qubit
Overclocked quantum bit
- Joined
- Dec 6, 2007
- Messages
- 17,865 (2.81/day)
- Location
- Quantum Well UK
System Name | Quantumville™ |
---|---|
Processor | Intel Core i7-2700K @ 4GHz |
Motherboard | Asus P8Z68-V PRO/GEN3 |
Cooling | Noctua NH-D14 |
Memory | 16GB (2 x 8GB Corsair Vengeance Black DDR3 PC3-12800 C9 1600MHz) |
Video Card(s) | MSI RTX 2080 SUPER Gaming X Trio |
Storage | Samsung 850 Pro 256GB | WD Black 4TB | WD Blue 6TB |
Display(s) | ASUS ROG Strix XG27UQR (4K, 144Hz, G-SYNC compatible) | Asus MG28UQ (4K, 60Hz, FreeSync compatible) |
Case | Cooler Master HAF 922 |
Audio Device(s) | Creative Sound Blaster X-Fi Fatal1ty PCIe |
Power Supply | Corsair AX1600i |
Mouse | Microsoft Intellimouse Pro - Black Shadow |
Keyboard | Yes |
Software | Windows 10 Pro 64-bit |
Why does my simple indie game Gone Home absolutely hammer my GTX 580s so much? It heats them right up causing the fan to spin up high as if I was running Furmark, making the noise very annoying and putting me off playing it.
While the graphics are nicely drawn, they are no Call of Duty 3 or Battlefield 3 / GRID quality, either. Those games don't spin up the fan as much either and they're doing a lot more on screen. In Gone Home, you just walk around a big house searching for clues to solve the mystery, picking certain objects up or opening doors. That's it. No fancy smoke effects or anything and no other animations.
You can set the graphics quality to various preset levels, but the noise from the graphics card fan is about the same, really loud. The only thing that changes is the framerate - and incredibly, it's actually CPU bound not GPU bound (checked by lowering the resolution right down to 1024x768 and seeing no improvement). I've got a 2700K, so I'm surprised to see this.
It's running the Unity engine which is likely the reason, but I'd really like to know what a simple game like this could be doing to be so graphics intensive?
EDIT
Sorry guys, it was late and I for got to clarify: vsync was on the whole time and I tried it with SLI off and also with my reference GTX 580 as the only card in the system for good measure - the noise profile of that card is actually better than the MSI Twin Frozrs when the fan is being run fast. The monitor refresh was initially 120Hz. Setting the monitor to 60Hz barely improved the situation.
It does look like the game needs some debugging, doesn't it? It's quite new, but still it's not really an acceptable excuse.
While the graphics are nicely drawn, they are no Call of Duty 3 or Battlefield 3 / GRID quality, either. Those games don't spin up the fan as much either and they're doing a lot more on screen. In Gone Home, you just walk around a big house searching for clues to solve the mystery, picking certain objects up or opening doors. That's it. No fancy smoke effects or anything and no other animations.
You can set the graphics quality to various preset levels, but the noise from the graphics card fan is about the same, really loud. The only thing that changes is the framerate - and incredibly, it's actually CPU bound not GPU bound (checked by lowering the resolution right down to 1024x768 and seeing no improvement). I've got a 2700K, so I'm surprised to see this.
It's running the Unity engine which is likely the reason, but I'd really like to know what a simple game like this could be doing to be so graphics intensive?
EDIT
Sorry guys, it was late and I for got to clarify: vsync was on the whole time and I tried it with SLI off and also with my reference GTX 580 as the only card in the system for good measure - the noise profile of that card is actually better than the MSI Twin Frozrs when the fan is being run fast. The monitor refresh was initially 120Hz. Setting the monitor to 60Hz barely improved the situation.
It does look like the game needs some debugging, doesn't it? It's quite new, but still it's not really an acceptable excuse.
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