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What should i upgrade next

"second- you better share whatever your on with the rest of us...."


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trog
 
the only thing i got is candy :Dhahahaha
 
trog100 said:
"second- you better share whatever your on with the rest of us...."


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trog

These are the kind of things that creep me out about you. The pics and the "he he...". Aggh!!
 
lmao its not he he its haha big dif man!!!!!!
 
i recon there is more to it than that AZN.. u just aint wise enough to know what it is..


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trog
 
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thank so much for all your input ill take your advice and get a new PS and more ram.
 
It looks pretty sweet to me. It should perform quite nicely with the rest of your system.
 
good ps i have a antec and i dont think ill go anyother way, besides a ocz modstream

and i suggest this as ram

http://www.newegg.com/Product/Product.asp?Item=N82E16820231020

good timings and is great if u want to overclock u can put the fsb to 250 and keep a 1:1

there is actually a review on them from tpu
 
how do i get to my bios for my cpu i wanna overclock it?
 
eny one there how do you get to the bios for the cpu to overclock it?
please i need help.
 
dont forget that the pPS should have a good "A" rail, because the PS may be 600w but has a "12v @ 14A" which is not good, try to get A18 or +.

reguading about OCing the cpu look for "frequencies" or anything that has to do for your CPu inside the BIOS.

This should help you looking trough your BIOS:

http://www.tomshardware.com/2006/01/04/bios_from_a_to_z/
 
Not all cards need more then 250w. You will need more power only if you plan or have a really big video card and alot of stuff in your computer.
 
JC316 said:
1GB is the bare minimum for gaming these days.

and

bruins004 said:
def. at least 1 Gig of RAM...I gotta say 1 Gig is not even enough anymore, if you can go for 2 x 1Gig sticks.

Believe it or not, you 2 guys?

With gaming I do well w/ 512mb DDR-400 Ram "only" here... especially the newer system in my sig below/profile here.

That is also the case even on my other/2nd rig ("only" P4 3.2ghz, GeForce 6800 GT OC 256mb RAM onboard its vidcard, & 512mb PC-3200 DDR-400 RAM onboard its mobo also)!

Not meaning to be a dork to you both, it's just a fact... not one I'd "b.s." about either!

:)

* E.G. -> I play games like Doom III, Quake 4, Serious Sam II (latest/last release) just fine on that amount in fact, with FULL quality settings (details for each rig below)... heck, they FLY, even on my older rig!

Even OpenGL modded patchports for older games such as Quake I like "Tenebrae" sail here especially on my newer rig in my sig below, & it is HEAVY, and, that also does OK on my older 2nd rig too.

Thing is also - I'd wager those games' requirements are as stiff as any game out there in fact memory-wise & otherwise as well (such as graphics cards needed & memory on them too, & memory on mobo + CPU types etc.).

(Those games' requirements for performance are satisfied well enough by this rig in my sig, running 1600x1200 resolutions & "maxed-out" quality in game & AA + AntiIsotropic settings in the NVidia control panel, NOT doing game controlled quality)

Plus, even my older 2nd box around 800x600 high quality on my 2nd older rig too (much less of a gaming machine compared to the new one in my sig below, but still quick)!

(Both my systems have 512mb mainboard system RAM memory "only")

APK

P.S.=> Could be the fact I have a SSD to page off data to perhaps?

And, 128mb ECC Ram Caching Controller on my RAID 0 array of WD "Raptor X's" w/ 16mb buffers on them @ 10k rpm speeds here too, but doubt it on this latter part but you never know!

I also the tune "living hell" out of the OS I use (Windows Server 2003 SP #1 fully hotfix patched)

You know:

Process & services trimmings + registry hack/tweaks of course, ALL to get more memory &/or CPU cycles back for things I actually do & use (cutting out ones I do NOT need of course, and much more), which probably helps a great deal!

Windows NT-based OS, especially 2000/XP/Server 2003 imo, run a lot of things they do NOT need to be running, ALL THE TIME,for all scenarios, especially in the way of services, & even networking protocols by default typically after setup!

(Yes, "SCW" - server configuration wizard & Win2003 Server in its default workstation mode install help as well, keeping services & server programs to a minimum, adding only as you need them as well in regards to memory use too).

What I suspect strongly why I can "get away with only 512mb of RAM & fast performance" out of games here, may very well be the fact that I use a pagefile.sys/virtual memory location on a solid-state disk!

(Which is a hell of a lot faster than std. disks & far faster seek/access times to data on them, & that has 2x1gb partitions/2gb total)

Setup as noted in my signature below & for what... apk
 
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trog100 said:
i recon there is more to it than that AZN.. u just aint wise enough to know what it is..


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trog
OMG!!! Every single message:
blah blah blah....he he...
...he he...

pic

(ending of post)
trog

It just creeps the f#%k outta me. *deep breath*, I'm good now. You can keep ding that, I'm fine. It's ok...I'm ok...its all good...he he...
 
Any game newer than Source you will want 1 gb of ram minimum to prevent stuttering. Stuttering=death in Counter Strike.
 
wazzledoozle said:
Any game newer than Source you will want 1 gb of ram minimum to prevent stuttering. Stuttering=death in Counter Strike.

Well, I'm not b.s.'ing you guys in my last post/last page!

I do really well on 512mb of systemboard mounted MAIN memory RAM, "only" here, on both rigs I own, but can REALLY "push the envelope, right to the edge" on my rig in my signature!

E.G.=> 1600x1200 resolutions, full AA & AntiIsotropic set to max...

That's on games like the ones I mentioned (Doom III, Quake 4 smp, & Serious Sam II for instance)... they are not "light" games imo, requirements-wise!

Does this 1gb stuff you guys speak of mostly hold true for online gaming moreso than for local pc play only?

See, I rarely game online anymore is why, & usually only play the last year or two here in local mode (not online), cable modem user or not... time is the key thing.

APK

P.S.=> I do strongly suspect it's a great deal of some of the "esoteric parts" I use!

Possibly even the caching SATA 1/2 capable PCI-e x4 slot controller (with IO controller cpu onboard to offload the system CPU from disk oriented control tasks running two raid'd disks with 16mb of buffers on each) but, doubt this, or less likely than the SSD use I do here & how it is used...

The SSD I have is my pagefile.sys location, mostly imo this is what is letting me "get away" w/ less than 1gb of system board mounted main memory RAM... apk
 
^Yeah. I have 1GB, which plays all games fine, but when there's lots of action in certain times in Counter-Strike: Source, Day of Defeat: Source, or Call of Duty 2, you're basically dead, over. Unless of course, the other guy stutters too...then it's a happy day...:toast:
 
Alec§taar said:
Well, I'm not b.s.'ing you guys in my last post/last page!

I do really well on 512mb of systemboard mounted MAIN memory RAM, "only" here, on both rigs I own, but can REALLY "push the envelope, right to the edge" on my rig in my signature!

E.G.=> 1600x1200 resolutions, full AA & AntiIsotropic set to max...

That's on games like the ones I mentioned (Doom III, Quake 4 smp, & Serious Sam II for instance)... they are not "light" games imo, requirements-wise!

Does this 1gb stuff you guys speak of mostly hold true for online gaming moreso than for local pc play only?

See, I rarely game online anymore is why, & usually only play the last year or two here in local mode (not online), cable modem user or not... time is the key thing.

APK

P.S.=> I do strongly suspect it's a great deal of some of the "esoteric parts" I use!

Possibly even the caching SATA 1/2 capable PCI-e x4 slot controller (with IO controller cpu onboard to offload the system CPU from disk oriented control tasks running two raid'd disks with 16mb of buffers on each) but, doubt this, or less likely than the SSD use I do here & how it is used...

The SSD I have is my pagefile.sys location, mostly imo this is what is letting me "get away" w/ less than 1gb of system board mounted main memory RAM... apk
Actually those are rather lightweight games. The Doom 3 engine is based on the Quake 3 engine, and therefore not very demanding. Serious Sam 2 is Unreal Engine 2, nuff said.

You can do all the tweaks you want to your pagefile, but its not going to compensate for the massive bandwidth available on ddr ram, DDR400= 3.200 GBytes/s
Two 7200rpm drives in raid0 might be able to sustain ~130 MBytes/s? Not nearly enough.
 
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SEE BELOW, double post!

APK
 
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Well, not intending to be "confrontational" here, but, do read on please (some points to discuss):

wazzledoozle said:
Actually those are rather lightweight games.

Quake 4 & Doom III are?

(As opposed to what game?? This I find VERY difficult to believe on your part in that statement, no offense intended, especially if you show me current games that are MUCH/LOADS heavier & more demanding of a system)

wazzledoozle said:
The Doom 3 engine is based on the Quake 3 engine,

Other way around, right?

(First, I am assuming you meant Quake 4 above, because it is based off Doom III)

If you did not do a misspell?

WELL, Quake III may be the ancestor/forebear/progenitor of Doom III &/or Quake 4, but it is NOT the same engine. NOT BY A LONG SHOT.

Doom III and Quake 4 (opposed to Quake III) are FAR "heavier" than Q3 man!

Just in that they are WAY more "bump mapped textured" & such, as well as casting objects own light & shadows, not just hacks to images in the game & much more.

I'd wager anyone that plays these 2 games will second that.

wazzledoozle said:
and therefore not very demanding.

Show me games with stiffer requirements memory-wise, vidcard-wise, & CPU-wise.

Seriously!

Yes, they may be out there, but I find it hard to believe you call Quake 4 smp & Doom III "lightweight requirements" games.

wazzledoozle said:
Serious Sam 2 is Unreal Engine 2, nuff said.

?

Last I knew of? Serious Sam 2 is its OWN engine... show me otherwise, if this is the case, cannot hurt me to know this trivia I suppose, but afaik?

The guys from the overseas country (CroTeam, probably from Croatia I would guess?) who built it are NOT licensing their engine to Unreal 2, or other way around... it's their OWN engine!

wazzledoozle said:
You can do all the tweaks you want to your pagefile, but its not going to compensate for the massive bandwidth available on ddr ram, DDR400= 3.200 GBytes/s

That's funny, because I push WELL over 100fps & often up to 350fps++ because of it (partially also due to removing the framerate caps on Doom III &/or Quake 4 smp too via config file hacks to the game itself & other tweaks for that file)

Believe you me, I wouldn't state this otherwise:

I don't hit what you guys say is needed for games (1gb of RAM).

The games I am playing aren't light, I honestly refuse to believe that statement of yours...

Again, why?

Well, mainly because Quake 4 smp or not & Doom III are often used in benchmarks tests, BECAUSE they "push" a system hard!

wazzledoozle said:
Two 7200rpm drives in raid0 might be able to sustain ~130 MBytes/s? Not nearly enough.

Well, they ARE SATA disks, fastest ones I know of... but, they are run off of PCI-e x4 slots, the bandwidth here is WAY above SATA 1.

================================================== =============

Common Buses & their Max Bandwidth

PCI 132 MB/s (type current CENATEK SSD I have uses)
AGP 8X 2,100 MB/s
PCI Express 1x 250 [500]* MB/s (type this DDRdrive x1 SSD will use)
PCI Express 2x 500 [1000]* MB/s
PCI Express 4x 1000 [2000]* MB/s bandwidth my Caching Promise SuperTrak can get
PCI Express 8x 2000 [4000]* MB/s
PCI Express 16x 4000 [8000]* MB/s
PCI Express 32x 8000 [16000]* MB/s
IDE (ATA100) 100 MB/s
IDE (ATA133) 133 MB/s
SATA 1 150 MB/s (type the GC-Ramdisk by Gigabyte uses)
SATA 2 300 MB/s
Gigabit Ethernet 125 MB/s
IEEE1394B [firewire] 100 MB/s

----------------------------------------------------------------------------------

Oh, like I said above - I don't think its my Caching RAID 0 controller, or even the disk buffers @ 16mb each on 2 WD "Raptor X" SATA disks, other than possibly for FASTER load times from disk!

However, I feel MOSTLY the fact I can "get away" with "only 512mb of RAM" & yet get very high framerates here is because of 1 fact:

ALL memory in your system?

It's ALL considered "Virtual", even your mobo RAM, by the OS itself & its kernel module for memory mgt. including pagefile.sys data.

(That said, my pagefile.sys isn't on a std. HDD, but, is itself in RAM, on a solid-state ramdisk - part of the ENTIRE "Virtual Memory Pool" here in effect, & ALL IN RAM!)

APK

P.S.=> Guys, I dunno... I do push the framerates I see (partially due to OS tunings saving RAM & CPU cycles no doubt as well, as well as tweaking/tuning my game config.cfg & autoexec.cfg files for performance)

Still, I also suspect it is how I setup this rig (since all memory is "Virtual", my pagefile.sys being in RAM (literally, on a solid-state drive) becomes part of the 512mb of actual RAM I have on my mobo... another 2gb worth, albeit accessed via a PCI 2.2 bus @ 133mb/sec.

(This will change to faster once I get the DDRdrive x1 PCI-e x1 socket capable SSD I am going to replace the cenatek rocketdrive here in this system now (see specs in sig below) with - MUCH faster RAM (DDR1 2.1gb/sec capable) & 500mb/sec PCI-3 x1 socket using one!)

Again, & I do still honestly refuse to believe that Quake 4 smp & Doom III are now considered "lightweight" games!

That is, unless you guys can show me otherwise!

It's possible there are now more recent heavier games, but I cannot see them being FAR more "stringent & demanding" on a system than Doom III & Quake 4 are.

Why else are they still used on benchmarks then? apk
 
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You can put an infinite amount of bandwidth between a hard disk and the chipset, but you are still restricted to the 7,200 rpm of the platters. Under ideal conditions a single 7200 rpm hard disk may get ~65 MBps sustained.

About Doom 3 and Quake 4, they run on the same exact engine. That engine is loosely based on the Quake 3 engine, just heavily modified over years and years until its current state. Its a high resolution, Quake 3 engine with natively implemented OpenGL 2.0 effects. A good example of how adaptable the Quake 3 engine is, is Call Of Duty 2. It runs the heavily modified Quake 3 engine from CoD1, with DX9 effects tacked on.

Serious Sam 2 uses the Unreal 2.5 engine (same as UT2K4)

Heavyweight games would be those that are resource heavy and designed from the ground up for DX9 or opengl 2.0. Games such as FEAR, BF2 and Half Life 2.

But really, a 512mb stick of PC3200 only costs about $25 now... if you want a smooth gaming experience its a small price.
 
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wazzledoozle said:
You can put an infinite amount of bandwidth between a hard disk and the chipset, but you are still restricted to the 7,200 rpm of the platters. Under ideal conditions a single 7200 rpm hard disk may get ~65 MBps sustained.

That'd depend on the disks used, & would vary a bit: I use the newest/latest-greatest WD "Raptor X's", they probably do more!

(Especially in combination w/ the bus type they are on, faster rpm rates (10k) & their own buffers (32mb total) ontop of my caching controllers 128mb of ECC Ram onboard it)....

Especially in "bursting" phases.

However, sustained transfers, which you bring up?

They probably won't do ALL that much more than that.

Think it could be "situational" here?

Above all though, I have to quote myself from my last post above on THIS account:

Alec§taar said:
Oh, like I said above - I don't think its my Caching RAID 0 controller, or even the disk buffers @ 16mb each on 2 WD "Raptor X" SATA disks, other than possibly for FASTER load times from disk!

Had to make that clear, that I don't think my disk subsystem has all THAT much to do with it, & about "BURST" transfers too!

I think that on disks? This COULD be situational, especially if the disks burst data from THEIR onboard 32mb of combined buffers, AND then my controller bursts out of its 128mb of ECC memory cache onboard it.

wazzledoozle said:
About Doom 3 and Quake 4, they run on the same exact engine. That engine is loosely based on the Quake 3 engine, just heavily modified over years and years until its current state. Its a high resolution, Quake 3 engine with natively implemented OpenGL 2.0 effects. A good example of how adaptable the Quake 3 engine is, is Call Of Duty 2. It runs the heavily modified Quake 3 engine from CoD1, with DX9 effects tacked on.

It may be built on that foundation, but I know they are not EVEN in the same league, "weight-wise"... serious on that. Again, anyone that plays them, can tell you this. Mods like Quake I "Tenebrae" uses many of the same things (dynamic lighting cast by the object itself for instance & bump mapped textures) & it is WAY way heavier than GL Quake I for instance.

These things (Quake 4 & Doom III use, as well as a GLQuake I mod I cite in "tenebrae") do make a diff. in how much "juice" you need to run these games...

I just can't see them being called "lightweight games", & not only on that account, but also the fact they are both used still quite heavily in benchmarks.

wazzledoozle said:
Serious Sam 2 uses the Unreal 2.5 engine (same as UT2K4)

Are you SURE about that? See, again, the last I knew of - Croteam did their OWN engines for their "Serious Sam" series of games (SS II is really the 3rd release).

(In other words, can you produce documentation of your statement? Thanks!)

wazzledoozle said:
Heavyweight games would be those that are resource heavy and designed from the ground up for DX9 or opengl 2.0. Games such as FEAR, BF2 and Half Life 2.

Doom III & Quake 4 still qualify imo & apparently others online, as games that are heavyweights & push your system around though - again, why else are they still used as benchmarking highlights then on tests of graphics cards, cpu's, etc. online?

wazzledoozle said:
But really, a 512mb stick of PC3200 only costs about $25 now... if you want a smooth gaming experience its a small price.

The cost part IS there, & a good point on your end (as far as advising others what they can update/upgrade their current rigs to, & I won't contest THAT part)...

However, I am just letting you guys know, that with Quake 4 smp, Doom III, & SeriousSam II (games I consider "heavy" & apparently, so do others, because the first 2 are usually still listed in tests online) I do FINE on "only 512mb of RAM" on my mobo as main system memory.

APK

P.S.=> Now, just so you know? I read the "minimum requirements" off of the boxes of ALL 3 games I noted! I had to check, & here they are, memory-wise:

512mb for Serious Sam II, & Quake 4
384mb for Doom III

Might as well NEARLY double that, because of the performance @ those levels, right? We all know the deal pretty much on "minimum requirements"... & in fact, using SS II as an example?? It recommends (in its manual) to get a "higher-end" gaming experience - you need 1gb, & heck - Quake 4, to run it WAY high? Requires as much iirc, & also a 512mb memory vidcard (that's NOT "lightweight" is it?).

Also, a funny part is, as I note above? I hit the higher resolutions on these games with very fast framerates performance, & set my vidcard to control the quality (not the game via "Application Controlled" in Nvidia's vidcard settings), which IS @ 1600x1200 in my games, & full AntiAliasing + full AntiIsotropic.

However, I do also tweak my games' configs, and of course as I mention above as well? My OS (via services, reghacks, etc.) to get back more CPU cycles & RAM.

That too must help on both accounts, heck - I know it does, especially tweaks of a game's configuration itself mostly, as far as coaxing performance from them.

Anyhow - What are the "minimum requirements" for the games you cited? I am curious on that, & IF Croteam is either using the Unreal 2 engine, OR licensing out their engine to the folks who make Unreal 2...

Tia! apk
 
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Alec........you State that your system runs these games with No Issues with 512mb memory........but....not everyone Is using a Cenetek ramdrive to store thier pagefile on......slide your pagefile to one of your hard drives and I think you'll see how much an advantage It Is to run your pagefile from a ramdrive(But I know you already know)....Ram as you know Is about 100 to 200% faster than a Hard drive.....and even with the Limits of the Interface(PCI-PCI-E)....your still going to have a Huge advantage over a Hard Drive for pagefile storage.

Bottom line Is....Not everyone wants to have to be a Rocket Scientist to get thier systems to run thier games on 512mb memory......yes...."You" may be able to run at that level with 512mb........but I also think you'd agree....not many peeps are running the side hardware you are....but your making It sound as If Anyone can....and thats Just not true.

Do a google for the "Most demanding game out there" and I think you'll see F.E.A.R./BF2 ranking 1-2.
 
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overclocker said:
ITS A X1600XT TURBO its like 4 times as fast as a x1600pro. I get 5800 on 3Dmard05 with overclock my core is 641mhz and mem is 1650mhz i get good fps to

Can i please see a screen shot of both 3DMark05 and a screen shot of your Grafics cards Clock Speeds. :rolleyes:
 
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