- Dec 25, 2020
- 3,216 (3.18/day)
- São Paulo, Brazil
|System Name||Project Kairi Mk. III "Lunar Tear"|
|Processor||13th Gen Intel Core i9-13900KS Special Edition|
|Motherboard||MSI MEG Z690 ACE (MS-7D27) BIOS 1.D0|
|Cooling||id-cooling Frostflow X 360 w/ Thermalright BCF and Thermal Grizzly Kryonaut Extreme|
|Memory||G.SKILL Trident Z5 RGB 32GB DDR5-6800 F5-6800J3445G16GX2-TZ5RK @ 6400 MT/s 30-38-38-38-70-2|
|Video Card(s)||ASUS ROG Strix GeForce RTX™ 4080 16GB GDDR6X White OC Edition|
|Storage||2x WD Green SN350 480GB + 1x XPG Spectrix S40G 512GB NVMe + 4x WD VelociRaptor WD3000HLFS 300GB HDDs|
|Display(s)||LG OLED evo G3 55' - 4K 120 Hz HDR supremacy|
|Case||Cooler Master MasterFrame 700 in bench mode|
|Audio Device(s)||EVGA Nu Audio (classic) + Sony MDR-V7 cans|
|Power Supply||EVGA 1300 G2 1.3kW 80+ Gold|
|Mouse||Razer DeathAdder Essential Mercury White|
|Keyboard||Logitech G Pro K/DA TKL|
|Software||Windows 11 Enterprise 23H2|
|Benchmark Scores||"Speed isn't life, it just makes it go faster."|
Well, yeah, though a key difference is that Unity is rarely used for AAA projects that are on the radar of the majority of people and end up causing widespread frustration when they launch.
Not that Gollum is an attempt at an AAA game - literally the only thing it has going for it is the brand. You could tell from the very first trailer that mediocrity is what it's headed for and not only in terms of budget...
There are exceptionally few really competent (at a technical level) Unity games, IMO. I would guess that the most advanced of them would be The Long Dark. There are great games made on Unity, such as Subnautica, but few if any are mechanically complex games with lots of maps, props, etc. - and even then, The Long Dark isn't exactly a bug-free game. I'd know, with almost 3000 hours on it...