Well, not intending to be "confrontational" here, but, do read on please (some points to discuss):
wazzledoozle said:
Actually those are rather lightweight games.
Quake 4 & Doom III are?
(As opposed to what game?? This I find VERY difficult to believe on your part in that statement, no offense intended, especially if you show me current games that are MUCH/LOADS heavier & more demanding of a system)
wazzledoozle said:
The Doom 3 engine is based on the Quake 3 engine,
Other way around, right?
(First, I am assuming you meant Quake 4 above, because it is based off Doom III)
If you did not do a misspell?
WELL, Quake III may be the ancestor/forebear/progenitor of Doom III &/or Quake 4, but it is NOT the same engine. NOT BY A LONG SHOT.
Doom III and Quake 4 (opposed to Quake III) are FAR "heavier" than Q3 man!
Just in that they are WAY more "bump mapped textured" & such, as well as casting objects own light & shadows, not just hacks to images in the game & much more.
I'd wager anyone that plays these 2 games will second that.
wazzledoozle said:
and therefore not very demanding.
Show me games with stiffer requirements memory-wise, vidcard-wise, & CPU-wise.
Seriously!
Yes, they may be out there, but I find it hard to believe you call Quake 4 smp & Doom III "lightweight requirements" games.
wazzledoozle said:
Serious Sam 2 is Unreal Engine 2, nuff said.
?
Last I knew of? Serious Sam 2 is its OWN engine... show me otherwise, if this is the case, cannot hurt me to know this trivia I suppose, but afaik?
The guys from the overseas country (CroTeam, probably from Croatia I would guess?) who built it are NOT licensing their engine to Unreal 2, or other way around... it's their OWN engine!
wazzledoozle said:
You can do all the tweaks you want to your pagefile, but its not going to compensate for the massive bandwidth available on ddr ram, DDR400= 3.200 GBytes/s
That's funny, because I push WELL over 100fps & often up to 350fps++ because of it (partially also due to removing the framerate caps on Doom III &/or Quake 4 smp too via config file hacks to the game itself & other tweaks for that file)
Believe you me, I wouldn't state this otherwise:
I don't hit what you guys say is needed for games (1gb of RAM).
The games I am playing aren't light, I honestly refuse to believe that statement of yours...
Again, why?
Well, mainly because Quake 4 smp or not & Doom III are often used in benchmarks tests, BECAUSE they "push" a system hard!
wazzledoozle said:
Two 7200rpm drives in raid0 might be able to sustain ~130 MBytes/s? Not nearly enough.
Well, they ARE SATA disks, fastest ones I know of... but, they are run off of PCI-e x4 slots, the bandwidth here is WAY above SATA 1.
================================================== =============
Common Buses & their Max Bandwidth
PCI 132 MB/s (type current CENATEK SSD I have uses)
AGP 8X 2,100 MB/s
PCI Express 1x 250 [500]* MB/s (type this DDRdrive x1 SSD will use)
PCI Express 2x 500 [1000]* MB/s
PCI Express 4x 1000 [2000]* MB/s bandwidth my Caching Promise SuperTrak can get
PCI Express 8x 2000 [4000]* MB/s
PCI Express 16x 4000 [8000]* MB/s
PCI Express 32x 8000 [16000]* MB/s
IDE (ATA100) 100 MB/s
IDE (ATA133) 133 MB/s
SATA 1 150 MB/s (type the GC-Ramdisk by Gigabyte uses)
SATA 2 300 MB/s
Gigabit Ethernet 125 MB/s
IEEE1394B [firewire] 100 MB/s
----------------------------------------------------------------------------------
Oh, like I said above - I don't think its my Caching RAID 0 controller, or even the disk buffers @ 16mb each on 2 WD "Raptor X" SATA disks, other than possibly for FASTER load times from disk!
However, I feel MOSTLY the fact I can "get away" with "only 512mb of RAM" & yet get very high framerates here is because of 1 fact:
ALL memory in your system?
It's ALL considered "Virtual", even your mobo RAM, by the OS itself & its kernel module for memory mgt. including pagefile.sys data.
(That said, my pagefile.sys isn't on a std. HDD, but, is itself in RAM, on a solid-state ramdisk - part of the ENTIRE "Virtual Memory Pool" here in effect, & ALL IN RAM!)
APK
P.S.=> Guys, I dunno... I do push the framerates I see (partially due to OS tunings saving RAM & CPU cycles no doubt as well, as well as tweaking/tuning my game config.cfg & autoexec.cfg files for performance)
Still, I also suspect it is how I setup this rig (since all memory is "Virtual", my pagefile.sys being in RAM (literally, on a solid-state drive) becomes part of the 512mb of actual RAM I have on my mobo... another 2gb worth, albeit accessed via a PCI 2.2 bus @ 133mb/sec.
(This will change to faster once I get the DDRdrive x1 PCI-e x1 socket capable SSD I am going to replace the cenatek rocketdrive here in this system now (see specs in sig below) with - MUCH faster RAM (DDR1 2.1gb/sec capable) & 500mb/sec PCI-3 x1 socket using one!)
Again, & I do still honestly refuse to believe that Quake 4 smp & Doom III are now considered "lightweight" games!
That is, unless you guys can show me otherwise!
It's possible there are now more recent heavier games, but I cannot see them being FAR more "stringent & demanding" on a system than Doom III & Quake 4 are.
Why else are they still used on benchmarks then? apk