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Agreed. Of all the version to come to GOG, I'm glad it was this one.
I still wish we'd get Shadow and Rise as well on GOG. Don't understand how we got the first of the trilogy and not the other two.
 
I've just read an article on Valve and Half-Life on Arstechnica. Nostalgia kicked in, so i just bought Black Mesa and started playing. No headphones this time, I'm not in the mood to fall over backwards yelling like a little girl countless times :D (that falling elevator scene really gave me the hibby-jibbies when I heard the alien spawning right behind me (that was on a SB Live 5.1 (Aureal 3D kept crashing)
 
Finished Days Gone again. I am now playing The Last of Us, Part 1. Sony is so erratic, bringing a number of exclusives to GOG, and totally ignoring others. I hated to buy it on Steam, but decided I’m not getting any younger waiting for a release on GOG.

Anyway, I’m enjoying it very much. One of the things I enjoy is that despite it being mostly an on-rails narrative shooter, there is still a sense of mystery with where to go. I enjoy that “am I going the correct direction?” feeling I constantly have.
 
My goodness... finally i was able to beat frostpunk... freakin stressful game
Main scenario? Or also the other ones like the Arks or the DLC additions? I did complete them all, but missed secondary objectives in some of them (e.g. not having build a good generator in The last Autumn). Also, i do not seem to have replicated my initial succeses in the harder scenarios (even with the bare minimum results needed for a scenario "win").

For the main scenario I would recommend to (yes, I know this is coming after the fact, but may be useful to see if there were thngs that could have helped your chances):
  • Not immediately turn on the generator to save some coal during the setting up. This does delay the built-in tutorial a bit in terms of how it directs you to food production so you need to be a self-starter with that (presuming you won't turn on the generator until day 4 or so).
  • Plan ahead. Resources that you have or gather are never remaining sufficient for long. Although this is true for all of the scenarios really. I addition, reserving some space for food, medical and research buildings (and knowing when and where to build more tents/homes) helps keeping things more organised and optimised.
  • Consider to not sign child labor/child shelter when prompted. This can be done later. This prevents that you would have to either sign a law that reduces in its usefulness rather quickly; or to build child shelters when they are still not worth the labour/material cost at early stage. This allows for having a better chance at making some use of the bonus to research rate or medical support (once one of the apprenticeship laws have been signed). Obviously, you would have to keep good track of the amount of shelters needed to receive the max bonus to research or medical.
  • Build enough workshops. The research rate does not scale linearly, but the increase is still significant enough to be helpful. When research kind of tries to outpace the rate at which you can get the resources for your engineers' projects, you can remove some personnel from some workshops to make them e.g. medical staff or "workers" to keep them useful. You might still need more than four workshops at some point though; since many technologies make reaching your goals easier (even when they are not strictly required), but would otherwise take far too much time to get researched in time.
  • Prefer to research the house improvement (the one that makes them cheaper to build) before actually building houses, because you will need so many of them especially if you take in everybody who is not part of your initial group. Bunkhouses will be sufficiently warm most of the time, if you have steam hubs and enough coal (and enough generator power). All this is to prioritise steel/wood production for other things than house building until as late as possible.
  • Check your heat map from time to time, and turn on/of heaters and hubs according to your needs and coal reserves. A hub can be more efficient than heaters with clusters of buildings that are large enough in number (3+ I believe).
  • Automatons. At least send the one to your city, which your scouts find on their way to Winterhome. If possible, reaserch the Factory and use it to build more automatons (to man resource gathering spots that get too cold for humans without heating).
  • Workers you manage to get by saving them from places you retrieve wounded from (or free up by the use of automatons) should be considered for hunting more food. It gives them something to do as well as something to eat. And it prevents (probabbly) that you have to sign Soup Law to have enough rationswhen the storm hits.
  • Outposts. Research and build them if you are able to, because there are steam cores and metal to be had that only they can provide (from outside your city). Especially if you wish to have more automatons you will need those resources.
  • Save before letting scouts enter Tesla City and the Gloomy Cave. You might not want to risk too much loosing the team and the resources they might still be carrying at that point.
  • Try to use the wall drill somewhat early on, because of the fact it does have better output than most types of sawmill and does not need relocation. The frozen trees are less of a priority (so are the more advanced sawmills, if you even bother researching those).
  • Having your scouts find Winterhome before day 14 gives you more time to deal with the Londoners (so that you can be slightly less aggressive with your countermeasures and fewer might leave (if any at all).
  • The foremen you can use (after signing the associated law) do increase the output of automatons as well, not just the output of human workers.
 
Dragon Quest III HD-2D Remake.

JactRjJ.jpeg


As if I need asked that! I'm getting asked all these random things, and hesitating to answer, and then it asks that and I'm like "oh, I know that one easily!" Apparently these questions are used to set your personality (which I figure sets your stat growth based on the other members) and after I finish answering the questions, this thing starts telling me I sometimes have trouble committing to a given decision because doing so means rejecting other options, and I'm like... "how is it so accurately judging me!?"

The depth of field looks nice (and I see why it was used here), but I personally find it better disabled here.
 
Dragon Quest III HD-2D Remake.

JactRjJ.jpeg


As if I need asked that! I'm getting asked all these random things, and hesitating to answer, and then it asks that and I'm like "oh, I know that one easily!" Apparently these questions are used to set your personality (which I figure sets your stat growth based on the other members) and after I finish answering the questions, this thing starts telling me I sometimes have trouble committing to a given decision because doing so means rejecting other options, and I'm like... "how is it so accurately judging me!?"

The depth of field looks nice (and I see why it was used here), but I personally find it better disabled here.
For those curious, the following is a very reasonable review;
 
Started on Rogue Trader. Its an Owlcat game alright. But man, the immersive qualities are there. It plays like a poor XCOM in combat, but the sheer wealth of build options and possible combinations to make in your party makes it quite worth it. Its not by far as tedious and slog-prone as the usual Pathfinder (D&D) fare they do though. The character systems are nice. The Warhammer 40K ruleset is very decently converted to a playable game, too. But boy is it easy to break the game entirely with your party setup and some build synergy. I think that's also the whole point, and a lot of these options feel rather 'in character' too, its a pretty good experience overall. Because of course my Commissar can fire a shot at my own party members to make them work harder and grab an extra turn, right? Of course he can also make them fight harder and get stat buffs right? And of course I'm going to use such powers on my glass cannon Sister with a big ass Bolter, right? Or maybe I'll pick my Psyker that can then proceed to burn half the room? What's striking is the sheer abundance of options, and the clear distinction between filler abilities to pick and absolute powerhouses. Its weird, but its so very cool to have all of that.

Its really quite accessible to get a party doing all kinds of stupidly overpowered stuff, but then the encounters also occasionally call for such desperate measures. On the other occasions, the game makes you feel like a god, a right hand of the Emperor, sort of, with similar mandate. I think I can spend a good hundred hours here.
 
Started on Rogue Trader. Its an Owlcat game alright. But man, the immersive qualities are there. It plays like a poor XCOM in combat, but the sheer wealth of build options and possible combinations to make in your party makes it quite worth it. Its not by far as tedious and slog-prone as the usual Pathfinder (D&D) fare they do though. The character systems are nice. The Warhammer 40K ruleset is very decently converted to a playable game, too. But boy is it easy to break the game entirely with your party setup and some build synergy. I think that's also the whole point, and a lot of these options feel rather 'in character' too, its a pretty good experience overall. Because of course my Commissar can fire a shot at my own party members to make them work harder and grab an extra turn, right? Of course he can also make them fight harder and get stat buffs right? And of course I'm going to use such powers on my glass cannon Sister with a big ass Bolter, right? Or maybe I'll pick my Psyker that can then proceed to burn half the room? What's striking is the sheer abundance of options, and the clear distinction between filler abilities to pick and absolute powerhouses. Its weird, but its so very cool to have all of that.

Its really quite accessible to get a party doing all kinds of stupidly overpowered stuff, but then the encounters also occasionally call for such desperate measures. On the other occasions, the game makes you feel like a god, a right hand of the Emperor, sort of, with similar mandate. I think I can spend a good hundred hours here.
I had a similar sentiment, but got bored a bit quickly afterwards. :D Although, I get that a lot with isometric RPGs. I try hard to like them, and I do in a certain way, but overall it seems they can't hold me for long. I might give this one another chance one day.
 

BF1 is the only game i've played since release, almost 5000 hours so far, to me it's the best mp game ever and it'll be a sad day when it dies.

If only they could have just released new maps and weapons, vehicles it would still be a huge hit and it's still really popular as of today.
 
playing Tomb Raider 2013 after more than a decade, started last night, resumed in morning then took a nap to come back and resume in afternoon, really enjoying it so far like i am new to this game because i don't remember much about the story as i am playing it after a long time.
View attachment 371536

this is something I find to be true as well with books, some of my favorite books from 20 years ago, I re-read them now and it's like I am reading for first time again - :clap:

on-topic: I am addicted to Slay the Spire lately.

 

BF1 is the only game i've played since release, almost 5000 hours so far, to me it's the best mp game ever and it'll be a sad day when it dies.

If only they could have just released new maps and weapons, vehicles it would still be a huge hit and it's still really popular as of today.
Great visuals and very good performance even on a weaker PC systems. I've enjoyed the campaign very much. Never tried MP, my internet isn't up to making any kind of competitive stuff enjoyable.
All in all, it was a high quality AAA release, and it probably won't happen ever again.
 
Great visuals and very good performance even on a weaker PC systems. I've enjoyed the campaign very much. Never tried MP, my internet isn't up to making any kind of competitive stuff enjoyable.
All in all, it was a high quality AAA release, and it probably won't happen ever again.
It reminds me of saving private ryan in it's production although its ww1, the atmosphere, music, sound effects and visuals are beautiful top tier i think.
 
I'm enjoying GTAIV I miss how technically advanced it was when it first released, now with modern PC it runs like butter. I appreciate the physics and interaction on the environment, they really dumbed down in GTA V. Truthfully I didn't anticipate GTA VI at all, I would expect the multiplayer part will be milked and have mediocre single player experience. GTA V really have mediocre SP I only play once and never touched it again.

What really good for me is the driving physics in this game, car have weight and feels realistic. From GTA San Andreas to this might be a bit too much but it sets the tone of the game. This is what GTA thrive, well the name of the game is Grand Theft Auto so driving is the major thing you do in the game. I really despise driving in Cyberpunk2077, when you hit the brake it apply neutral instead of slowing down and change to lower gear that really ticks me off, changing gear in CP2077 also feels off, it doesn't sound right or feel right. GTA games feels right at home. Some car didn't have ABS and locks it tires under heavy braking, some car have GPS voice navigation.

I use Clean IV timecyc to remove brown filter to make the game clearer and adds a bit of AA (force in nv CP, AA with supersample 2x AA). It still pixelated maybe I should put more AA.

gtaivv.jpg


Also I forgot this game got destructible environment. Windows can be shot through, can be broke with bricks or shot. Some walls can be shot to expose enemy who hides behind it.

gtaades.jpg
 
I'm enjoying GTAIV I miss how technically advanced it was when it first released, now with modern PC it runs like butter. I appreciate the physics and interaction on the environment, they really dumbed down in GTA V. Truthfully I didn't anticipate GTA VI at all, I would expect the multiplayer part will be milked and have mediocre single player experience. GTA V really have mediocre SP I only play once and never touched it again.

What really good for me is the driving physics in this game, car have weight and feels realistic. From GTA San Andreas to this might be a bit too much but it sets the tone of the game. This is what GTA thrive, well the name of the game is Grand Theft Auto so driving is the major thing you do in the game. I really despise driving in Cyberpunk2077, when you hit the brake it apply neutral instead of slowing down and change to lower gear that really ticks me off, changing gear in CP2077 also feels off, it doesn't sound right or feel right. GTA games feels right at home. Some car didn't have ABS and locks it tires under heavy braking, some car have GPS voice navigation.

I use Clean IV timecyc to remove brown filter to make the game clearer and adds a bit of AA (force in nv CP, AA with supersample 2x AA). It still pixelated maybe I should put more AA.

View attachment 372073

Also I forgot this game got destructible environment. Windows can be shot through, can be broke with bricks or shot. Some walls can be shot to expose enemy who hides behind it.

View attachment 372074
a regular bad man and ting ...
GTA IV was a great product. I really liked the various associates Niko had, such as Jacob and Brucie.
I do wish the motorcycles (especially sport bikes) drove better in GTAIV, V did a better job with them.
 
I finally beat Metaphor Refantazio - what a great story! Unfortunately some parts of the game are dodgy and rather boring. The whole gameplay loop between dungeon runs just didn't work for me at all. Teleport-talk-walk-teleport-talk-walk, punctuated by a loading screen every damn time. No wonder I could never beat any of the modern Persona games. But the story and fun SMT-ish combat kept me playing to the end. It is, surprisingly, very political so I'm not sure this is the best place for discussions of important story beats, ideas of main characters and how they are challenged and so on. Honourable mentions for Hieronymus Bosch inspired bosses (I wish there were more, instead of boring cyclopses and dragons many dungeons have) and cool music that gives heavy Shin Megami Tensei: Strange Journey vibes.
 
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Finished Days Gone again. I am now playing The Last of Us, Part 1. Sony is so erratic, bringing a number of exclusives to GOG, and totally ignoring others. I hated to buy it on Steam, but decided I’m not getting any younger waiting for a release on GOG.

Anyway, I’m enjoying it very much. One of the things I enjoy is that despite it being mostly an on-rails narrative shooter, there is still a sense of mystery with where to go. I enjoy that “am I going the correct direction?” feeling I constantly have.
I'm tempted by The Last of Us but its's still rather expensive, even down here.
Days Gone is still one of my all time favourites though, but at the moment I'm re-playing HL2 and I think you all know why...
 
I'm tempted by The Last of Us but its's still rather expensive, even down here.
Days Gone is still one of my all time favourites though, but at the moment I'm re-playing HL2 and I think you all know why...
Yes, I'm tempted to play HL2 again now to see if any of the little Anniversary updates they made are noticeable.

Just finished my first playthrough and then a NG+ run of The Last of Us Part 1. I enjoyed it, and it had great storytelling, but I just don't rate the game overall as highly as Days Gone. I think the primary reason for me was it was too short. 14 hours? I would have liked a few more locations on the way to their destination. Or, they could have just had Part 1 and 2 combine as one story, with just a break in years in the middle. Now I've got to wait till the rumored date of March for Part 2 to come to PC.
 
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Those man-hacks were a stroke of genius in Half Life 2. Crowbar fodder :)

half-life-2.jpg
 
Playing Princess Peach Showtime right now. Plenty colorful, plenty fun although VERY easy.
Quite the breather I need for a break from playing SMT V, which I'll resume later.
 
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Stalker 2. All on High, played over an hour, looks great, running fine, and not a single problem.
 
Stalker 2. All on High, played over an hour, looks great, running fine, and not a single problem.
If it doesnt come with stuttering thats not Stalker :roll: . That Ak-47 jamming right when you have a mutant jumping on you lol
 
If it doesnt come with stuttering thats not Stalker :roll: . That Ak-47 jamming right when you have a mutant jumping on you lol

No stuttering that i can see, i was surprised it ran so well tbh.
 
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