For the love of Christmas. Heads out of backsides people.
AMD releases Mantle.
AMD gets together with Khronos and MS.
DX12 and Vulkan basically take Mantle and make it their standards.
AMD says Mantle is dead, and unsurprisingly suggest its features live on in DX12 and Vulkan.
http://www.kitguru.net/components/g...-absorbed-best-and-brightest-parts-of-mantle/
If you somehow believe AMD was "lucky" here you're an idiot. AMD made Mantle and their hardware symbiotic. Instead of the Nvidia douche-baggery, they allowed Khronos and MS to adopt their tech, and make it open sourced. AMD may have flaws, but they know that the Nvidia specialty stuff (Hairworks, etc..) is poison for the industry. As both MS and Khronos can jump all over the benefits AMD touts, their current hardware is going to perform better than Nvidia's on the new standard. THE NEW STANDARD THEY HELPED WRITE. Derp! Once Nvidia takes a crack at DX12, and we get to see a new process node in action, this will be worth talking about. Right now, it's like a 10 year old planning what they want to eat in 4320 days. There's no competition, no metric with which to gauge any competition, but plenty of bluster around numbers that don't connect to real world performance.
Seriously, look at the slide in the linked article.
1) New rendering technique - Async shaders anyone?
2) Increased draw cell count - This is the big stick that supposedly will make everything better in DX12.
3) Direct access to GPU features - Kinda fluff in my book, but combined with the consoles comments this basically is an admission that lower end hardware will see huge benefits by decreasing overhead.
Anyone else want to state the obvious? Maybe that water is wet, or perhaps the pope is catholic? These things border on tautology.