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System Name | "Icy Resurrection" |
---|---|
Processor | 13th Gen Intel Core i9-13900KS Special Edition |
Motherboard | ASUS ROG MAXIMUS Z790 APEX ENCORE |
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Case | Pichau Mancer CV500 White Edition |
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Keyboard | Galax Stealth STL-03 |
Software | Windows 11 IoT Enterprise LTSC 24H2 |
Benchmark Scores | I pulled a Qiqi~ |
Well, yeah, though a key difference is that Unity is rarely used for AAA projects that are on the radar of the majority of people and end up causing widespread frustration when they launch.
Not that Gollum is an attempt at an AAA game - literally the only thing it has going for it is the brand. You could tell from the very first trailer that mediocrity is what it's headed for and not only in terms of budget...
There are exceptionally few really competent (at a technical level) Unity games, IMO. I would guess that the most advanced of them would be The Long Dark. There are great games made on Unity, such as Subnautica, but few if any are mechanically complex games with lots of maps, props, etc. - and even then, The Long Dark isn't exactly a bug-free game. I'd know, with almost 3000 hours on it...