- Joined
- Dec 2, 2008
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- 368 (0.06/day)
- Location
- Over There
System Name | Games for Breakfast |
---|---|
Processor | i7 2600k @ 4.3ghz |
Motherboard | ASRrock Z77 extreme6 |
Cooling | Cooler Master TX3 Dual Fan |
Memory | 16GB DDR3 - RipjawsX 1600 1.5v @ 8-8-8-22 1T |
Video Card(s) | Asus AMD R9 290 4GB Reference PCB |
Storage | Samsung F3 Spinpoint 1TB |
Display(s) | HP 22vx IPS LED |
Case | Cooler Master Elite 331 |
Audio Device(s) | Onboard |
Power Supply | Corsair TX650 V1 |
Keyboard | CM Storm Devastator |
Software | Windows 10 64bit |
First of all I'd like to let you all know that I know FSB has been around for ages.
But I am confused. On a series of forums, I have seen people asking "will my Q9000/Q8000 be able to handle SLI /CF?"
While many answer "yes", some will say that the FSB architecture might become a bottleneck.
Does this really happen? I know FSB is slower than QPI or DMI (if you compare an i5 760 to a Q9550, there isn't much difference), but does it create serious bottlenecks?
Wouldn't there have to be like 4 GPUs and 12 cores to saturate an FSB?
I remember the skulltrail had 2 LGA 771 sockets for dual QX9775 action, and it scaled amazingly. And that was achieve with the FSB architecure.
Are FSB bottlenecks overrated?
But I am confused. On a series of forums, I have seen people asking "will my Q9000/Q8000 be able to handle SLI /CF?"
While many answer "yes", some will say that the FSB architecture might become a bottleneck.
Does this really happen? I know FSB is slower than QPI or DMI (if you compare an i5 760 to a Q9550, there isn't much difference), but does it create serious bottlenecks?
Wouldn't there have to be like 4 GPUs and 12 cores to saturate an FSB?
I remember the skulltrail had 2 LGA 771 sockets for dual QX9775 action, and it scaled amazingly. And that was achieve with the FSB architecure.
Are FSB bottlenecks overrated?