hoping it didn't get the nerf that everyone has been clamoring for.
LTH means:
Лётно-Технические Характеристики
Flight\Technical Characteristics.

And about fixing Spit IX it looks like it's buffed more because they changed his engine from Merlin 61 to Merlin 66.
Oh boy...
 
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Planes are fine for now generally speaking.
Let's see tanks in this Autumn.
And if all goes well bring boats too. :D
 
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Official 1.35 preliminary patchnotes.

It looks like finally they're trying to alleviate the Spit IX problems in 2 ways:
- removing the premium version from store
- splitting the existing one in two variants, one at Tier 10 with Merlin 61 engine and without 105 fuel and one at Tier 13 with Merlin 66 engine and with 105 fuel.

Let's see how it goes.

Also we'll have a new game mode: Events mode
This looks very interesting for me TBH.
 
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OK, I did it. Dora for free playing HB. :rockout:

And my first game in it (it's my first youtube video ever so bear with me please).

 

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It looks like finally they're trying to alleviate the Spit IX problems in 2 ways:
- removing the premium version from store
- splitting the existing one in two variants, one at Tier 10 with Merlin 61 engine and without 105 fuel and one at Tier 13 with Merlin 66 engine and with 105 fuel.
So, if you have the Spit IX now, you're going to have two planes to replace it? I'm cool with that.. Or perhaps it will just become the Tier 13 version.
 
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Or perhaps it will just become the Tier 13 version.
^^This.

I'm not sure yet how Premium Spit IX will be. Moved to tier 13 and buffed with new engine or remaining at Tier 10 and nerfed (without 105 fuel and with old engine).
 
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Today is the patch day.

Pilots, we present the War Thunder update 1.35.

War Thunder update 1.35 introduces a new game play element – Events mode. Events mode includes special battles with custom parameters. In Events mode, players can recreate historical battles, try new missions and maps, or use familiar maps with customized flight model settings. War Thunder pilots have the ability not only to choose which side of the conflict they are on and which aircraft to use in battle, but also to evaluate their opponent's strength – where, against whom, and in what mode they will fight.
Events mode allows us to experiment with new and familiar game missions. For example, to use the [Operation] Korea map in Arcade mode or to fight it in simulation mode in the Rice Terraces arcades. Moreover, the game modes themselves can now have unusual, interesting settings – for example, an arcade without the ability to respawn, historical battles in which weapons can be reloaded while flying, battles with a limited number of respawns. This kind of freedom to customize settings gives players a fresh perspective on familiar missions and tactical techniques.
Read more about this mode here in our “Developer's Diaries: Events mode“
Traditionally, every major update adds new aircraft. This time in the U.S. Air Force hangar we have the top "Sabre" F- 86 jet. The modified F-86F- 2 with its formidable cannon. An additional US piston engined aircraft, a new version of the Curtiss P- 36 "Hawk" modification G with an improved rate of climb.

New aircraft for Soviet pilots: The La -5 and La-5F modified with up rated engines and improved visibility to the rear. An addition in the lend-lease program for the USSR is an American medium bomber B-25J- 30 Mitchell with Soviet stars on the wings, this has taken its place in the lineup of premium aircraft. In the hangar, a new modification of the single-engine Yak -3 with an “S” - “gun”. The rapid Yak -3P with a rare red camouflage which carries three 20mm cannons.

Updating the Luftwaffe fleet in the hangar - the first version of " Emile " Bf.109 E- 1 at tier 5, starts the lineup with the legendary “Messerschmitt”. We also have a new four cannon fighter: Focke-Wulf Fw.190A- 5 which has entered at tier 10 for Germany. The same machine, but with Japanese identification markings, is entered in the premium aircraft of Japan lineup: Fw.190A-5/U-3. The Japanese pilots receive new heavy fighters - premium Ki- 96, armed with two 20mm guns and one 37mm cannon, also the Ki- 102, which in addition to the two 20mm cannon has the most powerful gun caliber - the 57mm gun with a 16 times fragmentation high-explosive shell. Enemy bombers are in big trouble!

New maps for arcade mode - “Paradise Island" and "Green Ridge" The first - a large, spacious map, created after the terrain of the island of Guam. On the ““Paradise Island" was first introduced for the purpose of strategic bombers - the enemy base. The second - a mountain map with deep fjords - perfect for maneuver battles. On some of our familiar maps, numerous changes, corrections, and customization in the behavior of ground vehicles.


The update War Thunder 1.35 introduces a system of titles - the in-game characters differences that pilots receive for performing specific tasks. The tab “Titles “is now available in the player profile. The title of the pilot appears under the name Team War Thunder - it's a great way to show off their success in front of friends or intimidate the enemy!

These and many other innovations are waiting for all pilots War Thunder in the 1.35 update. Fly and win! Props Away!




List of changes in War Thunder v1.35

New Aircraft

Germany:
Fw-190A-5 (4 x cannons) - tier 10
Bf.109E-1 - tier 5

USSR:
La-5 - tier 7
La-5F - tier 8
B-25J-30 - premium - tier 9
Yak-3P - tier 11
MiG-15 - tier 20

USA:
Curtiss P-36G Hawk - tier 4
North American F-86-F25 Sabre - tier 20
North American F-86-F2 Sabre - tier 20

Great Britain:
Spitfire MK. IIa - tier 5
Spitfire F. MK. IX (Merlin 61 engine) - tier 10
Spitfire LF. MK. IX (Merlin 66 engine) - tier 13

Japan:
Fw-190A-5/U3 changed to Fw-190A-5 with (4 x cannons)
Ki-96 - premium - tier 10
Ki-102 - tier 10

Interface

Improved the speed of the connection to the chat
Added the ability to preview the aircraft skin you want to buy
Added the ability to switch window in modifications.
The list of options for the bomb load on all aircrafts are sorted from low to high load
Fixed crew blocking message when battle ends.
Graphics and visuals
Cockpits added for Pe-2 "Peshka" (all series), Pe-3 and Pe-3R

Cockpits changed for B5N2, Bf-109E-3, Boomerang Mk.I, Boomerang Bk.2, BTD-1, D3A1, F4F-3, F4F-4, F4U-1a, F4U-1c, F4U-1d, F6F-3, F8F-1, F8F-1B, F9F-5, Fw-190A-5, Gladiator Mk.II, I-16 type 28, Ju-87R-2, Ju-87B-2, Ju-87D-3, Ju-87D-5, Ju-87G-1, Ju-87G-2, La-5, La-7, La-7b, LaGG-3 (all modifications), MC.200 series 3, MC.200 series 7

Planes models changed for: Blenheim Mk.IV, BTD-1, F4U-1a, F4U-1c, F4U-1d, Fw-190A-5, P-36G, P-39K-1, P-39N-0, P-39N-0 (SU), P-39Q-15, P-39Q-5, P-51B, P?-2-110, P?-2-205, P?-3 Early, A5M4, A6M2, A6M3, AR-2, AR-234, B5N2, Beaufighter Mk.VIc, Beaufort Mk.VIII, Blenheim Mk.IV, D3A1, Do-217M-1, Do-217n-1, Yer-2, F8F-1, F9F-2, F80c, Fw-190A-5, Fw-190D-12, Fw-190D-13, G8N1, Hs-129B-2, I-16 Type 18, I-16 Type 28, IL-4, Ju-87B-2, S.79 1936, S.79 1937, S.79 1939, S.79 1941, S.79bis, S.79bis/L, S.79B.

Textures and geometry improved for Yak-3
Geometry improved for Fw-190 A and F
Camouflage fixed for Rasmussen's P-36
Armament visuals fixed for Fw-190A5 and BTD.

Sound

Rockets launch sound bug fixed
Introduced new sounds for 20mm cannon T-160

Gameplay

When starting the engine of Corsair and similar aircrafts, propeller feathering should no longer lead to bugs
Fixed tail hook on certain carrier based aircrafts
In FRB, whilst aircraft is stationary, the ability to activate an external camera (you can look around and see the runway)
In FRB "Press the button to reload" is displayed to remind pilots to reload weapons on the runway
Control Mode " Mouse Aim " used with with manual control with the keys, the view of the camera is centered on the Player’s aircraft.
Aircraft icons are hidden for opponents in the modes of HB and FRB (to determine the plane is not difficult for experienced players to interpret the icons , even before the start of the battle)
P-40E moved to the tier 5
P-39N and P-39Q-5 moved from tier 6 to tier 7
P-47D-25 and P-47D-28 moved from tier 9 to tier 8
Fw-190A-5/U3 renamed Fw-190A-5/U2
A20G renamed to A20G-30
New multiplyers for unlocking skins and decals: one destroyed target in FRB is now equal to 2 targets in HB or 4 targets in AB
New "Titles" feature is now available in the "Achievements" tab in player's profile.

Economy

Error for planes with "New boosters" modification is fixed (modification price is lowered, repairs of the plane with new boosters installed increased accordingly)

DM (Damage Model)

Errors in DM fixed for liquid and air cooled engines (some liquid cooling engines e.g. in Bf.109 were hardly damaged in frontal attacks, while air cooling systems were out of service)
All Tu-2 and Beaufighter aircraft construction errors fixed. Airframes are now require less damage to destroy.
F-80 Shooting Star a bug when with tail being destroyed engine still worked is fixed
FM (Flight Model)
Spitfire F. MK. IX (with merlin 61 engine)
Spitfire LF. MK. IX (with merlin 66 engine)
La-5 and La-5F are more historically accurate
P-39 K-1, P-39Q-5 and P-39N-0 FMs updated
Aircobra bug with flaps speed is fixed
BF-109E-1, BF-109E-3 Fms are updated due to historically accurate data
Flutter speed for La series aircraft is adjusted:
La-5 - 710 km/h
La-5F - 715 km/h
La-5Fn - 725 km/h
La-7 - 740 km/h
La-7-B20 - 740 km/h

Weapons and modifications

Added torpedoes (torpedo AN-45-36) for the IL -4
Fixed options and xp required some ammunition for aircraft with. Total number of belts to be four (early version of the Pe -2 , and Pe-3/Pe-3bis )
Fixed ammunition capacity on IL -2M from 1000 to 450 rounds of ammunition
Added Italian torpedo F200/450 (previously used model of the British torpedo armament in the SM-79 is replaced by an Italian)

Mission and maps

New maps for arcade battles

[Ground strike] Paradise Island previously know as Island of Misfortune
[Ground strike] Green Ridge previously know as Peaks of Despair
New alt history battles
Berlin, Spring 1943
Krymsk. Summer 1943

Changes and fixes

Port
Airfields added for both parties
Landing side for attacking party is changed
Ground units for both sides have been changed, as well as their speed and movement
Ships added for both sides

Midway
US can prevent Japanese landings by destroying landing boats before they hit the shore
3 of 4 carriers are not stationary. 4 th carrier moves but then stops in order to make flying boats and naval planes possible to rearm near it
Some destroyers of both parties have been replaced with heavy cruisers
If US pilots won't try to defend the airfield – Japanese ground units may capture it

Operation Iwo Jima
Landing speed is increased
Kamikaze now attack cargo ships as well
Landing boats are spawned from all the ships, not one
Japanese defense positions are changed

Miscellaneous

Fixed a rare crash when client is run from steam.
Fixed a crash in the mission editor.
Many improvements of networking code , significantly more stable behavior of the aircraft during packet loss
 
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Don't buy anything yet guys. In one hour we'll have this event

From September 26th 18:00 GMT (11:00 PDT) to September 30th 07:00 GMT (00:00 PDT)

x5 experience for the first victory



up to 50% special discount for modifications and purchase prices of 1.35 Update new planes:
— Fw-190A-5 (with 4 cannons) — tier 10
— Bf.109E-1 — tier 5
— La-5 37 series — tier 7
— La-5F 39 series — tier 8
— Yak-3P — tier 11
— MiG-15 — tier 20
— North American F-86-F25 Sabre — tier 20
— North American F-86-F2 Sabre — tier 20
— Curtiss P-36G Hawk — tier 4
— Spitfire MK. IIa — tier 5
— Spitfire LF. MK. IX (with Merlin 66 engine) — tier 13
— Spitfire F. MK. IX (with Merlin 61 engine) — tier 10
— Ki-102 — tier 10
 
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"All Tu-2 and Beaufighter aircraft construction errors fixed. Airframes are now require less damage to destroy."

YESSS!!! Nerf the Beaufighter!
 

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"All Tu-2 and Beaufighter aircraft construction errors fixed. Airframes are now require less damage to destroy."

YESSS!!! Nerf the Beaufighter!
Lol. Good thing I just moved on to the Mosquito. I'm liking that plane almost more than the Beaufighters.
 
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Airplanes and tanks combined gameply in AB.

[yt]foTmS4omfoE#t[/yt]
 
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Good stuff man. :cool:

I've had a nice game in P-47 too. Left alone at 6k and kill whatever cross my sights. Started wits some BnZ (more B than Z) and ended with a nice Hammerhead.

 
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After giving up on world of warplanes, i have just started playing this game.
Damn, I have a lot to learn, lol. :eek:
 
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It's a "little" different than WoWp.
You can start in AB and have a lot of fun in that furball madness then move to HB/FRB if you want something more realistic.

Anyway, take your time and have fun. :)
If you have some questions just ask here or take a look at wiki for some basic explanations (it's a little bit outdated but generally speaking is a good starting guide).
 
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Yeah, no kidding.
WoWp is way more arcade-based than WT.

I'm still trying to digest the menus, they're not as intuitive as I thought they would be.
Also, WoWp didn't have "crews" by the time I stopped playing so I'm figuring out how that works when I want to get next tier planes.

So far, I am liking it. Had to change the mentality of 1 plane per battle to available planes per battle. Furballs are less messy and that's a good thing. Also have to learn again to avoid blackouts.
Right now my objective is to try and get the planes I used to fly in wowp. That will give me an idea of how different the flight model is, down to a certain level of detail.
 
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IMO crew based gameplay in WT it's better than tank slots in WoT. Here you can train a crew for as many planes as you like and they'll never forget what they learn. Basically once you bought a plane and train a crew for it you'll have it forever, no need to sell the plane to free a slot and also no need to retrain the crew if you want to play that plane later.

For AB you need those 5 slots (3 free and 2 for credits, and you can also expand crew slots beyond but it costs gold) but for HB/FRB you need only one or 2 (one for fighters and one for bombers/heavy fighters for example). Keeping only one/two slots active helps to crew leveling too because as you see you have a lot of skills for crew.

About FM/DM, if you want to feel the right ones you must fly in HB or FRB (FRB only if you are a hardcore simmer) because in Arcade FM/DM is generic but in HB you really need to pay attention at damage taken or ammo count because is not too easy to fly/land with a black wing/tail or red engine and is not advisable to spray and pray because you have limited ammo/fuel and you must return to airfield to resupply.

But for now have fun in Arcade and "feel" the game/planes. :)
 
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Best score for the day:

I like the I-15s in this game. :p
Sad to see that the LaGG-3 lacks the 37mm cannon. :\ I guess I'll seek the I-16 first.